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Treveri Oct 21, 2018 @ 7:47pm
2 Months ago the Devs agreed we need a pause button! Well?????
Where is the damned pause ... I've gone through the last two patches looking to see if there has been a PAUSE added ... nothing!

Now I see an October 11th thread in this forum where dozens of people are asking for a damned PAUSE.

So, what its it? The Devs just don't give a crap what their customers want?

And yes, I'm pissed ... I bought this game back in August. Immediately we asked for a PAUSE, the Devs acknowledged we need one, AND said they were going to add one. Now I'm looking at these updates and they've damned near re-written the entire game ... but no PAUSE!

Give us a PAUSE.
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Showing 1-15 of 59 comments
roncor Oct 21, 2018 @ 11:45pm 
I would rather they add and improve on the game then having a pause button no other online game has a pause button would be good for single playing but I just log off then reload it's not hard lol
Soondead Oct 22, 2018 @ 3:29am 
Aaaand... breathe. There, feel better? :-)
Treveri Oct 22, 2018 @ 3:57am 
Originally posted by roncorhawk:
I would rather they add and improve on the game then having a pause button no other online game has a pause button would be good for single playing but I just log off then reload it's not hard lol

Hey Hotrod!!! Not everyone is playing it as an online game!!!! In fact, I know several people with the game and NONE OF THEM are playing it with anyone else.

Actually, they aren't playing it at all right now, because like me, they too are waiting for the PAUSE we were told was coming.
Last edited by Treveri; Oct 22, 2018 @ 3:58am
Monty Oct 22, 2018 @ 4:48am 
Devs have stated that a pause function is in the work, but not a priority at this stage.

Someone posted a work around to pause the game.
https://steamcommunity.com/app/544550/discussions/0/3307213006835845055/
I have not tested this so user beware.

The other option is to go into the options and turn off hunger while you are away. Oxygen and batteries, with suit light off, last for so long you can hang out the washing and get pants back on your youngest child before they reach the end of the street and be back playing with plenty of time to spare.

Just don't AFK next to a solar panel those things are deadly.
Kirona Oct 22, 2018 @ 4:06pm 
Originally posted by Monty:
Devs have stated that a pause function is in the work, but not a priority at this stage.

Someone posted a work around to pause the game.
https://steamcommunity.com/app/544550/discussions/0/3307213006835845055/
I have not tested this so user beware.

The other option is to go into the options and turn off hunger while you are away. Oxygen and batteries, with suit light off, last for so long you can hang out the washing and get pants back on your youngest child before they reach the end of the street and be back playing with plenty of time to spare.

Just don't AFK next to a solar panel those things are deadly.

Huh, with the total lack of replies on my original thread I didn't know anyone had even read it xD

It's definitely a hacky way to get a pause function since it technically freezes your game, but I've used it pretty consistently since posting with no issues. Hopefully it'll be of some use to people until the devs get around to giving us a better solution.
roncor Oct 22, 2018 @ 4:07pm 
Lol I don't play online also but that don't bother me any I just logoff do my thing then log back in it's not hard to do
Kirona Oct 22, 2018 @ 4:49pm 
Originally posted by roncorhawk:
Lol I don't play online also but that don't bother me any I just logoff do my thing then log back in it's not hard to do

"Hard" and "convenient" aren't the same things. Ever since implementing my hacky little "freeze the game" button I've found myself enjoying things much more, since I'm able to do things like multitask, or check wikis, or whatever, without running out of resources in-game and dying repeatedly. If you can do everything you want/need to do without pausing, more power to you, but not everyone's experience is going to be the same, and some people, like myself, find the ability to pause a singleplayer session very important. When I have to pause five or ten times in an hour, making it easy to do is absolutely necessary, especially on more built-up maps where it takes longer to load back in.

Granted, closing and reopening should be less unpleasant now with the engine update meaning that it doesn't take forever anymore, but it's still [press one button, then press the same button to resume] versus [open the menu, save and exit, click through to the load screen, select file, click load, wait for the game to load, resume]. That's not hard, no, but it's also not convenient. And before the engine update, it sometimes meant that I had to go AFK again before I'd even loaded back in.

