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If you really want Archer, put him/her in front row with Knight and Samurai.
https://www.gamefaqs.com/boards/733912-operation-abyss-new-tokyo-legacy/72007968
Im not sure about knight, i bump his HP and luck so far, then he just gonna spam Aegis every turn i guess. its probably not really needed if you killing enemies fast enough but i prefer to keep it safe.
Samurai seems like the strongest melee class so far. Double attack with main weapon, huge aoe damage and the fact that you cant multicalss makes them the most versal melee damagers. Also their aoe attacks are really good for increasing unity gauge.
Wiz is okay. It starts slowly, but should be devastating later on when you learn double cast and end game spells just like always. But even earlygame abusing elemental weaknesses makes him really good for finishing early game hard targets, plus there's unity skill that increases spell damage.
Priest is no brainer. Any team that is not all out first turn kill based should have one in their roster imo. If its the same as Sword city later on you also can use priests to charge some mana for your Wizard, because priests can do both, regen and transfer it and wizards can do neither.
Academic is pretty mandatory yeah. Its like bishop, alchemist, bard and thief glued into one. His combat capability is close to non existent (though he can bust unity gauge and do some buff/debuff stuff or even attack with psy magic so he's not completely useless), but out of combat he is like eveything you ever need.
Special can be: Archer*(Yes I put an archer in the front, you can't touch him/her fyi), Samuri, Monk(Great at hitting something a lot of times... Like 8...), Conjurer, and assassin.
My party layout from when I saved last: Ninja(As.), Conjurer, Monk, Knight, Academic, Priest.
...
I don't know why I did this, but there was good reasons to put my knight in the back iirc...
Edit: Reasons for why my Knight is in the fourth slot.
The knight at somepoint gets aegis, which iirc works whether front or back. It is harder to hit the back row than one on the front or at least prevents non-ranged attacks of enemies from hitting the back. I also notice by the time you get aegis, any advantage from putting your guys in the back row is lost. One of my knight builds features using a lance/spear weapon to get the extra range of attack needed; the other uses a more defense based build.
At somepoint, one of the three frontal people will get stunned; it will happen and it will push him to the far back of the back row. Thus fourth becomes third slot. I typically keep my guys in a row from most defense to least. So to prevent my weaker classes, defense-wise, from engaging in melee range, I put the knight in as a stop gap. Since the knight isn't the most damage dealing class. It also allows me to keep an extra melee up front.
so far im kind of underwelmed with the wizard except for that float spell.. there doesnt seem to be any way to know what element to use against things so often i do very little damage or very high damage. most of the time he is just guarding =/
I wouldnt call it terrible.. They\ll also learn double cast and non elemental spells later on. Physical damage on the other hand is retricted by enemy defense/evade and immunities.
The only classes you really need are priest, and acadimic. The priest you might be able to subsitute someone in who has high piety. And well if you don't have that other guy, it makes life much harder than it should be.
I found it under Variant hidden in the Activity Log inside Information Terminal in the headquarters! o/