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Dinoabunai May 12, 2017 @ 8:32pm
Pipes system
When I watched videos - I noted one thing about pipes. If you make a simple system - like large air canister canister in a tank connector, connected with some pipes, but only pipes, without an active/passive vent connected to the pipe end, then the air will not fill the room. Am I right? Will this be fixed later?
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Showing 1-15 of 18 comments
Curried-Cat May 13, 2017 @ 1:55am 
Interested in the response.

One thing they showed at Rezzed was that pressures equalise, so for example the tank will never reach zero pressure (unless its in a vacuum) and you can 'fill' a tank just by opening up the tap athought it would only be at room pressure, but it still will have some contents.
gamers2000 May 14, 2017 @ 6:58pm 
With dynamic gas canisters (the large ones that you connect to tank connectors), you have a manual one-way valve on the canisters that allow you to pressurize a room without having to hook up vents.

You can set the pressure you want the surrounding atmosphere to be in, and the tank will release it's contents until the surrounding atmosphere hits the target pressure.

To answer your question, no, in that setup, the gas will not fill the room without a vent. However, it is possible to pressurize a room with just a tank.

Also, Curred-Cat, indeed! You'd usually fill tanks by having a system of pipes and pumps, but it's completely possible to use a 'storage room' of gas ala SS13. Have a room pressurized with a mix of gas you want, place a vent in that room and hook that via pipes to the tank.

If you use a passive vent, it'll equalize the room's pressure and the tank's pressure, so you won't be able to get the entire room's content to the tank.

If you use an active vent, or an in-line pump, however, you can move all the gas from the room to the tank and vice-versa.
Last edited by gamers2000; May 14, 2017 @ 6:58pm
Dinoabunai May 15, 2017 @ 2:26am 
Originally posted by gamers2000:
To answer your question, no, in that setup, the gas will not fill the room without a vent. However, it is possible to pressurize a room with just a tank.

Thank you for the answer.

But still - will the pipe-without-vent stuff fixed in future? Because it's really looks strange now. Like pipe has a hole, but it still don't release the gas. Like a hole-less pipe. I'd be sad if I was a pipe without a hole :(
SGT Sagara May 22, 2017 @ 8:59am 
can you talk about how technically you handle the air, the fluid and the fire in your game? is temperature in the game be part of the core features? if there is a floor of the station full of water and the temperature go under 0 degree... the water will become ice?
Dinoabunai May 23, 2017 @ 7:45am 
Originally posted by Urud7 - ITA:
can you talk about how technically you handle the air, the fluid and the fire in your game? is temperature in the game be part of the core features? if there is a floor of the station full of water and the temperature go under 0 degree... the water will become ice?

The temperature is importatnt thing in game, and it's currently implemented. It's too early to speak about ice right now, since liquids are still in progress.
Last edited by Dinoabunai; May 23, 2017 @ 7:48am
SGT Sagara May 23, 2017 @ 9:27am 
what I find very exciting is that water is already in the game... that is a very big achievement already.
Dinoabunai May 23, 2017 @ 9:45am 
Agreed.
Dinoabunai May 29, 2017 @ 9:10am 
Hi RocketWerkz!

In last 4-hour livestream Dean mentioned the idea of pipes leaking from the ends. But he tells that "that's one of those things that sounds cool, but it's actually very frustrating in reality, so I'm not sure we should do that".

So I want to ask devs - why do you think this thing frustrating? And I want to ask opinion of other people on this forum - what do you thinking of it?
Dinoabunai May 29, 2017 @ 9:12am 
Personally I think that "hole, that is look like hole, but actually not a hole" is far more frustrating.
Cookie May 29, 2017 @ 10:40am 
Perhaps an easy solution is to have 'caps' on the exposed pipe ends. That way at least our brain can understand its not a hole.

The thing I notice about the streams is the lack of pipe 'bridges' that allow to cross over a pipe while keeping the contents separate. Its going to be extremely annoying without that option!
Dinoabunai May 29, 2017 @ 11:07am 
Originally posted by NiKtheALiEN:
Perhaps an easy solution is to have 'caps' on the exposed pipe ends. That way at least our brain can understand its not a hole.

I still can't understand, why caps is better than a hole?

Originally posted by NiKtheALiEN:
The thing I notice about the streams is the lack of pipe 'bridges' that allow to cross over a pipe while keeping the contents separate. Its going to be extremely annoying without that option!

Actually you can do it's easily by using corner pipes. Probably wires should have that separate crossing thing though. I think we will discuss this (wires) later on separate thread.
In my opinion that if the pipes leak it will be cool as that is the same with physic in reality.
Why Dean said that is perhaps because it is literally frustrating if you find out that the contents in the canister has gone out when you are trying to construct a pipe system.
However to solve that they can just add a valve on the canister - just remember to turn it off when constructing your system, then it will not leak.
Dont know if thats what you want to ask :D
Dinoabunai May 29, 2017 @ 11:42pm 
Yep, that's what I mean.

And yes, it is as simple as adding a valve.

Thanks, LiuChaoTABA
Last edited by Dinoabunai; May 29, 2017 @ 11:42pm
Rocket  [developer] May 31, 2017 @ 7:23pm 
It's more when placing the pipes it means they would have some of the surrounding atmosphere in them. Pipes will break, so you can get atmosphere in them accidentally when that happens. It also makes pipes required to be calculated the same as passive vents all the time. So it's a question of balancing the utility of it as a feature against the implications for gameplay and performance
Dinoabunai Jun 1, 2017 @ 1:04am 
Originally posted by rocket2guns:
It's more when placing the pipes it means they would have some of the surrounding atmosphere in them. Pipes will break, so you can get atmosphere in them accidentally when that happens. It also makes pipes required to be calculated the same as passive vents all the time. So it's a question of balancing the utility of it as a feature against the implications for gameplay and performance

Thank you for reply!

I'm not really concern about pipes having surrounding atmosphere in them (because it is like they do in reality), but performance is a real issue.

And what if only end pipe blocks will count as passive vents? So if you have a pipe made of 20 pipe blocks, only first and last block will be counted as passive vents. Can this help?

I'm sorry for being so annoying. But this game is based on realism in many ways, and magically isolated pipes looks really wierd.
Last edited by Dinoabunai; Jun 1, 2017 @ 1:08am
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Date Posted: May 12, 2017 @ 8:32pm
Posts: 18