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I had to go great lengths to find anything, and everything inge costs alot, so i didn't want to do the expensive stuff. But now its nice. I think if vehicles or mining upgrades or some sort of progression were available i would reenable mining.
Thimgs in this game take enough time even before you factor mining in.
In Space Engineers you can build a mining ship and mine any ore patch and get thousands of tonnes of ore. Often even to the point you never need to mine that ore again for a really long time. It is very realistic in the sense that ore veins are gigantic irl. The problem then is to make the ore both not too abundant and not too hard to find.
SE balances this prefectly with ore finders on planets and asteroids with different kinds of ore collections.
You can also change the abundancy of both ores on planets and asteroids aswell as the abundancy of asteroids in SE.
How does it work in Eve?
In space enginners you can make drilling ships. Basically you build a ship and put drills in front.
*This is my recollection from my memory so grain of salt!!!!**
I seem to recall one in which he mentioned that the current mining mechanics were a placeholder till they could think of something else or how to modify it. He went on to speculate a little that one day we might be able to build our own automated mining robot, or some system like that.
That makes sense to me as he also said one of the mechanics in the game he wants to add is to have missions. The “goals” in the game are survive, build your base, build your ship(s), and then go off and do missions. He mentioned rescue, trade, and I think a couple other ideas.
Again this was my recollection of what was said on livestreams while the game wasn’t even public. These are all still on YouTube if you want to watch for yourself.
It’s what keeps me going on this game though, knowing the depth of the systems design you can already do it makes total sense to me that designing our own robots might be in there. Part of the idea was to get you base setup and automated so that you could run off to do missions and not have to worry about food production or oxygen etc.
Speculation: one day ferns will be valuable because you might get missions to load 20 tanks of O2 charged to a minimum of 6,000kpa each to the asteroid station at XYZ. If you have a hydroponics operation large enough and built out a cargo ship you could easily do such a mission today I think.
Though I think you should have to pick up the ore with something. Not just fire a laser on an asteroid. A mining laser would be cool imo.
Sometimes I feel like there is not enough ore to go around.
Something like that also gives us a reason to get into systems for distance transmission for data and power, and transportion systems between bases. So early game you'd be mostly mining by hand, established game would be collecting from mines, and late game everything would be delivered back to base.