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Ninjaboi8175 Dec 16, 2018 @ 2:18am
Best world to start in?
I mostly finished the tutorial ( died to hunger and oxygen deprivation while smelting stuff ) and am trying to figure out what the most bug-free, hassle free world is to start off in. I tried the Moon but had far too much trouble with gravity and jumping not being reliable, and Space half the time just crashes while creating it. Plus I accidently tapped a storage box and it drifted far away while I was doing something and I lost it haha.

Also any tips to avoid edge cases like the ones I experienced above would be helpful!
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Showing 1-15 of 17 comments
Dark Phoenix Dec 16, 2018 @ 3:10am 
Start with the moon, it's the easy world at the moment. You might have better luck with gravity on mars, though you will have a bit more challenge with temperatures and pressure.
Ninjaboi8175 Dec 16, 2018 @ 4:27am 
Okay thank you!
Delle(DK) Dec 16, 2018 @ 6:10am 
as Streaming Phoenix say, then the most easy planet is the moon.
But if you find the jumping annoying then I recommend to try mars..
Mars is also very easy.


My start base is 3x4 large ( the greenhouse is 3x3, and airlock is 1x1 and then i have 2 iron frames on each side of the airlock to "close up the building" )

Build a base with an airlock ( make a manual airlock to start with you need 2x active vents.. One of them connected to outside passive vent.. and the other conneted to the inside of your base.
Now manualy remove all air from the airlock and manualy fill the airlock with air with the other one.. ;-) automatics you can make later.

And then just take the white mobile tank and put it in your base after you suck out all air and presure in teh room.... open the valve and your room now have air so you can breath and grow food.

And now you need to make a wall cooler or use the mobile aircondition placed on top of a tank connector and make example a 6 long pipe that goes outside so you can place minimum 1 radiator on it.. DONT connect the other end of the pipe to anything.
The wall cooler or mobile aircondition pump the air out and in by it self and cool the room.
Even though the pipe is "open" in one end then it will not dissapear.. the game think a pipe not connected to anything is closed. ( that way people can remove and build and change things without loosing air.

That is more or less what you need to do on mars to survive.

And ofcourse after this you need to make a room where you can melt things and suck out the air and excaust from the room and recycle things.. example you need to melt ice for water, and also to get oxygen ect ect.. :-)

All in all mars is pretty easy. ( and note there are allot of co2 in the air that you can use ) ;-)


PS:.. avoid the Europa map unti you have become good at the map, its really tough.
The most difficult is its -150 degrees and your batterys drain very fast.. and there are very little solar power... to put it this way its tough and you will die allot the first times, and maybe restart 5-6 times until you found out how to survive..
Ninjaboi8175 Dec 16, 2018 @ 6:20am 
Ha definitely already died on the moon. I had a 2x3 base with solar and coal power as well as a door, but ended up dying due to not recharging my batteries and it was the middle of the night so no power at the time. I'll keep trying though and use your advice Delle.
Maireen Dec 16, 2018 @ 12:04pm 
Depends on your settings but if you have default settings Mars is easiest due to free gases. You can just fill your room with gases from outside during the day and start growing plants. The moon is easiest for solar power.
Zephyrs Jan 20, 2019 @ 8:24am 
Originally posted by Ninjaboi8175:
Ha definitely already died on the moon. I had a 2x3 base with solar and coal power as well as a door, but ended up dying due to not recharging my batteries and it was the middle of the night so no power at the time. I'll keep trying though and use your advice Delle.

You can always grab the batteries out of one of your tools for emergencies.
Ninjaboi8175 Jan 20, 2019 @ 10:11am 
Originally posted by WIE zephyrs:
You can always grab the batteries out of one of your tools for emergencies.

I discovered this fairly recently too. Early on since there's no penalty for death, I just died a few times and got some good batteries stocked up.
Arran Chace Jan 21, 2019 @ 5:26am 
Originally posted by Ninjaboi8175:
Originally posted by WIE zephyrs:
You can always grab the batteries out of one of your tools for emergencies.

I discovered this fairly recently too. Early on since there's no penalty for death, I just died a few times and got some good batteries stocked up.

