Snake Pass

Snake Pass

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Riaktion 10 ABR 2017 a las 15:37
Dev Request - Save & Quit Option
Firstly congrats on the game, really enjoyable and something very different from other games on the market. Standing out from the crowd on Steam is a real achievement so well done!

There is one feature I would to see added however, and that is a Save & Quit option while attempting a level.

I would LOVE for the game to allow me to quit out and then resume from the last check point with all of the collectables I had found for that level intact, per my last activation of a checkpoint of course.

This would be instead of starting the level fresh again each time you decide to quit out.

No need to change the check point system as it is, I understand as you have already explained that is how the game is designed (i.e. collectables are only saved after death if you have "banked them" by activating a checkpoint) and for me, a save and quit type feature wouldn't compromise that vision, however it would be a welcome nod towards respecting a players time.

This game isn't friendly to us Dad's who may need to quit a game in progress at a moments notice :)

Would appreciate the Devs thoughts on that, and for everyone else, I would just appreciate your support should you be in the same frame of mind as me. If nothing else it might demonstrate to the Dev's (or not) how much of a valued feature this would be.

Thanks
Última edición por Riaktion; 10 ABR 2017 a las 15:39
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Mostrando 31-45 de 53 comentarios
Simbabbad 27 JUN 2017 a las 16:39 
I'm not opposed to adding the possibility of suspending your game at save points. Why would I? That would be silly. And who would I be to take such a stance? I'm just a random gamer like anybody here. Of course it would be a good thing if it were added, it wouldn't break the game in any way and would only broaden its appeal.
What I'm saying is that since finishing a game can be done in less than ten minutes (and under three minutes in a lot of cases, actually), the lack of suspend save is not that big of a deal if you organize yourself differently.

Like other people in this thread, when I started the game I did think playthroughs could take a little too long, but that was until I tried time trial and realized how quickly you could be done with levels if you limited yourself to their mandatory elements. The levels are actually organized really cleverly so that they're fun in time trial and they're also fun if you're looking to collect everything.
The realization that I could easily have shorter sessions solved my problem entirely, hence why I suggested it here. Just like I suggest people use Steam's Big Picture mode to invert gamepad camera axis individually since the game doesn't give you that option: it'd be better if it were in the game and obviously I'm not against the option (why on Earth would I be), but there is a simple workaround and it's therefore not a real issue.

And the reason why this conversation is still going on is because people answer to me, so I answer back. And since I think some counterarguments are silly, I say they are silly. I'm sorry if this was perceived aggressively, obviously this topic's request is a legitimate request (and it's not up to me to decide that sort of thing anyway), it's just that, again, it's actually not that big of a deal if you first pick the keystones, then pick whatever items you feel like picking, then end the level when you've had enough.

In fact, I'd even have a suggestion that would fix everything without developers having to bother with changing the game too much (because suspend save isn't easy to add to a game after it's already done): after you've completed a level once, just remove the requirement to pick up the keystones, and make the player be able to end a level just by going through the end portal. There, problem fixed with extremely few work, which would make it much more likely to be patched in eventually.
That way, you could still have fun picking up the keystones in time trial, and after you finish a level 100%, the items could come back in another form so you enjoy going through levels again without deleting your save, which is actually a feature that should be there (but also not a big deal).
Katemare 27 JUN 2017 a las 22:35 
You sound like Doodle arguing with a bunch of Noodles who would rather beat the game at their own pace and wouldn't have fun otherwise! %)
constantcompile 28 SEP 2017 a las 13:51 
Hey, this game is on sale.

Does it have a Save & Quit yet?
Riaktion 28 SEP 2017 a las 14:25 
Publicado originalmente por constantcompile:
Hey, this game is on sale.

Does it have a Save & Quit yet?

Sadly not :(
MAT 28 SEP 2017 a las 15:26 
I'm new to the game, and save & quit would be really great. One level or even one obstacle takes a lot of time and retries for a beginner. I had to quit before the last gem (I was out of both patience and time), and now I'd have to do it all again.
Riaktion 28 SEP 2017 a las 15:46 
Publicado originalmente por mikat76:
I'm new to the game, and save & quit would be really great. One level or even one obstacle takes a lot of time and retries for a beginner. I had to quit before the last gem (I was out of both patience and time), and now I'd have to do it all again.

