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Prison station, cells get auto delivery of food, air, water; common areas pressurized only a few game hours per day, cells locked and common areas evacuated the rest of the time.
Maze lock: doors open / close according to how you move, if you don't know how to move you never reach the secret research lab (or for purity points never even have any clue it's there).
Self-configuring solar tracking that needs no daylight sensors.
The tunnel idea reminds me of something I was going to do but forgot - I never really use the special Wall types, padded walls etc. They'd go pretty well for long corridors inside a tunnel to create a scifi ship type appearance.
one thing I've done and intend to do again is build a hidden base almost completely underground with the entrance at the bottom of a pit some distance from spawn site and not visible unless you enter the pit. I lightly RP that it is a secret base to the extent that I want it to be hard to find. I haven't built a base like that to end game with rockets and such but at some point I intend to. I did get to an automated advanced furnace so in theory I was pretty close. It takes a lot of digging. Next round I might try those auto miner things.
I've done the sky scraper thing, mostly out of glass, on the moon too. 5x5 with elevator as far up as you can go and a basement with an elevator that goes to bedrock. ~32 elevator sections, up and down. About 5, 3 block high floors above ground. I build over a big crater to get a basement floor for free. you can build the utilities and such in a pleasing pattern using this template with floors dedicated to air handling and storage and hydroponics and such. Dedicate a couple of blocks for utility, shafts up and down.
https://steamcommunity.com/sharedfiles/filedetails/?id=2729378413
https://steamcommunity.com/sharedfiles/filedetails/?id=2729418576
https://steamcommunity.com/sharedfiles/filedetails/?id=2729418668
How in the heck do you add screenshots to messages. I cannot figure that trick out and posts I've followed don't do the trick.
https://steamcommunity.com/sharedfiles/filedetails/?id=2726417916
So I'm working on surviving in extremely harsh environments where one mistake could ruin the whole thing in seconds. I find this more rewarding than building a giant base somewhere where it is simple to survive.
I would imagine some type of game-loop similar to Surviving Mars.
In this game you begin to build facilites, so arriving people can survive. Each person requires resources such as food and air of course. And at least a bed, but of course, they would be happier if they got their own rooms with their own toilets and showers.
Also, the people needs to have a reason to be there. Hence, we need workplaces. Initially I am thinking about scientists, which requires some facilities to do their work. Other jobs may be mining, hence people working to control and supervise your built mining-machines.
Even tourists may be another area which requires many leasure buildings, rooms, services, and even may create new type of jobs.
Sooner or later, you may have built a city. :)
plants that are converted to charcoal and burned for energy? Use solar panels for the first few days and from then on just scale up your farm (probably with ferns) and it should work. A solid fuel generator provides 20kW of power.
I didn't even know it was a starter base until he brought me to his real base which didn't have a beacon.
Built into the Center of a mountain he had carved huge mining shafts in the foot of the mountain. Had multiple secret entrances. It was as awe inspiring as it was humbling. Dude only owned the game for a month or less too.
Not use ascensor,,, use vent pressur for up/down