Stationeers

Stationeers

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Lord Jan 20, 2022 @ 5:26pm
Station Design Ideas
Does anyone have any good ideas for station designs, goals, interesting types of stations, or concepts for building additional remote/secondary bases (that are actually useful)?

Ex:
-Underground/mineshaft station with elevators + utility ladder shafts behind the elevators
-Mountaintop fortress base
-Building in 'utility floors' or 'utility corridors (i.e. hollow walls) for running messy pipes and wires through
-Large multi-story skyscraper
-Huge "lighthouse" tower (useful for finding your way back without GPS etc.)
-Power generation facility using geysers
-Multi-story station with an automation level to house all electronics components
-Large gas processing floor/facility with support for all types of gas production or filtering
-"No jetpack" base design on a high gravity world where you rely entirely on ladders and elevators (no jetpack use even to build a pipe or fix a wire, etc.)

Currently trying the last one but I feel like I'm running low on ideas lately. Another idea I guess would be attempting to design a base based off of some blueprint or scifi layout, but I'm not sure what a good candidate for that would be.
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Showing 1-15 of 27 comments
Rover highways, pure tunnels, pure above-ground, mix. For collecting from far-flung AMIEE depots.

Prison station, cells get auto delivery of food, air, water; common areas pressurized only a few game hours per day, cells locked and common areas evacuated the rest of the time.

Maze lock: doors open / close according to how you move, if you don't know how to move you never reach the secret research lab (or for purity points never even have any clue it's there).

Self-configuring solar tracking that needs no daylight sensors.
JeanDeaux Jan 20, 2022 @ 11:15pm 
Yep, playing with a few of these ideas right now. On mars building a tower with the solar panels and atrium on the top floors to get more sunlight (by staying out of the mountain shadows). Elevator is taking me to the 14th floor (jet pack only got me to the 13th) so it's all footwork at that level. Twin/opposite elevator shafts with pipe and chutes in the open elevator maintenance shaft. Just shared a few pics in Screenshots.
Last edited by JeanDeaux; Jan 20, 2022 @ 11:32pm
Lord Jan 22, 2022 @ 9:13pm 
Ah good one, I hadn't thought about using the shafts behind elevators for utilities.

The tunnel idea reminds me of something I was going to do but forgot - I never really use the special Wall types, padded walls etc. They'd go pretty well for long corridors inside a tunnel to create a scifi ship type appearance.
Capo Rip Jan 23, 2022 @ 8:31am 
I play on the moon so "useful" is questionable because you don't need much to survive.

one thing I've done and intend to do again is build a hidden base almost completely underground with the entrance at the bottom of a pit some distance from spawn site and not visible unless you enter the pit. I lightly RP that it is a secret base to the extent that I want it to be hard to find. I haven't built a base like that to end game with rockets and such but at some point I intend to. I did get to an automated advanced furnace so in theory I was pretty close. It takes a lot of digging. Next round I might try those auto miner things.

I've done the sky scraper thing, mostly out of glass, on the moon too. 5x5 with elevator as far up as you can go and a basement with an elevator that goes to bedrock. ~32 elevator sections, up and down. About 5, 3 block high floors above ground. I build over a big crater to get a basement floor for free. you can build the utilities and such in a pleasing pattern using this template with floors dedicated to air handling and storage and hydroponics and such. Dedicate a couple of blocks for utility, shafts up and down.

https://steamcommunity.com/sharedfiles/filedetails/?id=2729378413

https://steamcommunity.com/sharedfiles/filedetails/?id=2729418576

https://steamcommunity.com/sharedfiles/filedetails/?id=2729418668
Last edited by Capo Rip; Jan 24, 2022 @ 5:26am
JeanDeaux Jan 23, 2022 @ 9:14am 
Capo,
How in the heck do you add screenshots to messages. I cannot figure that trick out and posts I've followed don't do the trick.
Capo Rip Jan 23, 2022 @ 9:21am 
Originally posted by jeandeaux:
Capo,
How in the heck do you add screenshots to messages. I cannot figure that trick out and posts I've followed don't do the trick.
you take a screenshot with f12, you find it in your steam UI (view> screenshots)and upload it to steam, you go to the screenshot in steam and right click and save URL. you paste url in forum. I did the research ;-)
JeanDeaux Jan 23, 2022 @ 4:07pm 
Last edited by JeanDeaux; Jan 23, 2022 @ 4:09pm
ZombieHunter Jan 28, 2022 @ 9:33pm 
I'm currently building a base on Venus where most of it is underground. It is very challenging b/c the environment is so harsh. I'm also working on an above ground base on a custom planet where the pressures are so intense you cannot suck the air out of your base early game b/c the pressure differential will destroy walls and doors. At sunrise the pressure goes from 0 to over 600 KPa in seconds. In other words, don't be outside and don't have the door open. Temperature is extremely hot during the day and super cold at night. I got the idea from the movie Riddick when the sun came up on the planet and pretty much created a giant firestorm during the day and then at night was super cold. Not many materials could withstand that kind of temperature swing and pressure differential.

