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But one catastrophe and one might rage quit ... build with duplication and redundancy in mind too
Please note that the Fabricator in all cases does NOT build any Liquid items and a few other items I found (and fixed). The Fabricator needs an overhaul and not build nearly all items but maybe only small items, or not even have one; no Tier; no research ... dont use it.
With so many variations to do things I think this is the idea of Stationeers; the endgame if you will.
https://steamcommunity.com/app/544550/discussions/0/3047235309992210941/
ya Elmo has a system done, its not ideal for MP yet since all the IC's lag out the server. also not for the weak hearted either. takes alot of setting up. but once its done right its awesome
If Crafter A is greater than 100Ingots (End or Goto line# or main prog)
If Crafter A has less than 20Ingots
Then Feed Crafter A
(End or Goto)
(I am not sure if we can setup procedural calls)
The beauty of Logic ... ugh.
Only the ore and ingot storage for instance needs nearly 100 IC10 (but only 3 different scripts in it).
For my storage solution the key is to use a chain of identical building blocks for each storage item configured by memory ic. A communication bus is used between the blocks for transfering the requests and responses. The same communication bus is used for the communication between the furnace or manufacturing machine and the storage. There is some code in the workshop that shows concepts for such a communication bus.
Unfortunately Mick's and Elmo's videos wouldn't have existed then though.