Originally posted by roncorhawk:
I would rather they add and improve on the game then having a pause button no other online game has a pause button would be good for single playing but I just log off then reload it's not hard lol

We don't want a pause button that works on multiplayer servers. It only needs to work in singleplayer. As for saying that's not available in other online games either - and remember, this isn't an MMO, it's just a game with multiplayer available...

Minecraft (server pause is also a thing), the entire Borderlands series, Stardew Valley, Terraria, Factorio (this has server pause too, depending on the server admin's settings), Space Engineers, Starbound, Gauntlet, Torchlight/Torchlight 2, the Saints Row series, any 'classic' RTS (Starcraft 1/2, as an example), the entire Call of Duty series, Don't Starve. The list goes on and on, all of these can pause in their singleplayer modes.
roncor Oct 22, 2018 @ 5:11pm 
Oh I agree with you but for me I rather they improve on the game like adding new stuff fix the bugs I wouldn't mind a pause feature later down the line when the more important things are done like the bugs some are game breaking witch you need to close the game and relaunch the game that's the down part for me right now but I do agree with ya
Kirona Oct 22, 2018 @ 5:45pm 
Ah, yeah, I definitely also agree there too, it'd be great to clear up some of the bugs and keep moving forward on features. It's just that I want to be able to play in the mean time too xD
First5trike Oct 23, 2018 @ 2:07am 
In some cases I would be upset by a lack of an update. This game is not one of those situations, the devs are doing constant updates adding content and fixing bugs.

I am still patiently waiting until player ships are fully functional and usable.
Kirona Oct 23, 2018 @ 7:18pm 
Originally posted by First5trike:
In some cases I would be upset by a lack of an update. This game is not one of those situations, the devs are doing constant updates adding content and fixing bugs.

I am still patiently waiting until player ships are fully functional and usable.

I've been consistently confused on that matter, myself. Some people talk like ships are available to use and everything, while others say you have to cheat them in, and yet more say they don't exist yet. And agreed on the update side, I wouldn't mind some time between updates, but it's still cool that the beta branch gets automated dailies.
Eve Oct 23, 2018 @ 9:14pm 
The only thing that you couldn't craft for building ships was the mothership core but that was added to the autolathe a while back so yes, you can build them now.

As for the pause button situation, yes, they have said they want to add one but it isn't a priority so it probably keeps getting pushed down the list when other things come along.

The biggest problem with a pause button is the fact that even a single player game is basically a server, the only thing stopping people joining is you hitting the advertise button so people can see your game in the server list. Maybe that needs to change so you have to specify if a game is going to be multiplayer when creating it and if it isn't then allow it to be paused.

Even then it isn't that easy because there are so many systems running, like atmospherics etc. We will have to wait and see what they come up with.
Soondead Oct 23, 2018 @ 10:26pm 
1. We're talking about single player only. Pretty much everyone (with the possible exception of moms?) understands that pausing online games makes little sense.
2. Most simulation games have the concept of "time per tick" used in all calculations. I'd be surprised if this game is an exception. During a pause, the time per tick is set to zero, effectively preventing anything from happening while you answer the door, negotiate a truce between your kids or take out the trash.
atom heart Oct 24, 2018 @ 12:06am 
Just because you didn't get your pause button doesn't mean the Devs don't give a crap. What an odd thing to think. Rocket is often in the Discord channels and will fix up problems and help players, sometimes, for him, in the wee hours of the morning. Updates and migration of the Unity engine, bugs and fixes are the top of the list priorities. There are a ton of issues in an early release game that need fixing. Additions of an aesthetic nature are not that important.

Now pick your teddy up and play nicely.
Rocket  [developer] Oct 24, 2018 @ 6:05am 
We still want to do this, and it's still on my list and something I do revisit. But in the last thread I outlined why it is a complex problem to solve.

Additionally, we went through a major engine upgrade in the last two months, which would be a major undertaking for any project let alone one of this scope.

In terms of pause implementation:
  • Pause WILL be available to those hosting and on dedicated servers as well as singleplayer
  • No estimation is available on when it will be implemented
  • It is a non-trivial change, requiring change to the basic fabric of how the game runs, touching hundreds if not thousands of lines of code that all use some kind of frame "delta time".
  • It's a very dangerous change that requires careful implementation and much testing, and will likely be deployed as a special private build available to a small group long before it will be public
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Date Posted: Oct 21, 2018 @ 7:47pm
Posts: 59