METAL GEAR SURVIVE

METAL GEAR SURVIVE

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pepeL6641 Nov 4, 2018 @ 2:10pm
Co-op Salvage Missions Problem
Why are we competing against each other in co-op Salvage missions again? I see no reason to give to other team members less loot, and kuban energy just because they had 1 thirsty team member who HAD to kill all the wanderers.

Also, you have classes in this game. So some members will be specialised, in not killing a thousand wanderers but instead build, heal etc.

Just give everyone the same loot. No reason to compete eacher other.
Last edited by pepeL6641; Nov 4, 2018 @ 2:11pm
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Showing 1-11 of 11 comments
Holografix Nov 4, 2018 @ 2:53pm 
Some players are better than others. The 1, 2, 3, 4 ranking after the Coop-Mission reflects a point distribution list of achievements (most headshots, most Trackers killed, most Bombers killed etc).

More kills = more bullets/arrows used which increases the cost of repairs or replacement. The ranking helps a little in giving the replacement costs back to the hard-working players.
JAD Nov 4, 2018 @ 3:03pm 
Originally posted by God is an Astronaut:
Why are we competing against each other in co-op Salvage missions again? I see no reason to give to other team members less loot, and kuban energy just because they had 1 thirsty team member who HAD to kill all the wanderers.

Also, you have classes in this game. So some members will be specialised, in not killing a thousand wanderers but instead build, heal etc.

Just give everyone the same loot. No reason to compete eacher other.
Because Konami likes toxicity, just like in MGSV's FOB. They want you to spend SV coins in getting better gear faster so that you can match those players with better equipment. Everything else anyone can tell you is ♥♥♥♥♥♥♥♥... FOB got filled with practices like this one after the 2016 update which introduced insurance and ridiculously expensive items to be developed that required for you to wait weeks to be finished (simillar in time to deployment missions in Survive) or pay with MB coins (the same as SV coins for Survive) to finish faster (same happens in MGSV).

Nowadays games are made to be a durable profitable source after the sell, even when they know their player base is going to be small and they need all the love in the world... like in Survive's case.

I totally agree with you, loot should be the same for everyone. I work hard to win, as a team. Mass Effect 3 co-op gave the same amount of rewards to everyone, and trust me, that game required the whole team to work well in the hardest difficulty, so the competition wasn't toxic at all. As I said. Why it isn't like this in Survive? To make you pay for microtransactions.
Last edited by JAD; Nov 4, 2018 @ 3:04pm
Holografix Nov 4, 2018 @ 3:04pm 
Originally posted by JAD:
Originally posted by God is an Astronaut:
Why are we competing against each other in co-op Salvage missions again? I see no reason to give to other team members less loot, and kuban energy just because they had 1 thirsty team member who HAD to kill all the wanderers.

Also, you have classes in this game. So some members will be specialised, in not killing a thousand wanderers but instead build, heal etc.

Just give everyone the same loot. No reason to compete eacher other.
Because Konami likes toxicity, just like in MGSV's FOB. They want you to spend SV coins in getting better gear faster so that you can match those players with better equipment. Everything else anyone can tell you is ♥♥♥♥♥♥♥♥... FOB got filled with practices like this one after the 2016 update which introduced insurance and ridiculously expensive items to be developed that required for you to wait weeks to be finished (simillar in time to deployment missions in Survive) or pay with MB coins (the same as SV coins for Survive).

Nowadays games are made to be a durable profitable source after the sell, even when they know their player base is going to be small and they need all the love in the world... like in Survive's case.

I totally agree with you, loot should be the same for everyone. I work hard to win, as a team. Mass Effect 3 co-op gave the same amount of rewards to everyone, and trust me, that game required the whole team to work well in the hardest difficulty, so the competition wasn't toxic at all. As I said. Why it isn't like this in Survive? To make you pay for microtransactions.

no.
JAD Nov 4, 2018 @ 3:05pm 
Originally posted by Holografix:
Originally posted by JAD:
Because Konami likes toxicity, just like in MGSV's FOB. They want you to spend SV coins in getting better gear faster so that you can match those players with better equipment. Everything else anyone can tell you is ♥♥♥♥♥♥♥♥... FOB got filled with practices like this one after the 2016 update which introduced insurance and ridiculously expensive items to be developed that required for you to wait weeks to be finished (simillar in time to deployment missions in Survive) or pay with MB coins (the same as SV coins for Survive).

Nowadays games are made to be a durable profitable source after the sell, even when they know their player base is going to be small and they need all the love in the world... like in Survive's case.