So I'm working on surviving in extremely harsh environments where one mistake could ruin the whole thing in seconds. I find this more rewarding than building a giant base somewhere where it is simple to survive.
JeanDeaux Jan 29, 2022 @ 3:47am 
Originally posted by ZombieHunter:
I'm currently building a base on Venus where most of it is underground. It is very challenging b/c the environment is so harsh. I'm also working on an above ground base on a custom planet where the pressures are so intense you cannot suck the air out of your base early game b/c the pressure differential will destroy walls and doors. At sunrise the pressure goes from 0 to over 600 KPa in seconds. In other words, don't be outside and don't have the door open. Temperature is extremely hot during the day and super cold at night. I got the idea from the movie Riddick when the sun came up on the planet and pretty much created a giant firestorm during the day and then at night was super cold. Not many materials could withstand that kind of temperature swing and pressure differential.

So I'm working on surviving in extremely harsh environments where one mistake could ruin the whole thing in seconds. I find this more rewarding than building a giant base somewhere where it is simple to survive.
Add a very short day (fast planet rotation) to the mix where you have a short opportunity to get outside, just for fun!
ZombieHunter Jan 29, 2022 @ 3:51pm 
Originally posted by jeandeaux:
Originally posted by ZombieHunter:
I'm currently building a base on Venus where most of it is underground. It is very challenging b/c the environment is so harsh. I'm also working on an above ground base on a custom planet where the pressures are so intense you cannot suck the air out of your base early game b/c the pressure differential will destroy walls and doors. At sunrise the pressure goes from 0 to over 600 KPa in seconds. In other words, don't be outside and don't have the door open. Temperature is extremely hot during the day and super cold at night. I got the idea from the movie Riddick when the sun came up on the planet and pretty much created a giant firestorm during the day and then at night was super cold. Not many materials could withstand that kind of temperature swing and pressure differential.

So I'm working on surviving in extremely harsh environments where one mistake could ruin the whole thing in seconds. I find this more rewarding than building a giant base somewhere where it is simple to survive.
Add a very short day (fast planet rotation) to the mix where you have a short opportunity to get outside, just for fun!
Actually longer day is harder b/c the pressures stay high until well after sunset.
Vantskruv Mar 6, 2022 @ 7:38am 
I was planning to build a big Mars base, but I stopped playing the game as it didn't feel necessary. Hence, there is no need to build one, there is no carrots for any goal.

I would imagine some type of game-loop similar to Surviving Mars.
In this game you begin to build facilites, so arriving people can survive. Each person requires resources such as food and air of course. And at least a bed, but of course, they would be happier if they got their own rooms with their own toilets and showers.

Also, the people needs to have a reason to be there. Hence, we need workplaces. Initially I am thinking about scientists, which requires some facilities to do their work. Other jobs may be mining, hence people working to control and supervise your built mining-machines.
Even tourists may be another area which requires many leasure buildings, rooms, services, and even may create new type of jobs.

Sooner or later, you may have built a city. :)
Last edited by Vantskruv; Mar 6, 2022 @ 7:40am
DrLamp Mar 6, 2022 @ 9:24am 
How about a large-ish base design with all the amenities that's powered entirely by farmed
plants that are converted to charcoal and burned for energy? Use solar panels for the first few days and from then on just scale up your farm (probably with ferns) and it should work. A solid fuel generator provides 20kW of power.
Ghevd Mar 9, 2022 @ 8:17pm 
Joined a random online game this one time and the guy's starter base was bigger than anything I've ever built.

I didn't even know it was a starter base until he brought me to his real base which didn't have a beacon.

Built into the Center of a mountain he had carved huge mining shafts in the foot of the mountain. Had multiple secret entrances. It was as awe inspiring as it was humbling. Dude only owned the game for a month or less too.
Iommonaut Mar 10, 2022 @ 11:45am 
Originally posted by DrLamp:
How about a large-ish base design with all the amenities that's powered entirely by farmed
plants that are converted to charcoal and burned for energy? Use solar panels for the first few days and from then on just scale up your farm (probably with ferns) and it should work. A solid fuel generator provides 20kW of power.
I'm doing this now. Never bothered with any solar panels cuz I'm on Europa. I started with the portable gas generator instead. At the moment I have 3 automated harvies feeding rice and seeds into a recycler > arc furnace > solid fuel generator. Charcoal is nowhere near as efficient as normal coal, it takes well over 100 charcoal to fill a station battery, but with the constant flow of fuel from the harvies it makes up for it. I'm currently pulling 540 watts but the speed at which the batteries fill up it could take a lot more, and that's with only 3 harvies. I use rice because it grows the fastest and decays the slowest, about 7 hours. Decay is important because I put rice into the harvies to reseed rather than seeds. Rice stacks to 50 but seeds only stack to 10. So that way the harvies can run for longer without me needing to refill them.
bouybouy Mar 11, 2022 @ 10:12pm 
idée =
Not use ascensor,,, use vent pressur for up/down
Last edited by bouybouy; Mar 11, 2022 @ 10:13pm
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Date Posted: Jan 20, 2022 @ 5:26pm
Posts: 27