Operation Abyss: New Tokyo Legacy

Operation Abyss: New Tokyo Legacy

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Riftweaver Mar 31, 2017 @ 10:31pm
How vital are each of the class roles?
idealy i'd like to have a frontrow of sword and shield person, some kind of heavy hitting melee (2 hander?) and also a dual wielding ninja style. but the backrows im confused about, im certin that a healer is vital. and the psi/academy type class seems just too useful to not have. but im torn between an archer and a wizard. can the archer actually attack from the back row? how needed are the wizard spells?
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Showing 1-12 of 12 comments
You need Wiz for Enfloat (levitation). Which are must if you want to explore every single space in dungeon as well as avoid getting hurt on damaging floor. You could do without Wiz but it will be expensive to use items in early stage (why waste money on consumables when there is renewable resource?).

If you really want Archer, put him/her in front row with Knight and Samurai.
Alex050 Mar 31, 2017 @ 11:33pm 
In the ps vita version my team was.... 1) knight 2) warrior 3) samurai 4) healer 5) academic 6)wizard.... I finished the game without any problems and got all the achievements... you might wanna check this guide to see how to spend your stat points... also academic is important for traps and to identify items so do not think he is weak.

https://www.gamefaqs.com/boards/733912-operation-abyss-new-tokyo-legacy/72007968
Bishop Mar 31, 2017 @ 11:35pm 
My current party is Knight, Sam, Sam, Wiz, Priest (or whatever they're called here) and Academic.

Im not sure about knight, i bump his HP and luck so far, then he just gonna spam Aegis every turn i guess. its probably not really needed if you killing enemies fast enough but i prefer to keep it safe.

Samurai seems like the strongest melee class so far. Double attack with main weapon, huge aoe damage and the fact that you cant multicalss makes them the most versal melee damagers. Also their aoe attacks are really good for increasing unity gauge.

Wiz is okay. It starts slowly, but should be devastating later on when you learn double cast and end game spells just like always. But even earlygame abusing elemental weaknesses makes him really good for finishing early game hard targets, plus there's unity skill that increases spell damage.

Priest is no brainer. Any team that is not all out first turn kill based should have one in their roster imo. If its the same as Sword city later on you also can use priests to charge some mana for your Wizard, because priests can do both, regen and transfer it and wizards can do neither.

Academic is pretty mandatory yeah. Its like bishop, alchemist, bard and thief glued into one. His combat capability is close to non existent (though he can bust unity gauge and do some buff/debuff stuff or even attack with psy magic so he's not completely useless), but out of combat he is like eveything you ever need.
Kivina Apr 1, 2017 @ 12:45pm 
My party rotated a few classes, But typicall was this: Special, Knight, Archer* or Samuri, priest, academic, wizard.

Special can be: Archer*(Yes I put an archer in the front, you can't touch him/her fyi), Samuri, Monk(Great at hitting something a lot of times... Like 8...), Conjurer, and assassin.

My party layout from when I saved last: Ninja(As.), Conjurer, Monk, Knight, Academic, Priest.
...
I don't know why I did this, but there was good reasons to put my knight in the back iirc...

Edit: Reasons for why my Knight is in the fourth slot.

The knight at somepoint gets aegis, which iirc works whether front or back. It is harder to hit the back row than one on the front or at least prevents non-ranged attacks of enemies from hitting the back. I also notice by the time you get aegis, any advantage from putting your guys in the back row is lost. One of my knight builds features using a lance/spear weapon to get the extra range of attack needed; the other uses a more defense based build.

At somepoint, one of the three frontal people will get stunned; it will happen and it will push him to the far back of the back row. Thus fourth becomes third slot. I typically keep my guys in a row from most defense to least. So to prevent my weaker classes, defense-wise, from engaging in melee range, I put the knight in as a stop gap. Since the knight isn't the most damage dealing class. It also allows me to keep an extra melee up front.
Last edited by Kivina; Apr 1, 2017 @ 1:12pm
Riftweaver Apr 1, 2017 @ 10:20pm 
i ended up going warrior, samurai, assassin, priest, academic, wizard. havent really felt like i've needed a knight yet, and i unlocked monk, but dont know who i'd want to replace (if they are worth it.. maybe the assassin?)

so far im kind of underwelmed with the wizard except for that float spell.. there doesnt seem to be any way to know what element to use against things so often i do very little damage or very high damage. most of the time he is just guarding =/
Alex050 Apr 1, 2017 @ 10:38pm 
Knight is very important especially near the end game .. he has a skill "aegis" if i remember the name correctly which protects all the team from attacks..
Riftweaver Apr 2, 2017 @ 7:51am 
well that would be a bummer.. whats the point of letting me pick the classes i want, if some are that vital to be in the part? seems like they should have taken the option of choice away completely and just gave everybody knight, warrior, samurai, priest, mage, and academic
RobDeLaMorte Apr 2, 2017 @ 10:44am 
Yeah, to be honest the wizard seems to basically be useful for infinite float things. The damage is pretty terrible so far compared to the physical classes with vaguely good equipment, although maybe their magic scales off of the staff/wand you have equipped? (Who knows, because the game tells nothing! :D)
Bishop Apr 2, 2017 @ 11:13am 
http://steamcommunity.com/sharedfiles/filedetails/?id=897145447
I wouldnt call it terrible.. They\ll also learn double cast and non elemental spells later on. Physical damage on the other hand is retricted by enemy defense/evade and immunities.
Kivina Apr 2, 2017 @ 1:11pm 
The game does keep a record of all the different things you have killed; I totally recommend using that to help you fight harder monsters. And I do believe wands and staff affect the wizard. They also need high wizard stats. (They get a non-elemental magic basic attack as a skill later on which can be very useful). Also the knight isn't needed late game; they just make things nicer in certain battles. I have had my knight taken out the first turn and gone on and won the battle 20 or so turns later. (Boss battle iirc).
The only classes you really need are priest, and acadimic. The priest you might be able to subsitute someone in who has high piety. And well if you don't have that other guy, it makes life much harder than it should be.
RobDeLaMorte Apr 3, 2017 @ 12:20am 
A record? >> You mean there's actually a way to see what element enemies are apart from "Use every spell and try to remember what did more damage"? Neat. xD


I found it under Variant hidden in the Activity Log inside Information Terminal in the headquarters! o/
Last edited by RobDeLaMorte; Apr 3, 2017 @ 12:56am
Kivina Apr 3, 2017 @ 6:53pm 
Hint: Most bosses doesn't have an element type. Good luck.
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