Stationeers

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New turbine Gen
SO i am testing the beta and the patch notes says added 1st pass on turbine gen but i can't for the life of me find what machine crafts it. anyone out there can help?
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Showing 1-15 of 15 comments
haven't find it :P maybe it's not in the game (yet) is the only thing i can think about itXD
Awesome :) thank you guys for the reply
Has anyone tried it? I saw a youtube video where player placed a chain of those and it looks like a cheat (just place an active vent at each side of turbine chain, connect those vents together...)
Is there any minimal pressure requirements? Do they at least slow down gas spreading?
Originally posted by andreykl:
Has anyone tried it? I saw a youtube video where player placed a chain of those and it looks like a cheat (just place an active vent at each side of turbine chain, connect those vents together...)
Is there any minimal pressure requirements? Do they at least slow down gas spreading?

No min pressure requirements that i could see, but they can be tricky to setup. Plus, they need solder to craft...not hard to make, but an additional step.
Originally posted by andreykl:
Has anyone tried it? I saw a youtube video where player placed a chain of those and it looks like a cheat (just place an active vent at each side of turbine chain, connect those vents together...)
Is there any minimal pressure requirements? Do they at least slow down gas spreading?


So I checked the power output of these things just to see if it was going to be OP or not.

It took five active vents on suction mode to get 10 watts out of one turbine on Europa. Not feasible for that kind of use.

I also tried to drive one using the exhaust gases from a gas generator but couldn't get the atmosphere stable enough to run it long term.

The best use case I can see right now is building a big, empty chamber with a single block wide path to atmosphere. Then stick one or two turbines in that path.

The natural heating and cooling cycle will spin the turbines as the surface temps change.

I only see this working on Europa right now since it has the densest atmosphere.
Originally posted by Amallore:
It took five active vents on suction mode to get 10 watts out of one turbine on Europa. Not feasible for that kind of use.
So it will take 100 turbines to produce enough to feed the vents... But turbine can generate up to 100W, so there mighti be a condition for it to work at max capacity.

Originally posted by Amallore:
The best use case I can see right now is building a big, empty chamber with a single block wide path to atmosphere. Then stick one or two turbines in that path.
it might be possible to do even on mun, two large highly presurized rooms connected by a corridor with turbines. One room glass covered (heats under sun, cools at night) another under ground (fixed temp)
Originally posted by andreykl:
Originally posted by Amallore:
It took five active vents on suction mode to get 10 watts out of one turbine on Europa. Not feasible for that kind of use.
So it will take 100 turbines to produce enough to feed the vents... But turbine can generate up to 100W, so there mighti be a condition for it to work at max capacity.

Originally posted by Amallore:
The best use case I can see right now is building a big, empty chamber with a single block wide path to atmosphere. Then stick one or two turbines in that path.
it might be possible to do even on mun, two large highly presurized rooms connected by a corridor with turbines. One room glass covered (heats under sun, cools at night) another under ground (fixed temp)
That is a great idea, actually. It could be scaled up and everything. One could also combine it with a cooling and/or heating system with passive vents, pipes, and valves for a hybrid system, which would be more effective when scaled up.
Originally posted by Lachdenan:
One could also combine it with a cooling and/or heating system with passive vents, pipes, and valves for a hybrid system, which would be more effective when scaled up.
Probably. Since most cooling done during day, we can hook up 'glassed' room to cooling conditioner's waste port or to wall cooler and room will heat faster, the opposite at night - either radiators from glassed room to your base (since room will be hotter) or conditioner.
Originally posted by andreykl:
Originally posted by Lachdenan:
One could also combine it with a cooling and/or heating system with passive vents, pipes, and valves for a hybrid system, which would be more effective when scaled up.
Probably. Since most cooling done during day, we can hook up 'glassed' room to cooling conditioner's waste port or to wall cooler and room will heat faster, the opposite at night - either radiators from glassed room to your base (since room will be hotter) or conditioner.

I was thinking a bit today about actually using my pollutant gasses for something, finally. I've done cooling loops and whatnot, but I was thinking of keeping forges in vacuum rooms, particularly on this new terraformed Europa we have going on (that I keep restarting when they add challenge in each update, lol).