I totally agree with you, loot should be the same for everyone. I work hard to win, as a team. Mass Effect 3 co-op gave the same amount of rewards to everyone, and trust me, that game required the whole team to work well in the hardest difficulty, so the competition wasn't toxic at all. As I said. Why it isn't like this in Survive? To make you pay for microtransactions.

no.
yes. ^^
Keka Nov 4, 2018 @ 3:58pm 
Originally posted by God is an Astronaut:
Why are we competing against each other in co-op Salvage missions again? I see no reason to give to other team members less loot, and kuban energy just because they had 1 thirsty team member who HAD to kill all the wanderers.

Also, you have classes in this game. So some members will be specialised, in not killing a thousand wanderers but instead build, heal etc.

Just give everyone the same loot. No reason to compete eacher other.
I hate that too, a lot less loot for me when I stay defending instead going killing wanderers. Now I'm forced to play other way because if not, I get ♥♥♥♥ in the loot. And worst, ppl doesn't give a ♥♥♥♥, they just do whatever they want instead of switching places with you sometime. The game is very toxic as every multiplayer shooter, ppl won't stop competing and ppl like Holografix is a great example of fanatic who doesn't give a ♥♥♥♥ about your loot, but tries to get the best score killing wanderers and paying money to the company through microtransactions. And that is why there is a ranking and microtransactions, to make u pay to be better.

My suggestion, ♥♥♥♥ the players, go kill, and let's see if they move their asses back to defend the base.
Holografix Nov 4, 2018 @ 5:24pm 
Originally posted by Keka:
Originally posted by God is an Astronaut:
Why are we competing against each other in co-op Salvage missions again? I see no reason to give to other team members less loot, and kuban energy just because they had 1 thirsty team member who HAD to kill all the wanderers.

Also, you have classes in this game. So some members will be specialised, in not killing a thousand wanderers but instead build, heal etc.

Just give everyone the same loot. No reason to compete eacher other.
I hate that too, a lot less loot for me when I stay defending instead going killing wanderers. Now I'm forced to play other way because if not, I get ♥♥♥♥ in the loot. And worst, ppl doesn't give a ♥♥♥♥, they just do whatever they want instead of switching places with you sometime. The game is very toxic as every multiplayer shooter, ppl won't stop competing and ppl like Holografix is a great example of fanatic who doesn't give a ♥♥♥♥ about your loot, but tries to get the best score killing wanderers and paying money to the company through microtransactions. And that is why there is a ranking and microtransactions, to make u pay to be better.

My suggestion, ♥♥♥♥ the players, go kill, and let's see if they move their asses back to defend the base.

I don't know why you wanna make it personal Keka, I don't think I've ever played with you in a coop-salvage mission.

So you say you 'stay defending' but anyone who doesn't go engage and cut-off the incoming Wanderers is a sub-par player who is wasting their time and their teammates' time. Do you care about my loot or score? I'd say you're dragging your team down with your battle tactics, camper.

And anyone who's played the game knows that there are no micro-transactions in Survive. And there is no pay-2-win. If you're a bad player, no amount of SV coins is going to make you a better player. Gear and Weapons only take you so far.

Last edited by Holografix; Nov 4, 2018 @ 5:25pm
abcd Nov 4, 2018 @ 11:04pm 
The loot differences between first and last place are usually pretty marginal. Top scorer on extreme might get 20-40k extra kub, an extra set of mid/low-range cases, and 1 extra case of each kind. 90% of the loot is still the giant pile of crap that drops in the boxes after the mission, which everyone gets.

It's possible to get significantly less than average in score rewards if you perform poorly, but as long as you do a little bit of everything and get ~3-5k score you should be fine. It's not graded on a curve, it's just score-markers.

I tend towards the defensive and supporting end myself, and you do need to do a lot of tricks to compete with the offensive end score-wise. But honestly you're there to make sure the mission doesn't fail, so all you're trying to do is hit cheap score targets in your downtime anyway.

Keep in mind that stealth kills are worth 6 regular kills, and that you get significant bonuses for hitting milestones like 10/50/100x materials/kills, 5/10(?)x stealth, 5/10x defence placements, etc. Doing a little bit of everything makes it a lot easier, and again the 6x score multiplier on stealth-killing regulars is huge.

If you just kill 10 assorted specials you get 1k, and if you do a side mission and kill the detonator that's 200. 310 if you stealth-kill him and his buddy. Even if you mess up stealth-killing him for his backpack, just make sure you kill him.

