Stationeers

Stationeers

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ждун Feb 23, 2021 @ 12:06pm
Im playing stationeers in VR
Hey, i have managed to enable VR for stationeers with real stereo 3D, though with mouse and keyboard control. It's amazing. There are still minor glitches with shadow shaders, but im confident to get them fixed. It costs some performance but not too much.
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Showing 1-15 of 19 comments
tripodalt Feb 23, 2021 @ 4:09pm 
can you give more detail and video or pictures
how do you enabled stereo ?
ждун Feb 23, 2021 @ 4:14pm 
i used vorpx driver. It's not free thoug, but it allows you enable VR for almost any 3d game. However there was no support for stationeers. I needed to create a custom profile first. Which worked well. But there are some minor glitches with shadow shaders, which can be fixed and i will propably achive that.
tripodalt Feb 23, 2021 @ 4:21pm 
cant you just disable shadows ?
is it exist an english version = yes only seem
can you post the link software site = https://www.vorpx.com/features/
is the cost afoardable = 35,99 EUR
what the VR device used
and some records of the result with framerate and pc specifications
Last edited by tripodalt; Feb 23, 2021 @ 4:25pm
ждун Feb 23, 2021 @ 4:45pm 
disabling shadows removes the glitches, but id like to try to preserve shadows. looks better.
link is correct
im using valve index, but it works with vive and oculus too.
i7-2600K, 32GB Ram, Nvidia GeForce GTX 1060 6GB VRam. Performance drops about 30-40%. From ~75-90 fps to about 45-55 fps on high settings and fHD resolution.
tripodalt Feb 24, 2021 @ 11:06pm 
can you show your base
how much you have part in game count

dont see where to buy valve index
do you recommand it
have you tested other VR device
it lot of money and im lost in the choise
HTC
Oculus
HP
PIMAX
Samsung
Sony
VR Box
what the better and what a good ratio quality/price
ждун Feb 25, 2021 @ 5:00am 
My base where i tested it (mars) is not very large, don't know how many parts. It has basic self sufficiency stuff, such as a greenhouse, gas filtration and processing unit, solar facility and a basic production facility.

According to performace, i can say you can count with a performance drop of about 30-40% on same graphics settings and resolution. Performance is not an issue for me at least, but if it becomes an issue graphics settings or resultion could be reduced to achive better performance.

Regarding VR gear options: I can only speak for myself, i am happy with Valve Index, also with its price/quality ratio, but i can hardly compare with other gear, since i never used any of the others you mentioned. The Index gear can be considered as higher middle class. For myself i would not advice to chose gear from the low class. They usualy have low resolution or tracking issues. Valve Index is just fine, a decent resolution, nice performance, perfect tracking without any issues. For the high class gear such as Pimax, HP Reverb etc... they will propably have better resolutions, but bare in mind for ultra high resolutions you will also need a very powerful pc in order of being able to provide that resolutions at decent frame rates. Valve Index works well also with middle class pc. My rig is 7 years old already, i have just updated the graphics adapter, also not the most expensive one. Also what speaks for Valve Index is definetely its controllers with Finger Tracking. Those are propably best controllers you can get today. However index controllers can also be used in combination with other gear. One can have Pimax headset and index controllers. They use same tracking system (lighthouse2).

Nowadays the new Oculus gear is being hiped high. It's primary feature seems to be the fact that its wireless and its not expensive. But for myself i would not switch to oculus from index, as cable on headset is not an issue for me. This can be disturbing in high motion sporty game titles (fighting, shooters, sports etc...), and even then there are solutions for that. With proper cable management system the cable is not an issue at all. But if i remember it right index has a better field of view and resolution then oculus, for me its more important then the absence of cable.
tripodalt Feb 25, 2021 @ 4:52pm 
my opinion cable is more reliable and cheaper than wireless
it avoid battery
i cant compare anything since i never tested a VR after decent2 in 1998
it was about 1000$ as your
despit i was fan i not buyed because it double the GPU work
i see valve index is only 1440p for 599$ and the hand device is 199$
seem to me overpriced because the headset is only screen and gyro nothing else
i cant tell if the comfort and the material worth enought
the real question is the deepth of field than stereoscopic view is meant to bring
is it give an accurate awardness of distances
is it safe and quiet for eyes
is it fitable what is extremely important for not get issue that waste the whole experience
with focal lenght and interpupillar distance
as exemple im in excess since all that device are made in asia they maybe not considere how large is a face of a 2meter tall people and less again their nooze
you will understand this the basic ratio quality/cost requirement to me
ждун Feb 25, 2021 @ 6:39pm 
Originally posted by tripodalt:
i see valve index is only 1440p for 599$ and the hand device is 199$

