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I think you are confusing world bosses with rare animals.
"NOOOOOO!!!1"
Highly possible.
EDIT:
1: what is the max level?
2: Is there any benefit from base def-team of dev-team in base defence or crafting quality?
3: Is there a bigger air-tank?
world bosses aren't animals
2)you can check the bonuses in crew management
3) no
all regular wanderers look the exact same and sometimes you can run for a minute straight and encounter no enemy in the fog, or maybe 2-3
If you kill a group of wanderers it takes a while for them to respawn so areas previously explored and cleared will feel pretty dead, yeah. Similar to survivors, I believe, if you sleep for a few hours things will start getting lively again.
I would agree with people saying the world feels more... maybe not alive, but populated. There's things to do constantly, from finding crates to animals and the like. In MGS5 you generally just dropped from your helicopter near a mission, told Quiet to go kill everything alive and then walked in and did the objective. Anything in between the bases was more or less empty bar any side ops you hadn't done.
So you prefer the square kilometers of nothingness that TPP provides over the RNG based open world? In TPP everything was scripted, not even a slightest difference occured if you came back to the spot you were in. In here at least everything has RNG tied to it, which makes even this small map much more alive. Wanderer is a type of enemy, of course they are all the same, you expect wolves to be different from each other as well? Once you finish the story, they won't spawn near transporters, only near the side quests and other important areas. You can always do the moving singularity to call some in if you wish so.