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The whole "Where do zombies fit in with that?" is pretty short sighted from Kojima and intentionally so. Although in most ways, the "zombies" he has added in his games are zombies, he rarley if ever calls them as such. He uses the above excuses to establish them in a tech filled "political fiction and espionage" game without standing out too much as 'zombies'. They have exuses for being there and he loves to come up with this reasoning behind them. The same as I'm sure he loved coming up with quiets 'skin'.
So really, he has no right to pretend that zombies cannot fit in at all. But he was saying it as a dig, lets face it. He can't outright insult his previous employers without coming across petty and unproffesional so he had a little dig at the idea that Konami would outright shove zombies as we know them in a game not fit for their base versions, with no explanation as to why. Almost all media outlets where calling them zombies, and there wasn't too much info on them, so to make the idea sound worse, Kojima ignored the possibility they could fit intentionally like his own creations.
The guy uses lack of info in his favour for everything he does, hiding endings, twists, marketing and so on. No doubt he used people only knowing 'zombies' are included in Survive to his favour too. He wasn't serious, he just wanted to get a jab in at Konami. Making them fit was his job after all.
I mean I am a huge Kojima fan tbh, but he was stupid to say that. Zombies are not the problem in this. Nor is it impossible to make them fit like he did.
Although, if this WAS a Metal Gear 'Solid' game, ONLY having zombies would be bad gameplay wise, as Hoard AI isn't the best kind for tactical infiltration. This is mostly a wave based survival game so it is fine in this respect.
so i'll keep it simple
Zombies appeared in segments and cutscenes in previous MGS games...that is true
a game where Zombies are THE MAIN FOCUS OF EVERY MISSION..that has not been in MGS before
is that clear now?
brain functions changed to make them want to go higher and higher.
I think that's the important thing. The games not out yet so of course it wouldnt be explained. Thats why the idea of zombies with no background sounds silly, but having a multitude of versions that do fit is perfectly fine.
Yes, but one IS the main story, the other is a spinoff
DO you kill zombies in every mission in MGS 5?..no you dont, they have...4 missions out the 31 and one/two missions you dont even have to fight them
so your argument is invalid the skulls are NOT the main story/focus of MGS 5
Well Duh, that was never the argument...
The game they are in is the main story.... what did you think i was saying the survive zombies are a spinoff? That doesn't even make sense
MGSV is the main story arc, MG Survive is a spin off.
Not that the shouldnt be needed explanation is..well.. needed, as the skulls are the product of the parasites, and therefore have a huge role in the story of V anyway, regardless of on screen presence.
I don't know if you are not that smart or not smart at all but you've managed to give the good answer and yet still be wrong in the other thing you said, and you where prepared wich is the worst part of it since I wonder what you would have said if you weren't prepared, let's check your other argument.
The point of this topic was to prove that there are zombies in TPP, wich you have valided, not that it was not the main ennemie, all I said is that people complaign that zombies does not belong in a metal gear game because it would be stupid, but we have zombies in TPP and Survive, that was the whole point so next time focus a little more and read carefully what I am saying, hopefuly you will respond with some valid arguments Mr.Dingus.
They move like zombies and act like Resident evil 4, people infected by a parasite, for the skull when you check them at MB you can see that they don't really look human and look more like zombies with abilities that Albert Wesker have for the most part wich is super human reflexes and strength etc etc etc.
You have a valid argument, it's well explained and we don't know yet in Survive, I know you are infected by a virus and you must find a cure, so if you don't maybe you turn into one of them, but a zombie still remain a zombie in both case.
Puppets: Slow, melee attack, can't talk.
Infected soldiers: Not as slow, melee, controlled.
Skulls at MB: Mindless zombies.
Zombies (resident evil 1 2 & 3style): Slow, some can dash, melee, dead.
Survive zombies: as a lot in common with the stuff above.
Sorry but the way they all act they fall in the zombie categorie.