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It just makes filtering a bit more complicated.
I've seen a few youtubers successfully grow plants easily with 10% CO2, 10% Nitrogen, and the rest Oxygen.
I'm about to try to do this with my base with an expansion. Probably be able to finish the expansion this weekend. I currently have a mix of 15% CO2, 15% N, and 70% O. I don't know where we'd get the Nitrogen to make an Earthlike mix, you'd make SOOOO much oxygen by melting oxite. I guess you'd never need to worry about filling air tanks...
It's pretty difficult without exploiting the furnace/ore behavior. I'm hoping that if they change it, they wait until after they've added a better source of nitrogen.
I think my mix design should work. I may need tweak the numbers until I can get the CO2 levels just right so that the plants don't starve themselves. I still need to sketch out where and how to keep enough atmosphere mix without letting the mixers burst a pipe. Also decide where to run A/C.
I used to run this until a spark blew up my base...that oxygen-rich is great for breathing, but not for fires.
I switched to a 10% CO2, 40%N, and 50% O2....seems to work quite well so far. I'm not totally convinced yet though...still watching and maybe tweaking it.
keeping your O2 down below 25% is the best way to ensure unforseen base fires :D
anyways thats my opinion on the matter lol.
(1) Plants needs sunlight, so placing them anywere but the roof with full of glases reduces their effectivness to 50% mostly even less. And having too much windows increases your temperature problem.
(2) Having rich O2 environments >50 is dangerous. If by accident somewhere somehow you have a H2 leak and a heater or a Welder just on "On" your hole base gonna light up. So if you want that anyway I would recommend using real air/mixed air. Which makes a good filtration system and mixture system necesarry.
(3) To avoid having too high percentage O2 mix air you need N2 and a lot of them and currently there is no real good way to get it in large quantities.
(4) Sunlight increases the airs temperature as well as any electric device. The plants are rather sensitive to temperature changes. Below 15 or too hot and they not just wither, they disappear within 3 minuts or so and you need to reseed everything. So a very effective temperature control is required and no accidents, e.g. Furnace having thermal contact to your bases air or something like that. Too cold gases in your pipes cooling off everything. A lump of oxide or ice accidentally dropped ... so much can happen.
Minor additions
(5) You need water for them. So everywhere you intend to plant plants you need a water connection and enough water. Ice is somewhat rare on the maps and even if you have some you must watch out for its temperature it can cool or heat the rooms as well.
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I also thought about it, but made a little test-area for that first and noticed the immense problems you start facing that. But reviewing the problems I'm a little hesitent to go that way. I often thing also about Mark Whatney from the movie, just one Airlock Failure and all his plants gone to hell and you know how easily you can oversee something and accidentally vent your station during construction.
http://steamcommunity.com/sharedfiles/filedetails/?id=1249509687
heres a chart someone has put together showing gas production ratios during the smelting process.
One advantage however remains. When you have it it can stay in the circulation system. You only need to balance the CO2 and O2 contentration and of course everything that don't belong in there like H2 and X.