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That's what prompted me to start this discussion because I was actually using it as a heater and it was working with that pipe going nowhere. There was air in the pipe (must have been put there by the AC unit) and it got really really cold in the pipe, like -300 degrees which is definitely not right (below absolute zero). I suspect that maybe the AC unit is not supposed to do any heating at all and it might be a bug that it does.
Hahaha, that's hilarious. Yeah I spent hours recently messing with air systems and temperature because it's a part of the game I haven't explored yet. I have a wall cooler that took me hours to set up to where it wouldn't flash an error. This stuff can be a little confusing and counterintuitive to be honest.
I was thinking last night that "That pipe's temperature will stop changing once it hits absolute zero, right?" Wrong. -300C? Ok.. :) Did you know then when molecules drop below absolute zero, they break the temperature barrier, which results in a loud noise called a.. temperature boom? :)
Some of these systems, if you're trying to learn by hand, you observe the behavior and start creating a logic in your head for how the system works. But so many of these fiddly devices seem to have unusual rules and behaviors that break the logic you establish, so it's hard to get a handle on how the game actually handles certain concepts- temperature, pressure, etc.
Passive Vent -> Filter = AC -> Active Vent (out) -> Passive Vent
Active Vent is only for getting a little flow but not important for my setup. If you have 100kPa atmosphere in your station, the input is always filled because of the passive vent so both AC and filter unit will work. The output of both units creates the pressure to release the it to the room through the second passive vent. Both units must work parallel or you´ll get jams again!
edit: had the high temp and low temp swapped. fixed.
For added fun, have breached pipes turn into passive vents. Now when your coolant pipes rupture you get to contend not only with overheating equipment, but a station getting flooded with toxic gas too. Or you can play it safe and use nitrogen, but then your system can't handle sudden temperature surges so well.
Is this true that thermal capacities are programmed into the game, and different for different gas mediums?
If so, that would mean that water would be the best coolant, as its specific heat (thermal capacity more or less) is the highest.
Reference: http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/spht.html