the complete set requires two tracking stations too. All together about 1000-1100$ depends where you order.

Originally posted by tripodalt:
i cant tell if the comfort and the material worth enought

valve index is considered to be one of the most comfortable. I own mine for about 10 months now, can't complain about discompfort.

Originally posted by tripodalt:
the real question is the deepth of field than stereoscopic view is meant to bring
is it give an accurate awardness of distances


yes, you can feel the distance quite accurate.

Originally posted by tripodalt:
is it safe and quiet for eyes

Yes, you can wear it for hours every day, it doesn't do any damage to the eyes.

Originally posted by tripodalt:
is it fitable what is extremely important for not get issue that waste the whole experience
with focal lenght and interpupillar distance
as exemple im in excess since all that device are made in asia they maybe not considere how large is a face of a 2meter tall people and less again their nooze
you will understand this the basic ratio quality/cost requirement to me

Valve is US based complany, but i can't say wheather they are manufactured in US. I guess so. I live in europe and ordered mine from steam. The package came from US.

The distances between the lenses and the distance to the eyes can be configured on the headset to fit any face. 2meter tall people should have no problem and kids too. It is even possible to wear glasses under the mask. Also the belt size is configurable for any headsize. For small heads such as for kids there is a special inlay included.

The negative things that i can say about valve index:
1. it has LCD displays, not OLED. The OLED displays are considered better for VR as they have better contrast. Black with LCD will be rather dark grey, not pitch black as with OLED.
2. Index has so called godrays. They are not very strong, but you see them when white letters appear on black background. It doesn't disturb me, but some people don't like that.
3. It has a narrow "sweetspot". Meaning when the headset is not sitting properly the image may become blurry. All headsets have a sweetspot, some more some less narrow.

The positives (over others):
1. very comfortable. You forget wearing it.
2. High fov. Higher then any other in same price category. Only pimax have a wider view.
3. High refresh rate. Up to 120. Usualy headsets in same price class are limited to 90.
4. Decent resolution for that price category.

Besides that, if youre considering buying yourself VR equipment, i suggest watch VR related youtube channels. There are bloggers with VR hobby testing and comparing all kinds of VR equipment and VR games. They explain and compare alot. I used to watch them and learned much before i met a decision which one to buy.








