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More kills = more bullets/arrows used which increases the cost of repairs or replacement. The ranking helps a little in giving the replacement costs back to the hard-working players.
Nowadays games are made to be a durable profitable source after the sell, even when they know their player base is going to be small and they need all the love in the world... like in Survive's case.
I totally agree with you, loot should be the same for everyone. I work hard to win, as a team. Mass Effect 3 co-op gave the same amount of rewards to everyone, and trust me, that game required the whole team to work well in the hardest difficulty, so the competition wasn't toxic at all. As I said. Why it isn't like this in Survive? To make you pay for microtransactions.
no.
My suggestion, ♥♥♥♥ the players, go kill, and let's see if they move their asses back to defend the base.
I don't know why you wanna make it personal Keka, I don't think I've ever played with you in a coop-salvage mission.
So you say you 'stay defending' but anyone who doesn't go engage and cut-off the incoming Wanderers is a sub-par player who is wasting their time and their teammates' time. Do you care about my loot or score? I'd say you're dragging your team down with your battle tactics, camper.
And anyone who's played the game knows that there are no micro-transactions in Survive. And there is no pay-2-win. If you're a bad player, no amount of SV coins is going to make you a better player. Gear and Weapons only take you so far.
It's possible to get significantly less than average in score rewards if you perform poorly, but as long as you do a little bit of everything and get ~3-5k score you should be fine. It's not graded on a curve, it's just score-markers.
I tend towards the defensive and supporting end myself, and you do need to do a lot of tricks to compete with the offensive end score-wise. But honestly you're there to make sure the mission doesn't fail, so all you're trying to do is hit cheap score targets in your downtime anyway.
Keep in mind that stealth kills are worth 6 regular kills, and that you get significant bonuses for hitting milestones like 10/50/100x materials/kills, 5/10(?)x stealth, 5/10x defence placements, etc. Doing a little bit of everything makes it a lot easier, and again the 6x score multiplier on stealth-killing regulars is huge.
If you just kill 10 assorted specials you get 1k, and if you do a side mission and kill the detonator that's 200. 310 if you stealth-kill him and his buddy. Even if you mess up stealth-killing him for his backpack, just make sure you kill him.
You absolutely do get rewarded for defending, but if defending means standing around where enemies aren't showing up, waiting for something to happen, then you're just wasting time. If they're going to show up later, place your wormhole generator there and go grab some materials or do a side-mision real quick while keeping an eye on the map. Place something really cheap to cover you, like some wood and iron fences. Take charge of speeding up the digger to the appropriate levels every round. Place dozens of wooden fences everywhere using all the wood and nails on the map that nobody ever really uses or bothers to gather. They cost like 30kub for 6. Otherwise, find somewhere else to stand.
If you're taking a non-lethal approach...well, those are really easy and effective so you don't get much score for them anyway. Not an approach you want to mix in with regular tactics unless you genuinely do not care about score.
I'm not a camper, I didn't stay in one place waiting for them to arrive, but I placed/crafted as much defenses as I could and went looking for materials or side ops, but that was not enough to compete with the +5K points the rest of the team did because they are just farming wanderers like hoarders.
I said I had to change my way of playing. I go to the paths to kill wanderers and stop them from arriving to the digger, but soon I have to go back to base because no one is there to defend it from the ones that actually arrive and speeding up the digger :)
ALL ppl have a job to do and they have to do everything, the final rank is because of the team, not because 2 players killed 200 wanderers, and that is why the final loot should be the same for ALL, no matter how much money did u pay/are u paying in first place. With no one defending there wouldn't be loot at all.
Dude for real. Me and two other friends, have to switch rankings on salvage missions, so that we all get legendaries and kuban energy. When we duo, it's fine but when we go in Trio team we have to redo the mission at least 1 more time.
wat, no. I;ve seen people on online, never building and just rushing into the mobs. Then the Mortars snipe the ♥♥♥♥ out of the base, and the dude I still camping at the spawning point, just to get the kills. This is not teamwork.
But I agree with you that it's a little unbalanced since the scout guys can get the stealth kills faster(Due to faster speed and stealth camo) and they also can get the "50 resources picked up" much easier than other classes.
And I don't have that much problem with this since the game has bigger problems than this.(Lack of lobby browser, always online , lack of maps and variety in coop missions)
I pre-ordered the game because I really liked the Beta. I still really enjoy playing Survive and I have no real strong criticisms of it. If you want to think that is fanatical, then go ahead and believe that. I only buy games that I like.
The SV coins are given for free. You exchange them for boosts or storage space. The mechanic is exactly like crafting food or med supplies. Why do you call them microtransactions?
That's good to know, but I'm not going to critique your playing tactics. I've played hundreds of coop-salvage missions to know that sometimes things can change real fast in game and that the only real rule of playing is 'adaptibility.'
There are a lot of mis-conceptions in the 3 above quotes:
1. The boxes that drop after you complete the Salvage mission contain all the rewards that are listed on the Salvage Mission choosing screen back in the coop lobby. These are your real rewards. Everybody gets the same amount and the contents of the boxes are determined by the game's RNG.
2. The rewards you get from point tally Rankings are extra mats and kuban. There are no EPIC rewards here and the 1st place reward doesn't differ too much from 4th place. Maybe a little extra kuban, maybe a few more mats but nothing too different or unequal.
3. The only thing that matters is the S or S+ rank. This is the only reason to play coop. If you aren't hitting S ranks every single time, just stop playing. It doesn't matter how you get there, as long as you get the S rank. This is what gives you the real rewards like EPIC items.
4. The end game 1st through 4th rankings do not determine whether you receive EPIC equipment or not, the EPIC gear is dependant on the S or S+ ranking at the end of the mission.
5. There are a lot of bad players and that's ok. This game is by no means easy, you have to prepare and play well.