Vacuum Room [Forge -> Hot Mixed Gas Storage -> Filter out X to Heat Loop]
{When Heat Loop is cold -> Cooling Loop}
{When Cooling Loop is overloaded - > Dump}

I am going to have to make some of these multifunction systems just like good realistic Kerbal craft design, but I guess I will need to get the hab up and not starve first. This game is looking pretty great so far. :colonistship:
I am currently using them for power on Europa. So far i have 3 sets of 13 producing about 3.6-3.8 KW of power. The set up i am using is farily simple, i have intake vents about 12 (using the air from Europa as the start up.) being dumped into a single empty block. I then have 6 passive vents connected to six more vents on the other side of a sealed frame. This dumps air into the turbines and spins them up. That goes to a sealed block at the end of the 13 which repeats the six passive vents to six passive vents leading to the next set of 13. This allows me turn them making a boxed wind tunnel. At the end of the 4th shaft i have 6 active vents puling air from that shaft back into the empty block. This allows me to switch the intakes off costing 600w keep the system spun up. I am still working on getting the final set of 13 in the 4 shaft pattern to spin up right i may have missed a cable somehwere which i am going to look for after this post However i don't see them as OP since solar is 399KW with the right tracking system. Though if anyone has played Europa there isn't much sun. If you have any questions feel free to ask.
Sounds to me like they're too much work for too little gain. Solid gen with supplemental solar and lots of station batteries still seems like a safe route to go.....
Solar is a much better option provided you can find sun to last long enough to actually charge anything. I am doing this for more than one reason the current set up if you tried to put a hole in the base the pressure from the turbines will destroy your suit instantly. I know this due to not turning them off before trying to work on them. Keep in mind this is also a first pass of them they are subject to changing and the plan is to alter them so they aren't using any power by using a fully passive system aside from start up. I would say if you are using Gas/Soild Gen and Solar pannels. Use Turbines in a passive set up for base atmo as discribed above.
Originally posted by ringmasta:
Solar is a much better option provided you can find sun to last long enough to actually charge anything. I am doing this for more than one reason the current set up if you tried to put a hole in the base the pressure from the turbines will destroy your suit instantly. I know this due to not turning them off before trying to work on them. Keep in mind this is also a first pass of them they are subject to changing and the plan is to alter them so they aren't using any power by using a fully passive system aside from start up. I would say if you are using Gas/Soild Gen and Solar pannels. Use Turbines in a passive set up for base atmo as discribed above.
I personally like to try everything out, even the crazier things. Wouldn't it be a good idea to have a display tied to a gas sensor for pressure near where you were going to open it and just turn it on to check it right before opening? I was planning on armoring mine up a lot more just to reduce temperature fluctuation and the possibility of breaches anyway.
I'm not worried about temp as i am using the atmo from Eurpoa. That is somewhere around -133C to -155 C so it is always cold. I do have a gas sensor in the block that i'm dumping air into to kick start the system it will hold up to 15 MPA with out any form of blow it the block runs stable at 2 - 3 MPA. Which keeps the system at the full power output. The problem i have is Europa's sunlight is so minimal it doesn't have enough time to charge anything, so just putting out 100+ solar panels to generate power for maybe 10 minutes if that is poinless. The system i am working on i am hoping to easy to expand as i'm looking to run another set around the base as i go. This should give me decent power output on a 600W system with nothing but air. I can always use a Gas genny later to help charge any batteries i put down. I'm still hammering out the details of getting the system to full operational and if it is even expandable in it's current set up. Though just iron frames seem to work just fine in terms of holding the air and everything. I guess you could use steel frames instead but that might get costly. Ask for before i open it the air is pretty much trapped in there. I plan on making an exit feed later so i can vent the entire system before working on it but right now i haven't gotten around to doing that. Though it does work as a really good surprise if someone tries to open the frame up to walk in. And yes i guess you could always put gas sensors through the whole thing.
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Date Posted: Jul 16, 2018 @ 8:04pm
Posts: 15