ждун Feb 25, 2021 @ 6:54pm 
Ah forgot to say

Most people suffer from motion sickness when trying it. Most people get used to it after some time. For me it took about 3 hours to get used. But some people (about 10%) cannot get rid of motion sickness. Usually those who also suffer sea sickness. So i suggest trying it with someone first before buying to check if you have that problem.
tripodalt Feb 25, 2021 @ 9:17pm 
motion sickness is for evryone it relly between the gyro system in internal ears and the perceived moves from eyes or feeling
its a psychological effect so nothing related with the devices as seizures
also no boubt than screen are destroying the eyes by emiting intense uv light and as for book reader for making eye muscle contracted at a distance foacl for long time
none of this trouble are exclusive to VR
being tall with a big face i have uncommon eye distance even same size people can have diferent distance between eyes due to genetics
you may notice than trisomic people have eyes very near and some ethnicity not remind whose have super spaced eyes
well know than asian and other country that was starving and physical labor in previous century was more little and thin
this change quiclky tought designer often make things for averages loacal despit atempting to sale this expensive devices to foreigners
its a complete issue to have eyes not facing the VR lenses and as you know cardboard lens are not mobiles and are representative of the average spacing
even the expensive model are limited
quote=physical IPD range on Index goes from 58mm to 70mm, which covers the vast majority of users
why they refuse to include all user is mistery
im outside of this range and not sure to want waste a 1100$ experience
my other concern is the general usage of this device as watching video or using it for drone video who are generally not hdmi but analog
the last is the AR augmented reality that is really a great software promise since about 15years now
it requiert an interface to the outside as some model have camera and other may have plugs tought im not sure
being solderer i buyed a 1440p as spart part it costed just 40$ and another 108p costed me 60$ was some 8inch a bit less expensive but i checked all VR screen for sale their are rarely more than 150$ by pair so its questionable where come from the remaining 900$ i bet the wiring and the plastic frame not cost more than 350$
the gyrostabilisation i made some on arduino cost nearly 10$ same for infrared positioning
actually i ma able to make my self a steroscopic screen not as integrated and comfortable for just 250$
im not so much informed of the detail of the position controller especially not about the accuracy
so i can not judge if its in my competence especially the software that interface PC
ждун Feb 26, 2021 @ 3:26am 
Originally posted by Ketamine:
https://www.bbc.com/news/technology-52992675

Well, the risk to get your eyes damaged because of stress is surely not higher then sitting all day in front of a monitor. One should in general avoid consuming any media longer then for an hour a doctor would say.

One should not use VR to consume 2d content such as watching movies or virtual desktop, this forces the eyes to focus on same distance over long time and may become stressy. When youre using it only for stereo 3d in computer games your eyes are far less stressed as you are focusing things like in the real world. You can focus on things that are in front of you, then the background is becoming blurry, or look in the far and then things that are close become blurry. Consuming stereo content is far more natural for the eyes then sitting in front of a monitor or watching tv.

The VR community is quite large already and this is not a topic among it at all. I never heard somebody complainging about loosing seight. I was also warrying about eyes getting tired quickly, however at least for me its far less stress for the eyes then i was expecting.
ждун Feb 26, 2021 @ 3:58am 
Don't get me wrong, im not here to advertise Valve Index or advocate for VR in general. After all im not getting payed for it. I just honestly answered your questions from my personal view. But my intension in this thread was actually to tell those who already own VR gear that stationeers can actually be played in VR.

If you worry about your seight being damaged or think its overpriced, well i will not convince you the opposite. It's up to you. Just sharing my own opinion. Speaking for myself, i don't regret to have it. But i can undestand that its not so exiting for everybody as for me.
Last edited by ждун; Feb 26, 2021 @ 4:00am
tripodalt Feb 26, 2021 @ 10:00pm 
all this is half true
i lost my eye accuracy by using exclusively monitor
i need more time to focuse and need more light for see things from far or near
even if im free to change distance of my monitor i dont did it
in the VR its not the distance focus that make you feel deep its the eye crossing and those at a distance where the eye have to focus
in real life your eye focus only on nearest object and not when far but in VR the eye keep focusing at a near screen all the time those disconected fron the real behaviour
its maybe increase the syndrome of sickness but just for the beginners who are not enought motivated for adapt
im not more paid by VR brand and still promote it for the scienc and for personnal interest this even not owning and tested enought and knowing its a danger but the advantage are so huge i just wonder how its not more developed
mention that i buyed ten years ago a stereoscopic camcorder and a paralax monitor that show 3D content without google or lens or any external device just by restricting the angle of vision so you have to watch the movie from straight front for perceive the deepness and this system eficient and cheap was tottally ignored by the public and media
even the 3d movie trend in the 2005 era not more exist those was comaptible with the VR mask before they existed
wuD Jun 12, 2021 @ 3:57am 
Could you upload you Stationeers-profile of VorpX to the Cloud?
.. i cant´get it to work propperly :(
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Date Posted: Feb 23, 2021 @ 12:06pm
Posts: 19