Cold Waters

Cold Waters

VirgoCompany Apr 27, 2019 @ 6:11pm
Hrimfaxi submarine from Ace Combat 5.
It'd be pretty overpowered probably, even if taking away the massive burst missiles and such. But I think it'd be kinda neat having such a submarine in the game. All the AA guns and SAMs would probably do wonders to obliterating aircraft eh? Probably be a bit loud though...
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Naruto 607 Apr 28, 2019 @ 11:24pm 
It could, but probably won't in the future. And nice to see you who loves to play Ace Combat like me.

It's gonna be a tough work for KillerFish if they want to do such thing, as well as asking permission to Bandai Namco if the dev wanted to do so in the next release. It's gonna be using new model, and it's definitely be very large as a "submersible aircraft carrier", much larger than the Kiev.

The Acepedia has limited description regarding specifications, though. Mass, number of crews, engine type, weapons... even though it mentioned as an SSB (noted the function as the SLBM-launch platform - that crazy-ass burst missiles) as well as the aircraft carrying cruiser equivalent to Kiev. It launches UAV... a different story, though.

Yuktobania is a representation of Russia, so probably sonar, radar, and weapons are likely Russian-made (USET-80, Snoop Tray, you name it). It doesn't being mentioned in Acepedia, though.


Play math... I bet that big submarine could weigh twice or more than the Typhoon-class. Or maybe Ohio's.
VirgoCompany Apr 28, 2019 @ 11:29pm 
Well not so much as officially made from KillerFish as someone making a mod of said submarine, much like how there's a mod that has the Red October complete with a version using the caterpillar drive. Hopefully there'll be a custom VLS weapon slot made just for shooting down aircraft, the rest of the torpedoes and anti-ship missiles can stay as the Russian-made stuff. That sub's also gotta have high durability too, and hopefully a fairly alright speed.
Naruto 607 Apr 28, 2019 @ 11:49pm 
Originally posted by VirgoCompany:
Well not so much as officially made from KillerFish as someone making a mod of said submarine, much like how there's a mod that has the Red October complete with a version using the caterpillar drive. Hopefully there'll be a custom VLS weapon slot made just for shooting down aircraft, the rest of the torpedoes and anti-ship missiles can stay as the Russian-made stuff. That sub's also gotta have high durability too, and hopefully a fairly alright speed.
Hmm...

High durability means more mass. The heavier the ship, the harder it takes to get sunk.

VLS tube is only one in this game, though, dunno if KillerFish can made another one specifically for anti-air. It's gonna need a new set of weapon for anti-air targeting if that comes into fruition in the new release.

That reminds me in a thread where some users here wished that they can take down the annoying ASW patrol helicopters or planes using anti-air weapons from the submarines. I can link you to that if you're interested.
VirgoCompany Apr 29, 2019 @ 11:42am 
I too have seen requests to shoot down the ASW craft, a couple even mentioned experimental AAM launchers in the conning tower like the Igla. I think someone also mentioned maybe getting lucky hits with the anti-ship missiles that accidentally hit the helicopters, but I don't know if aircraft even HAVE capabilities of being shot down. Or hitboxes for that matter.

For the VLS tubes, again someone with enough know-how could probably, theoretically, make their own specialized VLS tubes for anti-air.

High mass... wouldn't they also be sorta slow to go upwards too?
Naruto 607 May 1, 2019 @ 4:25am 
Originally posted by VirgoCompany:
High mass... wouldn't they also be sorta slow to go upwards too?
I can't explain much about it, though (because live representation explains more than a thousand words), but if you have New Playable Subs and More mod installed, you can try pilot the Typhoon-class or Ohio-class submarine and try it out. It has heavier mass for about 48,000 tons. Said that it needs 2 Mk48 or 6 (maybe 8) UGMT-1 torpedoes to sink them.
VirgoCompany May 1, 2019 @ 10:58am 
I have played that mod and used the Red October, had good fun, and I have also run into an enemy Typhoon that didn't sink on one torpedo hit even on the easiest setting. I guess what you mean is that it'll be harder/slower to do controlled dives and rises, but also harder to kill due to having more health points?
Naruto 607 May 2, 2019 @ 3:46am 
Originally posted by VirgoCompany:
I have played that mod and used the Red October, had good fun, and I have also run into an enemy Typhoon that didn't sink on one torpedo hit even on the easiest setting. I guess what you mean is that it'll be harder/slower to do controlled dives and rises, but also harder to kill due to having more health points?
Dive control has nothing to do with the mass and speed, obv, but the ship's mass could affect the hull integrity decrease rate when your sub is taking hit, i.e. from torpedo and depth charges launched from "hedgehog" of surface ships. Again I have to say,

Originally posted by Naruto 607:
High durability means more mass. The heavier the ship, the harder it takes to get sunk.
Let's say that this Hrimfaxi you mention at start, has a mass 3 times heavier than Typhoon-class SSBN (call it about 140000 tons empty without SLBMs and aircraft). That means you need 6 or 7 Mk-48 or more than 20 UGMT-1 or Mk-46 torpedoes to sink it. Not to mention its test depth and other damages like fire control, sonar, and such.

Play math again, though.:r6atk: I've tried this on Ohio and Typhoon, they can surface and dive easily without worrying about the mass. Speed and ballast only affects the acceleration of diving and surfacing. Alfa II perhaps is the craziest one, with superb speed and astonishingly deeper test depth than any other submarines. Wonder if this is good to be true.
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