Dying thusfar is rewarding, and you start anew with 50 more cable, and can loot the corpse for the old batteries, so you have spare ones suddenly. Each time you die, you have more spares and more free cable ;)

Want to go all out Ebenezer... you could recycle the old suit for a few more resources as well.
Last edited by Arran Chace; Jan 21, 2019 @ 5:27am
Tux Jan 21, 2019 @ 8:18am 
I would suggest creative mode.

I am not saying that to be funny, I am saying that because I would think remove the pressure of time while you get used to the game. Seeing that I am about to be new to this game myself I have seen enough videos to know I need to play in creative first
Dark Phoenix Jan 21, 2019 @ 8:28am 
Originally posted by Tux:
I would suggest creative mode.

I am not saying that to be funny, I am saying that because I would think remove the pressure of time while you get used to the game. Seeing that I am about to be new to this game myself I have seen enough videos to know I need to play in creative first

I actually found creative far more annoying. If you want to play without needing to find ores, theres a ton of mods out there that will just spawn in the ingots you need. I have one on my workshop, which uses a bit of power to make ingots out of the tool fabricator.

https://steamcommunity.com/sharedfiles/filedetails/?id=1328890332
Last edited by Dark Phoenix; Jan 21, 2019 @ 8:28am
Tux Jan 21, 2019 @ 8:43am 
Originally posted by Dark Phoenix:
Originally posted by Tux:
I would suggest creative mode.

I am not saying that to be funny, I am saying that because I would think remove the pressure of time while you get used to the game. Seeing that I am about to be new to this game myself I have seen enough videos to know I need to play in creative first

I actually found creative far more annoying. If you want to play without needing to find ores, theres a ton of mods out there that will just spawn in the ingots you need. I have one on my workshop, which uses a bit of power to make ingots out of the tool fabricator.

https://steamcommunity.com/sharedfiles/filedetails/?id=1328890332

its not ores I am concerned with although that would help with time.
its time I am concerned with.

that said, what specifically about creative mode did you find annoying?
Dark Phoenix Jan 21, 2019 @ 8:59am 
Originally posted by Tux:
Originally posted by Dark Phoenix:

I actually found creative far more annoying. If you want to play without needing to find ores, theres a ton of mods out there that will just spawn in the ingots you need. I have one on my workshop, which uses a bit of power to make ingots out of the tool fabricator.

https://steamcommunity.com/sharedfiles/filedetails/?id=1328890332

its not ores I am concerned with although that would help with time.
its time I am concerned with.

that said, what specifically about creative mode did you find annoying?

Welll, it might have changed now, but spawning in items was clumsy.

I do play survival with hunger turned off, as usually in alpha games, the food element isn't balenced that well. That's just a slider in options, don't need to mod that one off. Oxygen and welder fuel are perfectly ample amounts to get you started. And we all die in humerous ways :)
Adam De Beers Jan 21, 2019 @ 9:07am 
I would say, Mars is easier then Moon
Tux Jan 21, 2019 @ 11:22am 
Originally posted by Dark Phoenix:
Originally posted by Tux:

its not ores I am concerned with although that would help with time.
its time I am concerned with.

that said, what specifically about creative mode did you find annoying?

Welll, it might have changed now, but spawning in items was clumsy.

I do play survival with hunger turned off, as usually in alpha games, the food element isn't balenced that well. That's just a slider in options, don't need to mod that one off. Oxygen and welder fuel are perfectly ample amounts to get you started. And we all die in humerous ways :)

ok sounds like I do want to do it with creative mode.

being able to spawn items clumsly vs not being able to spawn items at all until I get the right stuff in a good amount of time for learning.

I dont plan to play in creative all the time, I just think its a good way to get started, the brain will not have the pressure of survial aspects while learning how to automate a solar array for example.
While learning how to automate a solar array for the first time I perfer to not have to even think about food, temperature or even for that matter creating items :)
Last edited by Tux; Jan 21, 2019 @ 11:23am
Sym Jan 22, 2019 @ 3:05am 
this thread was also handy for me, thanks.
On a side note i've set up solar power to the charger but it never charges what am i doing wrong?
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Date Posted: Dec 16, 2018 @ 2:18am
Posts: 17