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回報翻譯問題
Power generation balancing is skewed at the moment. It is way too cheap to build solar panels, considering they are exponentionally more efficient at power generation than the solid fuel generator is, even without automation. Build 3 solar panels and align them to cover 180 degrees, and you will generator 300 kW over the course of the ingame day time, which is enough to fill a large battery to maximum capacity.
Then you might argue; "Well, you can't generate power during the night, and that's where the solid fuel generator comes in.", but every single power system created in this game, either implicitly (through the APC) or explicitly, is backed up by a power buffer - batteries - so that you can operate through the night.
Solar panels do not need to be easier to make. They do not need to easier to automate. They need to be more expensive to make (mid- to late-game component), output WAY less on a full daylight rotation, and you need to not start with one in your starter box.
Otherwise, there needs to be an overhaul of the power requirements of all the machinery in the game.
EDIT: Also, because of the above points, it virtually pointless to add nuclear/turbine power which is on the to-do list for the developers.
And theres a lot more systems to come than to make such simple stuff so idiotic hard.
Airlock circuit boards automate the airlocks - plain and simple- because its basics.
So there should be such circuit boards for solars. Plain and simple.
At the moment solar is early, mid, AND late-game tech. There is virtually no reason to use any other system of power generation (now and in the future). Please, be less biased and realize this.
What offends you so much when they e.g. add a way to group solars for the logic computers?
Please dont be so full of your own opinion, Sir!
Why are you so hostile?
Any word on that, devs?
I like the logic system but configuring each panel is a mess. Previous system was actually better because adding new solar panels wasn't require additional resources and don't consume power. So you spend time building instead just clicking the options in computer. Add more resources for solar panels if you think it's not balanced.
2) get 2 logic memory boards
3) get 1 logic reader
4) get 1 logic writer
1st memory board contains 180, 2nd contains 100. logic reader reads solar sensor. 1st math board divides reader(solar angle) by 1st memory board(180), 2nd math board multiplies result of the 1st one with 2nd memory board(100). Send this value into logic writer, and to the vertical solar panel input. For next solar panel just add another logic writer, hook it up to previous one. It is really easy to do with new system and it is even compact.
Either leave solar panels as they are AND remove all the other automation techs such as airlocks, everything should be either controlled manually or through circuits.
OR
Provide us with a single automation module that you can simply hook up with any number of panels.
---
As for usefuleness of solid fuel generators - it's space. In space solar panels ARE early, mid and late tech. Stop complaining that's stuff is working in a believable way.
Where solids will shine is:
On a surface with an abundance of sun there should be no circumstances under which devs force you into using solid fuel generators through some silly design decisions that some of you propose.
There's no "magic". Stop this nonsense. It's just integrated controller. Just like they sell them IRL. Noone but hobbyists with too much time builds and programs sun trackers manually through logic circuits.
What they guy is asking for is far less "magic" than computers, welders, tablets, autolathes, or even furnances.