You absolutely do get rewarded for defending, but if defending means standing around where enemies aren't showing up, waiting for something to happen, then you're just wasting time. If they're going to show up later, place your wormhole generator there and go grab some materials or do a side-mision real quick while keeping an eye on the map. Place something really cheap to cover you, like some wood and iron fences. Take charge of speeding up the digger to the appropriate levels every round. Place dozens of wooden fences everywhere using all the wood and nails on the map that nobody ever really uses or bothers to gather. They cost like 30kub for 6. Otherwise, find somewhere else to stand.

If you're taking a non-lethal approach...well, those are really easy and effective so you don't get much score for them anyway. Not an approach you want to mix in with regular tactics unless you genuinely do not care about score.
Last edited by abcd; Nov 4, 2018 @ 11:08pm
Keka Nov 5, 2018 @ 1:17am 
Originally posted by Holografix:
Originally posted by Keka:
I hate that too, a lot less loot for me when I stay defending instead going killing wanderers. Now I'm forced to play other way because if not, I get ♥♥♥♥ in the loot. And worst, ppl doesn't give a ♥♥♥♥, they just do whatever they want instead of switching places with you sometime. The game is very toxic as every multiplayer shooter, ppl won't stop competing and ppl like Holografix is a great example of fanatic who doesn't give a ♥♥♥♥ about your loot, but tries to get the best score killing wanderers and paying money to the company through microtransactions. And that is why there is a ranking and microtransactions, to make u pay to be better.

My suggestion, ♥♥♥♥ the players, go kill, and let's see if they move their asses back to defend the base.

I don't know why you wanna make it personal Keka, I don't think I've ever played with you in a coop-salvage mission.

So you say you 'stay defending' but anyone who doesn't go engage and cut-off the incoming Wanderers is a sub-par player who is wasting their time and their teammates' time. Do you care about my loot or score? I'd say you're dragging your team down with your battle tactics, camper.

And anyone who's played the game knows that there are no micro-transactions in Survive. And there is no pay-2-win. If you're a bad player, no amount of SV coins is going to make you a better player. Gear and Weapons only take you so far.
Not personal, u are the perfect example on fanatic who would defend any ♥♥♥♥ the company throws at you and that's a fact. I don't know u but I have read enough of your words to know that. Obviously u read what u wanted and stayed there. Survive does have microtransactions, that's why the SV coins exist :D

I'm not a camper, I didn't stay in one place waiting for them to arrive, but I placed/crafted as much defenses as I could and went looking for materials or side ops, but that was not enough to compete with the +5K points the rest of the team did because they are just farming wanderers like hoarders.
I said I had to change my way of playing. I go to the paths to kill wanderers and stop them from arriving to the digger, but soon I have to go back to base because no one is there to defend it from the ones that actually arrive and speeding up the digger :)

ALL ppl have a job to do and they have to do everything, the final rank is because of the team, not because 2 players killed 200 wanderers, and that is why the final loot should be the same for ALL, no matter how much money did u pay/are u paying in first place. With no one defending there wouldn't be loot at all.
Last edited by Keka; Nov 5, 2018 @ 1:18am
pepeL6641 Nov 5, 2018 @ 5:48am 
Originally posted by Keka:
Originally posted by God is an Astronaut:
Why are we competing against each other in co-op Salvage missions again? I see no reason to give to other team members less loot, and kuban energy just because they had 1 thirsty team member who HAD to kill all the wanderers.

Also, you have classes in this game. So some members will be specialised, in not killing a thousand wanderers but instead build, heal etc.

Just give everyone the same loot. No reason to compete eacher other.
I hate that too, a lot less loot for me when I stay defending instead going killing wanderers. Now I'm forced to play other way because if not, I get ♥♥♥♥ in the loot. And worst, ppl doesn't give a ♥♥♥♥, they just do whatever they want instead of switching places with you sometime. The game is very toxic as every multiplayer shooter, ppl won't stop competing and ppl like Holografix is a great example of fanatic who doesn't give a ♥♥♥♥ about your loot, but tries to get the best score killing wanderers and paying money to the company through microtransactions. And that is why there is a ranking and microtransactions, to make u pay to be better.

My suggestion, ♥♥♥♥ the players, go kill, and let's see if they move their asses back to defend the base.

Dude for real. Me and two other friends, have to switch rankings on salvage missions, so that we all get legendaries and kuban energy. When we duo, it's fine but when we go in Trio team we have to redo the mission at least 1 more time.



