Stationeers

Stationeers

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Bladehelm Jan 29, 2018 @ 8:02am
Automated Manufacturing
Is it possible to automate manufacturing to the point where you can have all the crafting machines hooked up to a chute network that request materials as needed from some sort of centralized supply?

I know you could funnel all your ingots into a Fabricator for one stop shopping, but it'd be nice to have multiple machines all pulling ingots from a central supply as the specialized crafting machines are much faster in some instances than the Fabricator.
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Showing 16-22 of 22 comments
Harbingerman May 8, 2022 @ 2:25pm 
In short, YES ... this is probly the SIMs main intent due to the extensive controller setups.

But one catastrophe and one might rage quit ... build with duplication and redundancy in mind too

Please note that the Fabricator in all cases does NOT build any Liquid items and a few other items I found (and fixed). The Fabricator needs an overhaul and not build nearly all items but maybe only small items, or not even have one; no Tier; no research ... dont use it.

With so many variations to do things I think this is the idea of Stationeers; the endgame if you will.
JeanDeaux May 9, 2022 @ 11:47pm 
That's a LOT of programs, you might want to find some ways to simplify some of those routines by tieing into other systems. A Silo Sorter routine I wrote a while back might provide some inspiration.
https://steamcommunity.com/app/544550/discussions/0/3047235309992210941/
Zxet May 12, 2022 @ 9:04am 
Originally posted by Kabu:
https://steamcommunity.com/sharedfiles/filedetails/?id=2797735383 seems to answer the question

ya Elmo has a system done, its not ideal for MP yet since all the IC's lag out the server. also not for the weak hearted either. takes alot of setting up. but once its done right its awesome
DrLamp May 12, 2022 @ 9:40am 
Cows Are Evil (check him out on YouTube) did this in his Venus playthrough. You could check out his vids to see how he set it up. I believe his IC code for it is also available on the workshop. IIRC he also walked through writing the code during the videos.
Harbingerman May 12, 2022 @ 11:59am 
The Fabricators are now nerfed ... and again I have to say that this is an endgame goal is to automate as much as possible ...

If Crafter A is greater than 100Ingots (End or Goto line# or main prog)
If Crafter A has less than 20Ingots
Then Feed Crafter A
(End or Goto)

(I am not sure if we can setup procedural calls)

The beauty of Logic ... ugh.
Ymirion May 13, 2022 @ 1:16pm 
Such an automated system is possible, but it requires a ton of IC10 and a large base. In the moment I have in different savegames a fully automated ore and ingot storage, rockets (or aimee) that refills the ore storage if needed and an advanced furnace which refills the ingot storage automatically. The delivery of ingots depending on the selected recipe and amount in the machine is in work.

Only the ore and ingot storage for instance needs nearly 100 IC10 (but only 3 different scripts in it).

For my storage solution the key is to use a chain of identical building blocks for each storage item configured by memory ic. A communication bus is used between the blocks for transfering the requests and responses. The same communication bus is used for the communication between the furnace or manufacturing machine and the storage. There is some code in the workshop that shows concepts for such a communication bus.
Ghevd May 14, 2022 @ 8:59am 
You guys are so helpful! If only you where here to answer this 4 years ago when it was first posted.

Unfortunately Mick's and Elmo's videos wouldn't have existed then though.
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Showing 16-22 of 22 comments
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Date Posted: Jan 29, 2018 @ 8:02am
Posts: 22