Stationeers

Stationeers

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Zothen 2017 年 12 月 19 日 下午 4:36
Dear devs, please adress the solar automation!
Dear Devs!
Automating solar panels is terrible. Either per logic computers or logic parts - its just a terrible mess. I dont mind that logic-wiring stuff, but it depends where and when. Solar panels should be basics.

Why do we have a simple circuit board that handles the whole airlock stuff but have to jump through countless buring hoops just to automate the solar panels? And then through some more each time we add more panels...
Come on, please!

- quick and dirty grouping of panels for the logi computer, and/or..
- circuit board to automate the panels

Simple solutions to a very annoying problem!

Thanks for considering!
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目前顯示第 1-15 則留言,共 23
Qhris 2017 年 12 月 19 日 下午 5:20 
There honestly shouldn't be a simpler solution to solar automation, because at the moment there is absolutely no incentive to use the solid fuel generator for anything other than backup power, despite it producing barely 200 kW more (50 coal) than *one* fully automated solar panel.

Power generation balancing is skewed at the moment. It is way too cheap to build solar panels, considering they are exponentionally more efficient at power generation than the solid fuel generator is, even without automation. Build 3 solar panels and align them to cover 180 degrees, and you will generator 300 kW over the course of the ingame day time, which is enough to fill a large battery to maximum capacity.

Then you might argue; "Well, you can't generate power during the night, and that's where the solid fuel generator comes in.", but every single power system created in this game, either implicitly (through the APC) or explicitly, is backed up by a power buffer - batteries - so that you can operate through the night.

Solar panels do not need to be easier to make. They do not need to easier to automate. They need to be more expensive to make (mid- to late-game component), output WAY less on a full daylight rotation, and you need to not start with one in your starter box.

Otherwise, there needs to be an overhaul of the power requirements of all the machinery in the game.

EDIT: Also, because of the above points, it virtually pointless to add nuclear/turbine power which is on the to-do list for the developers.
最後修改者:Qhris; 2017 年 12 月 19 日 下午 5:23
Zothen 2017 年 12 月 19 日 下午 5:24 
Sorry, but I strongly disagree with your stance. Solars are basics, not mid-tier, not end-tier! Basics.
And theres a lot more systems to come than to make such simple stuff so idiotic hard.
Airlock circuit boards automate the airlocks - plain and simple- because its basics.
So there should be such circuit boards for solars. Plain and simple.
最後修改者:Zothen; 2017 年 12 月 19 日 下午 5:25
Qhris 2017 年 12 月 19 日 下午 5:27 
引用自 Zothen
Sorry, but I strongly disagree with your stance. Solars are basics, not mid-tier, not end-tier! Basics.
And theres a lot more systems to come than to make such simple stuff so idiotic hard.
Airlock circuit boards automate the airlocks - plain and simple- because its basics.
So there should be such circuit board for solars. Period.

At the moment solar is early, mid, AND late-game tech. There is virtually no reason to use any other system of power generation (now and in the future). Please, be less biased and realize this.
最後修改者:Qhris; 2017 年 12 月 19 日 下午 5:27
Zothen 2017 年 12 月 19 日 下午 5:30 
What, Im "biased"? Nobody hurts you when they add proper automation. And its requested a lot. We hoped the logic pieces would make it better, but they dont.
What offends you so much when they e.g. add a way to group solars for the logic computers?
Please dont be so full of your own opinion, Sir!
Qhris 2017 年 12 月 19 日 下午 5:31 
引用自 Zothen
What, Im "biased"? Nobody hurts you when they add proper automation. And its requested a lot. We hoped the logic pieces would make it better, but they dont.
What offends you so much when they e.g. add a way to group solars for the logic computers?
Please dont be so full of your own opinion, Sir!

Why are you so hostile?
Bauhaus 2017 年 12 月 19 日 下午 5:33 
I have no problem with the "countless burning hoops" involved in automating solar panels. I just wish that having a logic computer running the 21 routines required for my three panels didn't slow the game down to a virtual standstill.

