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That helps a lot (even if you have to write code lol), but, look at them! they are as big as our stationeers, and you still need slot readers and writers... (as far as my game mechanics understanding reaches).
I mean something like that (https://youtu.be/jCxRelSzKI8?t=153), and of course some kind of visual script would be very helpful instead of code.
On the IC housing you can select 6 'devices', not only a single variable like the logic readers/writers, and input/ouput anything you want from/to it.
I think MIPS language is very easy to learn you just need some patience and dedication. In the beginning you will fail a lot but hang in and you will love it.
There seem to be lots of people willing to help with coding and even completely code on request.
In hindsight might have gone for something more similar to Stormworks - but to replace the current system (which itself, was a replacement for a costly UI based system) would be a lot of work, and prevent us from doing a lot else without a guarantee of success.
https://www.youtube.com/watch?v=cXh2Y6nYHDE&t=1s
https://www.youtube.com/watch?v=1--q9WqHSpo&t=2s
https://www.youtube.com/watch?v=xl5hQbBe_Y8
I think most of us understand that, and it's not always that easy to "see" what the game will be from the initial start either.
Maybe later yes, if time and resources allow it ;)