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Edit: maybe you needed a TLDR. Sorry, I don't do that. Perhaps try to read at least one sentence.
Edit 2: there, I made the topic heading more obvious. Happy now?
http://steamcommunity.com/sharedfiles/filedetails/?id=1258124137
This one shows the piping below the floor, it's in the midst of being re-routed, so kind of messy ATM.
http://steamcommunity.com/sharedfiles/filedetails/?id=1258097366
We seem to have similar engineering strategies. As always in Stationeers, the best planning is the key to the best and most serviceable systems. Oh yeah, along with a ton of resources :) Once you have the maintenance corridor staged it must feel pretty awesome.
I really like the idea of grinding out that one level with floor grating on top of it. I wasnt sure on how i was going to do the access tunnel part and this suggestion is perfect for it.
Wished i could thumb up post #2 of yours. ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=1260193386
http://steamcommunity.com/sharedfiles/filedetails/?id=1260193450
http://steamcommunity.com/sharedfiles/filedetails/?id=1260193485
http://steamcommunity.com/sharedfiles/filedetails/?id=1260193537
http://steamcommunity.com/sharedfiles/filedetails/?id=1260193572
http://steamcommunity.com/sharedfiles/filedetails/?id=1260193592
http://steamcommunity.com/sharedfiles/filedetails/?id=1260193642
http://steamcommunity.com/sharedfiles/filedetails/?id=1260193697
My over-all room construction has taken a back seat while I've been trying hard to work out my gas storage system. I think I've got it working now, but I have yet to apply it to all the gasses.
I plan to post a topic with a clear illustration of how I did it, because I think it's a good setup. The idea is that you will have a removable canister that will maintain full pressure, a portable tank, that will be kept full as well (provided you have enough gas to keep it full), and then a primary large tank to take the rest, and safety venting to prevent overpressure, as well as a waste tank set up if you run out of capacity. Takes some analyzers, pumps, and backpressure regulators, along with logic to turn the pumps on or off and keep it all maxed.
That would be good, do show when it's ready!
here's the topic I created with details:
http://steamcommunity.com/app/544550/discussions/0/1621726179576996837/
It looks a bit of a mess spread out like that, I have it much neater in my base, though the room is unfinished, and I have to apply it to the rest of my gasses.
http://steamcommunity.com/sharedfiles/filedetails/?id=1261304554
Spread out more, my first advanced base of 5000+ items but was all build on a very small footprint, rooms bordering each other, whole base was compact as possible, with every option thinkable in it, and FPS rate crumbled from 120+ to a meager 15 FPS...
Now i use as minimal 9 blocks space between big parts of my base, spreading it all much more out, when at one point of my base the other side isnt even seeable due cut-off of the game view range, and my FPS is much higher in my base, around 50 to 60 FPS..
But true, i have big distrances to cover between certain area's like melters and machines, but this again is solved by automatisation/chutes and coveyors, and remote control of these machines by logic circuitry, thus making the big distances in operation a non issue again.
But downside is, it made my 5000+ item base, now a 10.000 item base, still FPS rate is higher as in that 5000 item base..
I now calculate in my builds viewrange, and such... think thats part of designing a efficient base.