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But if you find the jumping annoying then I recommend to try mars..
Mars is also very easy.
My start base is 3x4 large ( the greenhouse is 3x3, and airlock is 1x1 and then i have 2 iron frames on each side of the airlock to "close up the building" )
Build a base with an airlock ( make a manual airlock to start with you need 2x active vents.. One of them connected to outside passive vent.. and the other conneted to the inside of your base.
Now manualy remove all air from the airlock and manualy fill the airlock with air with the other one.. ;-) automatics you can make later.
And then just take the white mobile tank and put it in your base after you suck out all air and presure in teh room.... open the valve and your room now have air so you can breath and grow food.
And now you need to make a wall cooler or use the mobile aircondition placed on top of a tank connector and make example a 6 long pipe that goes outside so you can place minimum 1 radiator on it.. DONT connect the other end of the pipe to anything.
The wall cooler or mobile aircondition pump the air out and in by it self and cool the room.
Even though the pipe is "open" in one end then it will not dissapear.. the game think a pipe not connected to anything is closed. ( that way people can remove and build and change things without loosing air.
That is more or less what you need to do on mars to survive.
And ofcourse after this you need to make a room where you can melt things and suck out the air and excaust from the room and recycle things.. example you need to melt ice for water, and also to get oxygen ect ect.. :-)
All in all mars is pretty easy. ( and note there are allot of co2 in the air that you can use ) ;-)
PS:.. avoid the Europa map unti you have become good at the map, its really tough.
The most difficult is its -150 degrees and your batterys drain very fast.. and there are very little solar power... to put it this way its tough and you will die allot the first times, and maybe restart 5-6 times until you found out how to survive..
You can always grab the batteries out of one of your tools for emergencies.
I discovered this fairly recently too. Early on since there's no penalty for death, I just died a few times and got some good batteries stocked up.
Dying thusfar is rewarding, and you start anew with 50 more cable, and can loot the corpse for the old batteries, so you have spare ones suddenly. Each time you die, you have more spares and more free cable ;)
Want to go all out Ebenezer... you could recycle the old suit for a few more resources as well.
I am not saying that to be funny, I am saying that because I would think remove the pressure of time while you get used to the game. Seeing that I am about to be new to this game myself I have seen enough videos to know I need to play in creative first
I actually found creative far more annoying. If you want to play without needing to find ores, theres a ton of mods out there that will just spawn in the ingots you need. I have one on my workshop, which uses a bit of power to make ingots out of the tool fabricator.
https://steamcommunity.com/sharedfiles/filedetails/?id=1328890332
its not ores I am concerned with although that would help with time.
its time I am concerned with.
that said, what specifically about creative mode did you find annoying?
Welll, it might have changed now, but spawning in items was clumsy.
I do play survival with hunger turned off, as usually in alpha games, the food element isn't balenced that well. That's just a slider in options, don't need to mod that one off. Oxygen and welder fuel are perfectly ample amounts to get you started. And we all die in humerous ways :)
ok sounds like I do want to do it with creative mode.
being able to spawn items clumsly vs not being able to spawn items at all until I get the right stuff in a good amount of time for learning.
I dont plan to play in creative all the time, I just think its a good way to get started, the brain will not have the pressure of survial aspects while learning how to automate a solar array for example.
While learning how to automate a solar array for the first time I perfer to not have to even think about food, temperature or even for that matter creating items :)
On a side note i've set up solar power to the charger but it never charges what am i doing wrong?