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Hence you just get o2 in the refil tank and suit tank, this is kinda normal
But talking about larger spaces, like a base, you are right you want to have a o2/N2 mixture, exact ratio in game isnt really exact, it seems it works well between 80/20 and 77/33.
I seen people use higher and lower too, in my experiments it seens 75/25 is pretty much the sweetspot with regulating tempratures, but not entirely 100% if this due base layout volume or just the right setting yet... prolly time with tell with i make more different bases and toyed around with the settings more.
See what I did there?
Better said, have utterly NO heatsource then... Not even a nice hot wall light..
LOL. SPACE heater...
I'm on a roll today... cheese anyone.
Its just a matter of regulating the air is such manner, it never will get to dangerous levels, but any enviroment where a air breathing lifeform is present, Co2 is present as well.
Hence you need Air circulations, and cannot live prolonged time in an fully enclosed space, every exhale you do, you generate Co2. thus you never can irradicate Co2 in an atmosphere.
Every source of combustion creates Co2, Co2 is in a way the waste product of life itself, that again is a food source for vegitation, that creates from Co2 again O2.
Its a part of natures self regulating cycle, and something we humans create with our technoligy
But certainly in a moonbase, you dont want to deliberately add Co2 to the mix just for the sake of having it.. Its a dangerous gas, abeit useful as its used by vegitation again as foodsource, so Co2 is again needed in large quantities in our earth atmosphere. but also there to a certain extend again, since Co2 has again a nasty habit of contrapting heat, thus adding heat to the atmosphere and can cause global heating.
Fortunate in game its all pretty simplistic representated.. here just you need to know, Co2 is bad for your health, keep it low as possible.
(FYI not an expert, but my day time job involves some knowledge of Co2 and other gasses)