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Stationeers

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DK75 Jul 8, 2022 @ 3:11pm
Tutorial is broken?
Tutorial says: "Enter the Airlock" - okay I entered the first one and then?
Well if in a game the tutorials are broken, how broken is the rest?
And why the hell there are DLCs, when the tutorials of the base game are broken?

Any hints how to complete/continue the very first tutorial?

___
DK
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Showing 1-15 of 54 comments
Hudson242 Jul 9, 2022 @ 1:27pm 
Same. I walk into the airlock and it doesn't trigger the next step/lesson, even if I activate the airlock and pass into the next area.
Hudson242 Jul 9, 2022 @ 1:40pm 
I'm brand new to the game, so I'm just trying to dive right in. Usually like starting with tutorials. I'll revisit in the future and see how things are. I did just go to the second tutorial, as I imagine the first one is pretty basic. Got through the next two with no noticeable bugs.
Last edited by Hudson242; Jul 9, 2022 @ 1:40pm
Mordiaky Jul 9, 2022 @ 3:59pm 
Originally posted by DK75:
Tutorial says: "Enter the Airlock" - okay I entered the first one and then?
Well if in a game the tutorials are broken, how broken is the rest?
And why the hell there are DLCs, when the tutorials of the base game are broken?

Any hints how to complete/continue the very first tutorial?

___
DK

airlock tutorial you can not have a completed on i, however still do it, get to the last step. and just go to menu to move on to next tutorial..
Rocket  [developer] Jul 9, 2022 @ 7:01pm 
Apologies, a hotfix is deploying shortly as v0.2.3418.16750
Hudson242 Jul 9, 2022 @ 8:26pm 
Oh wow, that was fast! Good on ya! I'll give it a go...
Rocket  [developer] Jul 9, 2022 @ 8:28pm 
NOTE a few more bugs fixes, will deploy in ~40mins and I will post here when ready, with version number. Sorry again!
Hudson242 Jul 9, 2022 @ 9:00pm 
No need to be sorry! I just finished the first tutorial. Works great now! Really think I'm going to love this game!
DK75 Jul 10, 2022 @ 6:42am 
Originally posted by Rocket:
NOTE a few more bugs fixes, will deploy in ~40mins and I will post here when ready, with version number. Sorry again!

ok - please check tutorial number 5
i am stuck again, because the click on the oxite-ore is not recognized.

I try now again with this tutorial
____
DK
JimmyAgent007 Jul 10, 2022 @ 6:47am 
i keep getting issues where if you take things from a crate early then you cant complete the objective to take things later. also, trying to build the frames in the first tutorial worked but i cant finish them for some reason. ive got everything in my hands but its not letting anything happen.
JeanDeaux Jul 10, 2022 @ 6:50am 
I found that to be true in my testing of the tutorials as well, it is VERY important not to skip the steps on the screen. I was usually able to recover from out of sequence steps by deconstructing back to the tutorial required state. For example, I welded seal the frames right after I placed each one, but the tutorial wanted me to place all the frames first and then fill them in. You can use your wrench to deconstruct the fill rather then restart the tutorial.
Last edited by JeanDeaux; Jul 10, 2022 @ 6:51am
MrFailSauce Jul 10, 2022 @ 8:16am 
I got stuck on the gas mixing tutorial. When I vent the waste tank it doesn't register the even as completed
JeanDeaux Jul 10, 2022 @ 8:21am 
Since we have multiple threads of the same subject, allow me to point you to my test results on the last fix on tutorails. All appear to be working now except for the Gas Mixing tutorial.
https://steamcommunity.com/app/544550/discussions/2/3421063428078793703/
DK75 Jul 11, 2022 @ 3:51pm 
Originally posted by MrFailSauce:
I got stuck on the gas mixing tutorial. When I vent the waste tank it doesn't register the even as completed
same here
Fox Jul 11, 2022 @ 6:14pm 
Same (Gas Mixing Tutorial) - Valve won't stay open. Tutorial video shows "Open" button changing to "Close" but in-game I hear two valve turn noises, tank pressure drops to atmospheric, but tutorial doesn't register or proceed.

Just a side note - I feel like a "Force-Complete current tutorial objective" button/command could be handy for when people are stuck in the tutorial and/or it's literally broken.

Pro: Immediate fix to "tutorial doesn't register the action I did" and/or "I'm already holding that because I knew I would need it, so now I can't pick it up" etc etc

Con: Player can willfully/accidentally break tutorial.....which, I gather, breaks A LOT, so.....no perceptible negative change in any meaningful way?
Last edited by Fox; Jul 11, 2022 @ 6:15pm
Lensar Jul 11, 2022 @ 6:58pm 
Originally posted by Rocket:
NOTE a few more bugs fixes, will deploy in ~40mins and I will post here when ready, with version number. Sorry again!

Hey Rocket!

Thanks for taking the time to come out here and answer questions. A lot of us are really enamored with the game and its potential so apologies in advance if some of us are a little extreme in our enthusiasm. :)

The problems with the tutorial are more fundamental than a few bug fixes can address. Using real mission content for the tutorial is the logical long-term answer, but not for a game still in active development, and certainly not for a game that is still hardening a major refactor.

In very specific terms, the issue lies with the triggers used to advance the tutorial "mission." Using actual in-game mechanics as triggers puts every step in the tutorial at risk every time you make a new check-in.

Now you can certainly test the tutorial each time before you patch, and I'm sure you already do. But here's the problem: Given the nature of Stationeer, you would have to test a nearly infinite number of possible ways a player could intentionally or otherwise break the tutorial to prevent it from advancing.

This is a problem that exists in the regular game, too. But the entire game is designed to allow and encourage failure, often of a catastrophic nature. It's a huge part of the allure, and it's handled (mostly) gracefully with respawns or reloading a save.

You don't have that option with the tutorial, since it's a foundational part of the first-time user-experience or FTUE, where a player getting blocked becomes a major quitting point.

Better to create something simple on rails, with player activated triggers (ex: "Open the airlock to the next room when you are done practicing with the welding tool.") allows folks to continue through the tutorial at least.

-Lensar
Last edited by Lensar; Jul 11, 2022 @ 6:59pm
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Date Posted: Jul 8, 2022 @ 3:11pm
Posts: 54