Any word on that, devs?
Bauhaus 2017 年 12 月 19 日 下午 5:37 
...and why are you so riled up about grouping panels? Are you aware that after programming one panel all you have to do is add 1 "action" line per panel for each routine?
Zothen 2017 年 12 月 19 日 下午 5:37 
Please do me a favor and add 5 more solars to your logic states. Then tell me you still wouldnt like a simple action option for "do X for all devices in group Z"!
Qhris 2017 年 12 月 19 日 下午 5:39 
I have nothing against grouping devices in the logic computer, but I understood the reasoning to be that you wanted it to be easier component-wise to build solar automation, which makes no sense in the current state of the game.
wetlander 2017 年 12 月 19 日 下午 5:40 
I've watched a grand number of solar setup videos for my own personal plans of a solar array setup at the house. Solar tracking IRL is not nearly as complicated as the game makes it. just requires a couple of sensors and an actuator.
Vitriks UA 2017 年 12 月 19 日 下午 6:46 
Please make option for Logic writer to transmit data for all connected devises at once.

I like the logic system but configuring each panel is a mess. Previous system was actually better because adding new solar panels wasn't require additional resources and don't consume power. So you spend time building instead just clicking the options in computer. Add more resources for solar panels if you think it's not balanced.
最後修改者:Vitriks UA; 2017 年 12 月 19 日 下午 7:52
Azgard 2017 年 12 月 19 日 下午 9:33 
1) get 2 logic math boards
2) get 2 logic memory boards
3) get 1 logic reader
4) get 1 logic writer
1st memory board contains 180, 2nd contains 100. logic reader reads solar sensor. 1st math board divides reader(solar angle) by 1st memory board(180), 2nd math board multiplies result of the 1st one with 2nd memory board(100). Send this value into logic writer, and to the vertical solar panel input. For next solar panel just add another logic writer, hook it up to previous one. It is really easy to do with new system and it is even compact.
最後修改者:Azgard; 2017 年 12 月 19 日 下午 10:38
Dinoabunai 2017 年 12 月 19 日 下午 10:34 
Personally I prefer to program the solars instead of have some "magic" way for them to trak the sun.
Sky_walker 2017 年 12 月 19 日 下午 11:41 
They should be more consequential.

Either leave solar panels as they are AND remove all the other automation techs such as airlocks, everything should be either controlled manually or through circuits.

OR

Provide us with a single automation module that you can simply hook up with any number of panels.

---

As for usefuleness of solid fuel generators - it's space. In space solar panels ARE early, mid and late tech. Stop complaining that's stuff is working in a believable way.

Where solids will shine is:
  • On an asteroid map where part of it is in a permanent darkness - any small outpost built there would have to live of solid fuel
  • In a large caves where if you'd like to settle down with a small mining post you'd also have to use solids
  • if they'd make map far away from the center of solar system, where solar panels provide miniscule amount of power

On a surface with an abundance of sun there should be no circumstances under which devs force you into using solid fuel generators through some silly design decisions that some of you propose.

引用自 Dinoabunai
Personally I prefer to program the solars instead of have some "magic" way for them to trak the sun.
There's no "magic". Stop this nonsense. It's just integrated controller. Just like they sell them IRL. Noone but hobbyists with too much time builds and programs sun trackers manually through logic circuits.
What they guy is asking for is far less "magic" than computers, welders, tablets, autolathes, or even furnances.
最後修改者:Sky_walker; 2017 年 12 月 19 日 下午 11:49
ZobrAZ 2017 年 12 月 20 日 上午 1:42 
引用自 Bauhaus
I have no problem with the "countless burning hoops" involved in automating solar panels. I just wish that having a logic computer running the 21 routines required for my three panels didn't slow the game down to a virtual standstill.

Any word on that, devs?
+1
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張貼日期: 2017 年 12 月 19 日 下午 4:36
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