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Bir çeviri sorunu bildirin
After turning off frame limiter the game worked fine through the end, actually.
I'm using a 120 Hz monitor so I can't disable the in-game frame limiter or everything runs too fast. The only change I've made that improves it is to disable the in-game frame limiter, and use Nvidia Inspector to limit the FPS to 60 instead.
That change (while still having the in-game v-sync option enabled), makes almost all of the scrolling smooth as it should be, except when changing direction where there is still a brief stutter until the character gets up to speed.
So, I think the problem is in the in-game frame limiter somehow.
Windows 7 Pro SP1 x64
core i7 6700K
GTX 980 Ti
16 GB RAM
1920x1080 120 Hz monitor
We tried to align the scrolling on the modern pixel back before release and it caused too many issues:
- Rendering troubles to the engine (bleeding filtering some on textures and misalignment).
- In some instances the character physics uses to "vibrate" in a sub-pixel manner which is not visible with that rounding but without you would see that vibration in the scrolling.
It's possible what the fixes we made for the PC version to adjust to different resolution make it fixable. I might give it another go but I can't really promise it'll work.
I pushed a build now to look at if you are curious, but the option is hidden.
(PS: When a build is pushed live if you have Steam running it doesn't always see it immediately, quit and relaunch Steam to make sure you get it)
(Method 1)
If you have the debug tools enabled, go to OPTIONS->ENABLE HACK: OTHER-> NEW NON-RETRO ALIGN SCROLLING
(Method 2)
Run the update game once, then quit.
Find the game folder and go to bin_pc/config/, edit the Settings.cfg file with a text editor. In the "GAME" section around line 140 you will find this option:
NewNonRetroAlignedScroll = false,
Change it to:
NewNonRetroAlignedScroll = true,
And run the game.
This should make the scrolling much smoother when changing direction HOWEVER there are other subtle scrolling glitches. I managed to remove the issue when running into a block (not at the edge of a level) from the left side, but still seeing minor issues e.g. when running into a block from the right side and jumping, there's a glitch there
When using in-game v-sync and the external frame limiter (Nvidia Inspector), the stuttering behavior is inverted - Now the screen scrolling during normal movement is stuttery, but when changing directions it briefly becomes smooth.
I then tried disabling the external frame limiter and enabling the in-game limiter, which did not seem to improve anything - still frequent stutter when the screen is scrolling.
The last step I tried was to change my monitor's refresh rate from 120 to 60 Hz. No external frame limiter and no in-game frame limiter, but with v-sync enabled. *That* resulted in perfectly smooth gameplay, both when running and changing directions. So for people who have 60 Hz monitors, that new option should serve well.
It's not worth it to me to change the refresh rate of my monitor each time I want to play the game, so I'm just going to stick with the previous method I was using for now, but I will gladly test further updates if you make any.
Let me know if you want me to check anything else; I should have time tomorrow when I first wake up.
This is the sole reason I refunded the game. I need 100% silky smooth performance and scrolling in my 2D platform games, just like in Rayman Origins and Legends.
Too bad, the game looks absolutely gorgeous otherwise. What a waste of artwork and effort.
Has this issue been fixed now? Reliably and without any side effects? If so, I'll rebuy this title immediately :)
There is still some light stutter in the game for me, with a 60 FPS frame limit on a 144 Hz G-sync monitor. It's not the worst I've seen but it's definitely noticeable.
I tried using RTSS to limit the frame rate instead of the game's built-in limiter. That improved it a little bit but not completely.
Unfortunately, not good enough.
A bit late to the party but would having an almost full hard drive cause issues, I'm playing it now, with back buffer resolution at it's lowest setting and am still experiencing stutter.
I don't think full hard drive would affect the game directly but other components on your OS might be disturbed...
Alternative, there's now an OPENGL build in the Beta Branch OpenGL (you need to run it manually via right-click on the game name) and maybbbbbe maybbbbe this will run more smoothly on your setup?
I will try that. Also I recently watched a video that featured this game: https://youtu.be/DSZjBsDggg4
After watching that video, I think that some of the "stutter" I'm noticing isn't really stutter at all... It's just the way the new art was animated so that it would fit seamlessly with the timing of the old art.
So there may not be as much of a problem as I thought.
Sorry, it seemed to be fixed when I restarted my computer for a windows update, I forgot to mention it here...
Fun game btw! Beat it last night!
even tried Method 2 from the developer, Still occurs.