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0.2.2479.11384 (2 weeks ago) Public
Fixed Stacker, Unloader and HydroponicsAutomated should no longer jam when importing from chutes.
Fixed Fabricators will now only attempt to import Ingots (Import won't close if contains a non-Ingot).
Fixed Fabricator's Import slot is no longer interactable while opening.
Fixed Lighting behaving incorrectly on frames, walls and cladding.
Tweaked inventory window headings to fit longer text in smaller one slot windows.
Fixed fabricator tooltip not showing up.
Removed the recipe for the Fabricator(Deprecated) from the Autolathe.
Localized power/data port information.
Added BlastDoorKit recipe to the Autolathe.
Added ItemKitSorter recipe to the Autolathe.
Added ItemEggCarton recipe to the Autolathe.
Added ItemBatteryCellNuclear recipe to the Electronics Printer.
Added ItemPowerConnector recipe to the Electronics Printer.
Added ItemKitOrganicsPrinter recipe to the Electronics Printer.
Added ItemGasCanisterSmart recipe to the Pipe Bender.
Added ItemPickaxe recipe to the Tool Manufacturer.
Added ItemIgniter recipe to the Tool Manufacturer.
Added ItemFireExtinguisher recipe to the Tool Manufacturer.
Added build state requirements for the rocket modules.
Adjusted FPS indicator.
0.2.2487.11437 (5 days ago) Public
Removed manufacturing motherboard from the electronics printer.
Added RocketCargo Sounds.
Fixed player leaving the rocket being stuck in a seated position.
Fixed the IC chip tooltip not displaying errors in code.
Fixed the Gas Fuel Generator not displaying the appropriate input/output tags on the tooltip.
Added deconstruct information to draggable things when wielding a tool.
Added a bunch of shadows to the HUD.
Added shadows to inventory thumbnails
Added Sounds for Rocket Launch.
Fixed missing blueprint for DynamicGasCanisterRocketFuel.
I understand the removal of the fabricator. You have to build the other Printers none the less and the interface of the computer was bad, because you can't "search" for something. The good thing on the other hand was the ability to select how many you want to produce.
I've got this ambition to build that myself.
UI for all production machines was improved so fabricator is not as nessesary.
When things went to MK2 Fab went bye.