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Nova Jan 8, 2021 @ 3:39pm
How do I get Harvie to do anything?
I installed 3 Harvies but they don't do anything I have a growlight plants planted and all of them show the smiley face I saw a video where they just harvest and it didnt look like there was any logic attached. I can click the smiley face to make it harvest once but that defeats the point ^^
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Showing 1-15 of 17 comments
Bunyan Jan 8, 2021 @ 3:58pm 
It's been changed in a recent update to need logic to work.
Nova Jan 8, 2021 @ 4:17pm 
oh I see, thanks
Nova Jan 8, 2021 @ 5:56pm 
I'm either too stupid or too tired to get it to work at least with the logic computer planting works but I cant figure out how to make it not tear out freshly planted plants immediately instead of waiting for them to grow...guess I'll take a fresh look at it tomorrow
Evil Acrylic Jan 9, 2021 @ 1:04am 
I would say they are broken at the moment unless they are going to stay this way, you cannot get the Growth state from the logic anymore so unless you use some sort of timer you will end up just plant - kill - plant - kill....
Rocket  [developer] Jan 9, 2021 @ 7:13am 
You need to program the harvie yourself. And to do this, you need the growth state of the plant. To get this, use the variation on the Hydroponics tray called a Hydroponics Device. This has a data port on it, but it can't be connected directly to another hydroponics device (like the tray can).

You can then read off the hydroponics tray.

This is the IC script I use for fully automated planting and harvesting. Note that I am on beta, but I think this should work on main. You need to assign the Tray and Harvie to the required screws.

alias Tray d0 alias Harvie d1 alias Ready r0 alias Seeds r1 alias Export r2 CheckState: ls Ready Tray 0 Mature s db Setting 1 beq Ready -1 WaitForSeed beq Ready 1 WaitForSpace yield j CheckState WaitForSeed: ls Seeds Harvie 0 Quantity s db Setting 2 bgtz Seeds PlantSeed yield j WaitForSeed PlantSeed: s db Setting 3 s Harvie Plant 1 sleep 3 j CheckState WaitForSpace: s db Setting 4 ls Export Harvie 2 Occupied beq Export 0 HarvestSeed yield j WaitForSpace HarvestSeed: s db Setting 5 s Harvie Harvest 1 sleep 3 j CheckState
Nova Jan 9, 2021 @ 11:39am 
Ohh I didnt see that there was a variant with a dataport I was wondering about this the whole time because it seemed impossible to do with the normal trays which I guess it is. Thanks guys I think this will give me enough to make it work without straight up copying IC10 code.
Nova Jan 9, 2021 @ 1:52pm 
Hm seems that you can't access the plant growth/mature parameter with the logic controller on the computer...oh well guess I finally have to dive into the world of IC10 coding...I've avoided it for too long anyways ^^
Rocket  [developer] Jan 9, 2021 @ 2:23pm 
I know it seems a little daunting to do IC, but it’s really quit straightforward.

I can see if I can add slot handling to the computer, it’s just the computers are not very performant
Nova Jan 9, 2021 @ 2:54pm 
It's fine, I always viewed the computer logic as a crutch anyways I'm kinda glad I finally have a reason to learn IC because I think after you get the hang of it it saves a LOT of time in the long run and I dont have to fiddle around with 25 individual logic units that take a lot of space either.
I just resisted it for a long time because it will require quite a couple of hours to get familiar with and I always have 25 other building projects in my head that keep nagging at me if I don't get something done hehe.
I just have to view it as sacrificing the present as an investment in the future ;)
Last edited by Nova; Jan 9, 2021 @ 2:56pm
vaphaet May 4, 2021 @ 4:36am 
Originally posted by rocket2guns:
I know it seems a little daunting to do IC, but it’s really quit straightforward.

I can see if I can add slot handling to the computer, it’s just the computers are not very performant

In version 0.2.2842.14123 a new growth stage got introduced before mature, growth stage 3, where each plant produces 2 seed that are not edible, but plantable and don't decay.

When the player points to the plant, the tooltip displays the remaining harvestable amount of seeds, but there is no way to read this information with an IC chip from the Hydroponics device.

This means, that if I want to stop the Harvies harvesting the plants in vain for seeds that are already depleted until they mature to the next growth phase, I have to use 3 extra registers to store how many seeds I already harvested in the given growth cycle for the 3 hydroponic sets the IC controls.

Could you implement a setting, so we can read the remaining number of harvestable seeds in the growth stage 3?
DeadMechGaming May 4, 2021 @ 3:10pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2378338405

Also, watch his video on how to set this up.
vaphaet May 8, 2021 @ 11:06am 
Originally posted by DeadMechGaming:
https://steamcommunity.com/sharedfiles/filedetails/?id=2378338405

Also, watch his video on how to set this up.

I love Mick (CowsAreEvil), and have learned a great deal from his tutorials. I am familiar with the code you recommended but it was writen before seeds were separated from produce.
hektor May 8, 2021 @ 11:45am 
Originally posted by Weswyn:
It's fine, I always viewed the computer logic as a crutch anyways I'm kinda glad I finally have a reason to learn IC because I think after you get the hang of it it saves a LOT of time in the long run and I dont have to fiddle around with 25 individual logic units that take a lot of space either.
I just resisted it for a long time because it will require quite a couple of hours to get familiar with and I always have 25 other building projects in my head that keep nagging at me if I don't get something done hehe.
I just have to view it as sacrificing the present as an investment in the future ;)

In case you haven't noticed, because there are only icons, but in the top right of the editing window there are three buttons for reference, Functions, Device Variables, and Slot Variables. They are extremely helpful in learning, understanding, and troubleshooting.
DeadMechGaming May 8, 2021 @ 12:52pm 
Originally posted by vaphaet:
I am familiar with the code you recommended but it was writen before seeds were separated from produce.

I didn't realize that, I never use Harvies. He will probably end up updating that code as soon as his new series gets to the automation part for his hydroponics.
CaponeAl [FR] May 27, 2021 @ 1:05pm 
what is the logic slot "seeding"?
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Date Posted: Jan 8, 2021 @ 3:39pm
Posts: 17