Agreed
K4ever 28 SEP 2017 a las 20:35 
Best idea ever!

Come on devs, make an update!

For the Switch too since I have it there ;)
Chika Ogiue 28 SEP 2017 a las 20:56 
Another discount and yet again another pass on buying until this feature is added.
DT 17 OCT 2017 a las 3:13 
Bought it day1 full price. Still refuse to play it because the lack of this FAKKIN BASIC FEATURE!!!

I'am very disappointed in the developers.
Riaktion 17 OCT 2017 a las 9:47 
Publicado originalmente por DT:
Bought it day1 full price. Still refuse to play it because the lack of this FAKKIN BASIC FEATURE!!!

I'am very disappointed in the developers.

Agreed. Made a mistake as well, sometimes you just assume these kind of features are in place however sadly not the case on this occasion.
K4ever 17 OCT 2017 a las 17:11 
So today I went to a library with my son, and while he was busy with his tutor I decided to play some snake pass to kill time. I had 3 blue orbs left to collect, as well as 2 coins, and already spent around 40 minutes in one level looking to complete it 100%. Then the tutor let me know they were done, so it was time to go. I paused the game, and turn it off (Im playing on the Nintendo Switch). We left and in our way home, my kid sneaks his arm (or leg) on the passengers front seat, and grabbed the Switch. When I get home I wanted to continue playing where I left off, but he already started playing Minecraft on it, so since I couldnt save my progress, everything got deleted and I have to do that level all over again.

Seriously, if you are playing this game, you have to commit to it .... and that is a bad idea.
Riaktion 18 OCT 2017 a las 8:26 
Publicado originalmente por K4:
So today I went to a library with my son, and while he was busy with his tutor I decided to play some snake pass to kill time. I had 3 blue orbs left to collect, as well as 2 coins, and already spent around 40 minutes in one level looking to complete it 100%. Then the tutor let me know they were done, so it was time to go. I paused the game, and turn it off (Im playing on the Nintendo Switch). We left and in our way home, my kid sneaks his arm (or leg) on the passengers front seat, and grabbed the Switch. When I get home I wanted to continue playing where I left off, but he already started playing Minecraft on it, so since I couldnt save my progress, everything got deleted and I have to do that level all over again.

Seriously, if you are playing this game, you have to commit to it .... and that is a bad idea.

Exactly, as a fellow father, similar experiences here.
K4ever 20 OCT 2017 a las 15:07 
Publicado originalmente por Riaktion:
Publicado originalmente por K4:
So today I went to a library with my son, and while he was busy with his tutor I decided to play some snake pass to kill time. I had 3 blue orbs left to collect, as well as 2 coins, and already spent around 40 minutes in one level looking to complete it 100%. Then the tutor let me know they were done, so it was time to go. I paused the game, and turn it off (Im playing on the Nintendo Switch). We left and in our way home, my kid sneaks his arm (or leg) on the passengers front seat, and grabbed the Switch. When I get home I wanted to continue playing where I left off, but he already started playing Minecraft on it, so since I couldnt save my progress, everything got deleted and I have to do that level all over again.

Seriously, if you are playing this game, you have to commit to it .... and that is a bad idea.

Exactly, as a fellow father, similar experiences here.

Game is good, but what keeps it from being great is the HORRENDOUS CAMERA and the TERRIBLE saving system.
Dak'kon 25 OCT 2017 a las 18:40 
I love how the dev answer to virtually any QOL issue (this, camera, skipping cutscenes, etcetc) basically boils down to "we hardcoded that and can't improve it". Forward thinking coding, obvs :p
Última edición por Dak'kon; 25 OCT 2017 a las 18:40
Matrene 30 OCT 2017 a las 14:34 
This is an absolute must have feature and without it my kids and I have not touched it since I purchased it around release time on the Xbox One. Game just feels broken with out an in game save feature. I bought Snake Pass as a casual game not a I have to schedule and uninterrupted hour each time I want to play. 95% of the time I get to play any game I am going to get interrupted in the middle of my play through and have to go be a father or husband. I often turn on a game expecting to have 30 minutes of fun only to end up with 2 minutes.
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