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One thing they showed at Rezzed was that pressures equalise, so for example the tank will never reach zero pressure (unless its in a vacuum) and you can 'fill' a tank just by opening up the tap athought it would only be at room pressure, but it still will have some contents.
You can set the pressure you want the surrounding atmosphere to be in, and the tank will release it's contents until the surrounding atmosphere hits the target pressure.
To answer your question, no, in that setup, the gas will not fill the room without a vent. However, it is possible to pressurize a room with just a tank.
Also, Curred-Cat, indeed! You'd usually fill tanks by having a system of pipes and pumps, but it's completely possible to use a 'storage room' of gas ala SS13. Have a room pressurized with a mix of gas you want, place a vent in that room and hook that via pipes to the tank.
If you use a passive vent, it'll equalize the room's pressure and the tank's pressure, so you won't be able to get the entire room's content to the tank.
If you use an active vent, or an in-line pump, however, you can move all the gas from the room to the tank and vice-versa.
Thank you for the answer.
But still - will the pipe-without-vent stuff fixed in future? Because it's really looks strange now. Like pipe has a hole, but it still don't release the gas. Like a hole-less pipe. I'd be sad if I was a pipe without a hole :(
The temperature is importatnt thing in game, and it's currently implemented. It's too early to speak about ice right now, since liquids are still in progress.
In last 4-hour livestream Dean mentioned the idea of pipes leaking from the ends. But he tells that "that's one of those things that sounds cool, but it's actually very frustrating in reality, so I'm not sure we should do that".
So I want to ask devs - why do you think this thing frustrating? And I want to ask opinion of other people on this forum - what do you thinking of it?
The thing I notice about the streams is the lack of pipe 'bridges' that allow to cross over a pipe while keeping the contents separate. Its going to be extremely annoying without that option!
I still can't understand, why caps is better than a hole?
Actually you can do it's easily by using corner pipes. Probably wires should have that separate crossing thing though. I think we will discuss this (wires) later on separate thread.
Why Dean said that is perhaps because it is literally frustrating if you find out that the contents in the canister has gone out when you are trying to construct a pipe system.
However to solve that they can just add a valve on the canister - just remember to turn it off when constructing your system, then it will not leak.
Dont know if thats what you want to ask :D
And yes, it is as simple as adding a valve.
Thanks, LiuChaoTABA
Thank you for reply!
I'm not really concern about pipes having surrounding atmosphere in them (because it is like they do in reality), but performance is a real issue.
And what if only end pipe blocks will count as passive vents? So if you have a pipe made of 20 pipe blocks, only first and last block will be counted as passive vents. Can this help?
I'm sorry for being so annoying. But this game is based on realism in many ways, and magically isolated pipes looks really wierd.