Originally posted by Holografix:
Some players are better than others. The 1, 2, 3, 4 ranking after the Coop-Mission reflects a point distribution list of achievements (most headshots, most Trackers killed, most Bombers killed etc).

More kills = more bullets/arrows used which increases the cost of repairs or replacement. The ranking helps a little in giving the replacement costs back to the hard-working players.

wat, no. I;ve seen people on online, never building and just rushing into the mobs. Then the Mortars snipe the ♥♥♥♥ out of the base, and the dude I still camping at the spawning point, just to get the kills. This is not teamwork.
dprog1995 Nov 5, 2018 @ 9:09am 
I don't know. I never take that too seriously if someone got a better rank than me.(But I always try to get the best one)

But I agree with you that it's a little unbalanced since the scout guys can get the stealth kills faster(Due to faster speed and stealth camo) and they also can get the "50 resources picked up" much easier than other classes.

And I don't have that much problem with this since the game has bigger problems than this.(Lack of lobby browser, always online , lack of maps and variety in coop missions)
Holografix Nov 5, 2018 @ 10:06am 
Originally posted by Keka:
Originally posted by Holografix:
I don't know why you wanna make it personal Keka, I don't think I've ever played with you in a coop-salvage mission.

So you say you 'stay defending' but anyone who doesn't go engage and cut-off the incoming Wanderers is a sub-par player who is wasting their time and their teammates' time. Do you care about my loot or score? I'd say you're dragging your team down with your battle tactics, camper.

And anyone who's played the game knows that there are no micro-transactions in Survive. And there is no pay-2-win. If you're a bad player, no amount of SV coins is going to make you a better player. Gear and Weapons only take you so far.
Not personal, u are the perfect example on fanatic who would defend any ♥♥♥♥ the company throws at you and that's a fact. I don't know u but I have read enough of your words to know that. Obviously u read what u wanted and stayed there. Survive does have microtransactions, that's why the SV coins exist :D

I pre-ordered the game because I really liked the Beta. I still really enjoy playing Survive and I have no real strong criticisms of it. If you want to think that is fanatical, then go ahead and believe that. I only buy games that I like.

The SV coins are given for free. You exchange them for boosts or storage space. The mechanic is exactly like crafting food or med supplies. Why do you call them microtransactions?

Originally posted by Keka:
I'm not a camper, I didn't stay in one place waiting for them to arrive--
That's good to know, but I'm not going to critique your playing tactics. I've played hundreds of coop-salvage missions to know that sometimes things can change real fast in game and that the only real rule of playing is 'adaptibility.'

Originally posted by Keka:
ALL ppl have a job to do and they have to do everything, the final rank is because of the team, not because 2 players killed 200 wanderers, and that is why the final loot should be the same for ALL, no matter how much money did u pay/are u paying in first place. With no one defending there wouldn't be loot at all.
Originally posted by God is an Astronaut:
Dude for real. Me and two other friends, have to switch rankings on salvage missions, so that we all get legendaries and kuban energy. When we duo, it's fine but when we go in Trio team we have to redo the mission at least 1 more time.
Originally posted by God is an Astronaut:
wat, no. I;ve seen people on online, never building and just rushing into the mobs. Then the Mortars snipe the ♥♥♥♥ out of the base, and the dude I still camping at the spawning point, just to get the kills. This is not teamwork.

There are a lot of mis-conceptions in the 3 above quotes:

1. The boxes that drop after you complete the Salvage mission contain all the rewards that are listed on the Salvage Mission choosing screen back in the coop lobby. These are your real rewards. Everybody gets the same amount and the contents of the boxes are determined by the game's RNG.

2. The rewards you get from point tally Rankings are extra mats and kuban. There are no EPIC rewards here and the 1st place reward doesn't differ too much from 4th place. Maybe a little extra kuban, maybe a few more mats but nothing too different or unequal.

3. The only thing that matters is the S or S+ rank. This is the only reason to play coop. If you aren't hitting S ranks every single time, just stop playing. It doesn't matter how you get there, as long as you get the S rank. This is what gives you the real rewards like EPIC items.

4. The end game 1st through 4th rankings do not determine whether you receive EPIC equipment or not, the EPIC gear is dependant on the S or S+ ranking at the end of the mission.

5. There are a lot of bad players and that's ok. This game is by no means easy, you have to prepare and play well.
Last edited by Holografix; Nov 5, 2018 @ 10:08am
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Date Posted: Nov 4, 2018 @ 2:10pm
Posts: 11