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Stationeers

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Vostoketer Jul 4, 2018 @ 1:07am
Mining overhaul?
Mining looks and feels weird in this game imo. Space Engineers does mining alot better than this game. The ores in SE looks better and it feels better to mine + its realistic. i dont really like the Astroneer type mining in this game. It doesnt fit.

An example of good unrealistic mining is in the game Deep Rock Galactic. They really nailed mining. Feels great to mine and it looks very good (both terrain and ores) even though its not very realistic.
Last edited by Vostoketer; Jul 4, 2018 @ 1:13am
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Showing 1-15 of 15 comments
Adam De Beers Jul 4, 2018 @ 1:33am 
I would like Stationeers mining more if it would be same or very similar to Deep Rock Galactic.
Vostoketer Jul 4, 2018 @ 1:36am 
Yup. In the state that mining is in Stationeers right now I really dont enjoy mining.
THE kilroy Jul 4, 2018 @ 4:45am 
I really was becoming uninterested in this game untill i changed my world type to creative and set a rule for myself saying only spawning ores, not ingots not air, only ores, so now i do no mining and actually enjoy the game.

I had to go great lengths to find anything, and everything inge costs alot, so i didn't want to do the expensive stuff. But now its nice. I think if vehicles or mining upgrades or some sort of progression were available i would reenable mining.

Thimgs in this game take enough time even before you factor mining in.
Vostoketer Jul 4, 2018 @ 5:08am 
I see. I dont have enough time in the game to have encountered this problem yet, but I must say that I also dont like how little ore there is in one patch (like Astroneers).

In Space Engineers you can build a mining ship and mine any ore patch and get thousands of tonnes of ore. Often even to the point you never need to mine that ore again for a really long time. It is very realistic in the sense that ore veins are gigantic irl. The problem then is to make the ore both not too abundant and not too hard to find.

SE balances this prefectly with ore finders on planets and asteroids with different kinds of ore collections.

You can also change the abundancy of both ores on planets and asteroids aswell as the abundancy of asteroids in SE.
Last edited by Vostoketer; Jul 4, 2018 @ 5:11am
PipAlmighty Jul 5, 2018 @ 4:30am 
Personally, I'd love to see mining done like in Eve Online, but at a personal level, or from a ship too would be cool :D
Vostoketer Jul 5, 2018 @ 4:50am 
Originally posted by ßȺ Verrtig0:
Personally, I'd love to see mining done like in Eve Online

How does it work in Eve?

Originally posted by ßȺ Verrtig0:
or from a ship too would be cool :D

In space enginners you can make drilling ships. Basically you build a ship and put drills in front.




rottielover Jul 5, 2018 @ 6:14am 
I watched a bunch of the recorded streams in YouTube that Dean did when they were working on getting the game far enough to put up on steam.

*This is my recollection from my memory so grain of salt!!!!**

I seem to recall one in which he mentioned that the current mining mechanics were a placeholder till they could think of something else or how to modify it. He went on to speculate a little that one day we might be able to build our own automated mining robot, or some system like that.

That makes sense to me as he also said one of the mechanics in the game he wants to add is to have missions. The “goals” in the game are survive, build your base, build your ship(s), and then go off and do missions. He mentioned rescue, trade, and I think a couple other ideas.

Again this was my recollection of what was said on livestreams while the game wasn’t even public. These are all still on YouTube if you want to watch for yourself.

It’s what keeps me going on this game though, knowing the depth of the systems design you can already do it makes total sense to me that designing our own robots might be in there. Part of the idea was to get you base setup and automated so that you could run off to do missions and not have to worry about food production or oxygen etc.

Speculation: one day ferns will be valuable because you might get missions to load 20 tanks of O2 charged to a minimum of 6,000kpa each to the asteroid station at XYZ. If you have a hydroponics operation large enough and built out a cargo ship you could easily do such a mission today I think.
Vostoketer Jul 5, 2018 @ 7:08am 
nice, good to know.
PipAlmighty Jul 5, 2018 @ 8:19am 
@Floki - Eve uses ships in space to mine asteroids to get raw ore that's then processed into usable materials. The ships use giant lasers to mine the ore. Would be cool to have big mining lasers to use.
Vostoketer Jul 5, 2018 @ 8:40am 
Ah, I see. Yeah that would be cool :)

Though I think you should have to pick up the ore with something. Not just fire a laser on an asteroid. A mining laser would be cool imo.
Last edited by Vostoketer; Jul 5, 2018 @ 8:42am
Xenon Jul 8, 2018 @ 11:37am 
I agree. I don't care much for the mining as it is now. I do like the way SE has vains of ore and a lot more ore in one place.

Sometimes I feel like there is not enough ore to go around.
Last edited by Xenon; Jul 8, 2018 @ 11:38am
eberkain Jul 8, 2018 @ 12:56pm 
The game feels alot better with the 4X ore mod IMO. Some heavier mining equipment would be great.
Elfblood Jul 12, 2018 @ 5:03am 
Eve has one of the most boring mining systems ever if u ask me. ships souns cool and all, but in reallity you just sit there, select a rock, and then press a button and watch till the rock is gone some minutes later. most fun in mining i get in SE or 7Days, as you have a real feel of progression munching through the ore veins.
andreykl Jul 12, 2018 @ 6:33am 
Originally posted by eberkain:
The game feels alot better with the 4X ore mod IMO. Some heavier mining equipment would be great.
Like TNT sticks for strip-mining?)
Omega Jul 12, 2018 @ 10:23pm 
This game is all about systems. I would very much like to see the ore appear as rocks like we have now clustered around much denser nodes that are difficult to mine with the tool. The idea there is that the node has to be mined with a machine and not a hand tool.
Something like that also gives us a reason to get into systems for distance transmission for data and power, and transportion systems between bases. So early game you'd be mostly mining by hand, established game would be collecting from mines, and late game everything would be delivered back to base.
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Date Posted: Jul 4, 2018 @ 1:07am
Posts: 15