Operation Abyss: New Tokyo Legacy

Operation Abyss: New Tokyo Legacy

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Talithmara Apr 7, 2017 @ 1:36am
Quest Help Needed (Spoilers - Details inside.)
Quest: Council President Request.

Details: I need to chase down a TPF recruiter. They fled to the Morimoto Highrise, and supposedly went into the depths.

Issues: I feel like I have searched everywhere. I even searched the Hinowa Abyss path connecting the Highrise and the Sewers, as well as the sewers. And contacting Alice just has her tell me to talk to the XPD - which clearly I've already done if I know what the guy says.

Am I just missing something, or is this quest just stupid?
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Showing 1-8 of 8 comments
Prinny Apr 7, 2017 @ 7:40am 
25f, X10 Y06
Blue area. don't have to find a rift to get there.

edit : forgot a word in my sentence.
Last edited by Prinny; Apr 7, 2017 @ 7:42am
Talithmara Apr 7, 2017 @ 7:53am 
Thanks a million. That must have been the one room I missed. I was seriously spamming search on every square since I gave up on finding a visible indicator.
Prinny Apr 7, 2017 @ 7:55am 
i find the lack of guide for this game to be quite annoying. you're welcome.
RobDeLaMorte Apr 7, 2017 @ 11:25am 
Man, Ranylyn you're going to SUPER enjoy the quests/dungeon progression later in the game. >>

Get comfy on Gamefaqs board, cause you're gonna be visiting it a lot.
Prinny Apr 7, 2017 @ 2:17pm 
there are a lot of thread asking for help with quest but nobody compiled a guide lol. truth be told, I searched the board more than I wish to admit for this game.
RobDeLaMorte Apr 8, 2017 @ 12:10am 
Yeah, the information's kind of just hidden around the internet in seperate pieces for most of it. >_< I'm sure we'll be seeing Ranylyn again when they get to the Kagura district, aka KILL. ME.
Talithmara Apr 8, 2017 @ 6:15am 
Funny you mention the Kagura District. I'm there now. No help needed yet, though. The layout is certainly... I guess "frustrating" does apply to some parts in particular (F1 North/East/Northeast, heh) but once I can map an area out, it's not bad at all.

I think the big problem with that Council quest was that everything looks the exact (and I do mean EXACT) same and I got mixed up somewhere by mistake. Everywhere else so far at least looks a bit less identical, layout wise. I mean, take the Gakuto Sewers's 2nd floor. Each side is pretty similar, but it's just one floor like that. Morimoto Highrise is 3 floors of the same thing, for the most part, just with some rooms rotated. And you need to use spatial rifts to get between closed-off areas you can't duck into from the main hallways. I'm not surprised I missed a room.

(It doesn't hurt that I took the initiative and put the +Par on all my frontliners' weapons, and have Unity boosters to ensure I go before the enemies unless I get ambushed, so I can basically fight all day without worries. I'd probably be quite irritated if I was taking a long time to drop enemies, and taking a lot of damage in return.)

I guess the big reason I'm not so annoyed is because at least I can SEE. The last game of this type I played was Wizardry: Labyrinth of Lost Souls, and I am not joking when I say you needed a light spell to see more than one or two tiles away. (It extended your visible range to like... maybe 3 or 4. Also, Dark Zones snuffed out your light.) By comparison, this is like turning on easy mode, you know?

What I'm personally worried about is those no-map zones in Babyl. That completely neuters my strategy in just about any RPG with a minimap. (There's some games where I flat out use the minimap to steer instead of looking at the rest of the screen, since it's more visually precise and the game's boundaries are unclear.)
RobDeLaMorte Apr 8, 2017 @ 6:25am 
Babyl is also a massive bastard later on. >> You'll need to do something fairly obscure to activate some switches, and every single time you have to leave the dungeon you'll have wasted any keys you used going through the locked doors.

And yeah, going through without the mapper item is basically awful.
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