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using current numbers when comparing a game that came out in 2015 (and primarily focused on the single player campaign) to something that isn't a month old, doesn't say anything at all
you'll wanna use peak-numbers or sold units instead as these usually tell you how well a game did during the prime of it's lifespan.
using your case here, the following numbers are All-Time Peaks:
The Phantom Pain: 90,952
http://steamcharts.com/app/287700
Survive: 5,511
http://steamcharts.com/app/543900
We're still worried about you. And now I'm sure your parents are too.
MG Survive = 40$
90$ for an unfinished game, MGO3 dead and FOB filled with cheaters...... yeah but no MG Survive is far superior here.
Hmm MGS5 with microtransactions that heavily impact gameplay, Survive with microtransactions that go out of their way to be completely worthless...
Your point here being?
Increase TPP price then, FOB 2 3 4, instant devellopement, inssurance, fortunatly since you gain MB coins and SV coins weekly I never got to buy MB coins. But since you don't own MG Survive of course you don't know.
Don't forget to thank Kojima for the cash grab that is MGS5:GZ.....
I'm not even touching that can of worms. But people pretending like MGS5 was better than this while ignoring certain things in order to fit the narrative their formed is silly.
You wanna call out Konami for doing something, go for it. But don't pretend like this is new and accept that this is far far more benign than what was done with MGS5.
It's all nice and well when we raise a game to a pedestal and hide it's dirt behind the curtain in order to prove a point we lost before we even made it though.