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Guess later on when the game gets more contents, we prolly get more sutff that need exotic resources.
4 kw day and night...that would beat my current 1.5 kw daytime-only power setup.
I've got a mighty big lump of Uranium and no place to use it.
So I wonder...combining this post with other ideas floating around...if the RTG will be available in creative mode eventually, but only if you construct it using special alloys that aren't necessarily easy to make...?
RTGs in game I think are probably going to stay in creative - or if they DO get ported to survival are likely to be toned down quite a bit. Still 4kw isn't really alot when you consider the amount of machinery there is to run in the game.
I think with some even more parts needed to run it, like a full cooling systsem running on Water, and transformers to keep power output in check, on top of high maintance, a powerfull energy source that produces 4KW power or more would be balanced.
It just shoudnt be available right away, and it should require some serious wiring and piping systems, to run it at full capacity, but the power can be regulated and such.
I personally think with Int. Rift in mind how that reactor works, it could be an huge asset endgame wise to keep it running.
Possible options for power.
- Solar
- Fuel cell (hydrogen and oxygen to water and power, or vice versa, allowing tanks to be used for bulk energy storage)
- RTG - but at much less than 4KW, that's a bloody big RTG. Maybe 20W, just enough to operate a sub-base or maintain a single vital piece of equipment - and which you can't even make until you have a reactor up, as they need reprocessed reactor waste.
- Heat engines, which in turn can operate from:
- Waste heat from machines, though at very low efficiency.
- furnace exhaust heat (You could even burn up excess plant matter)
- The nuclear reactor (A power source for the largest of stations, or simply a source of waste for RTGs)
I'd expect the future to also bring some really power-hungry nonessential equipment to give players a challenge - maybe multi-kilowatt medical equipment, or hundred-watt high-powered grow lights that boost hydroponics output, or an electric pipe heater that lets you pre-heat gas going into the furnace so you don't need to consume hydrogen to run it, or a plasma recycler that reprocesses items back into their raw materials with a near-100% yield but a power consumption so high it needs multiple heavy cable ports. Things to which a player can say 'more solars isn't going to cut it - this thing is going to need its own power network and a cooling system.'