Cold Waters

Cold Waters

TheHappyYachter 15/out./2021 às 15:28
DotMod 0.4a Release - Player Helicopters!
Presenting: DotMod for Cold Waters.

This is an attempt to create a more organized mod that is closer to vanilla vessel and weapons characteristics than other, currently-existing mods. This also generally results in more realistic sensor comparisons.

This is an early Beta release, and will be tweaked and improved based on feedback and additional sources where possible. We encourage you to join our Discord at: https://discord.gg/DrmztcDYYf to help us further tweak the mod to give the best possible experience. We also hope you enjoy it as much as we enjoy working on it!

For installation instructions and full release notes see the GitHub at https://github.com/Dot-M134/ColdWaters-DotMod

DotMod 0.4a
DotMod 0.4a-2 is now released. This provides a number of bug fixes and improvements upon 0.4a-1. These include more player surface ships, new sound effects kindly provided by the community, multiple helicopter deck spots useable, and significantly more.

https://github.com/DotModGroup/ColdWaters-DotMod/releases/tag/v0.4a-2

DotMod version v0.4 is our biggest update yet, featuring new models, code features, bugfixes, and Player Helicopters!

https://github.com/DotModGroup/ColdWaters-DotMod/releases/tag/v0.4a-1

DotMod 0.3c
DotMod 0.3c provides minor fixes to the core mod code as a stop-gap before the issue of 0.4. It also provides enhanced OSX compatability and a few minor data updates.

https://github.com/DotModGroup/ColdWaters-DotMod/releases/tag/v0.3c-1

DotMod 0.3b

Today we are releasing 0.3b, the next mod update, with new models, campaign changes, torpedo behavior tweaks, bug fixes, and more! Find the release on our releases page. Get it here: https://github.com/DotModGroup/ColdWaters-DotMod/releases/tag/v0.3b-beta

Happy hunting!

Brief Changelog: Models: - US GUPPY IIA and GUPPY III - US George Washington SSBN - US Flt. I Arleigh Burke - RN Dreadnought SSN - RN Resolution SSBN - Some improvments to existing models - New weapons - New wakes for many vessels

Campaigns: - Updated 1984 and 1968 NATO campaigns - Early WIP Royal Navy campaign

QoL: - Torpedoes now have proximity fuses - Game now checks for override folder on first load

UI: - New in-game console window, accessible with Shift + ` - New UI assets

DotMod 0.3a

As a Christmas* gift too you all, (and as a matter of coincidence), 0.3a is now available for download! We've added a number of new models, fixed some nasty bugs, fixed the English localization for 1984 USSR, and even added some Christmas spirit on the load screen!

https://github.com/DotModGroup/ColdWaters-DotMod/releases/tag/v0.3a-beta

Special thanks for 0.3a to our new little group of Beta Testers: Cmdr SCF_01, General_Dave_1, Mapashelas, RedFor best for, trenchgun91, and 🌸杏奈女帝🇯🇵

Models
  • (New) Ticonderoga-class CG by ElectricBoat, customised by TheHappyYachter and with textures by Kevin DDSSTT (Team effort!)
  • (New) Type 42/City-class DDG by TheHappyYachter with textures by Kevin DDSSTT
  • (New) Gearing-class DD by TheHappyYachter with textures by Kevin DDSSTT
  • (New) RUM-139 by TheHappyYachter with textures by Kevin DDSSTT
  • (New) Sea Dart by TheHappyYachter
  • (Fix) New textures for the Virginia-class by Kevin DDSSTT
  • (Fix) Ohio-class texture resolution

Data
  • (Fix) Added new vessels to Campaigns
  • (Fix) Merged USSR Campaigns
  • (Fix) Yandex auto translations of Russian Language Campaign (Anglicisation in progress)
  • (Fix) Some additional Russian Translations of English
  • (Fix) Campaign data for Campaign 2 and 4
  • (Fix) Standard Missile Variants for Ticonderogas and ex-Terrier vessels
  • (Fix) Tweaked some vessel noise values
  • (Fix) Correct vessel variants in campaigns
  • (Fix) Loadout issues in some subs

UI
  • (New) New sprites for Weapons by SteelShark
  • (New) Delta III DC Image by SteelShark
  • (New) Ohio DC Image by SteelShark
  • (New) Addon Management UI
  • (New) Ship profiles forVirginia, T21, and T42 by SteelShark

Code
  • (New) Additional Debug Information
  • (New) Sorting of Vessels Implemented
  • (New) Sorting of Weapons Implemented
  • (New) Weapons.txt file deprecated and removed
  • (New) Allow multiple sensor description files
  • (New) Allow multiple sensor files
  • (New) Allow definition of Hull Prefixes through text files
  • (New) Support of ingame addon management
  • (New) Tracer for CIWS can be adjusted and Audio Clip can be changed
  • (New) Noisemaker logic and values
  • (New) Removed vessel list
  • (Fix) Player RBU Bugs fixed
  • (Fix) Rationalised some Error codes
  • (Fix) Applied Christmas Spirit (and Christmas Spirits for those of drinking age)
  • (Fix) Bugfixes for missiles without all effect types
  • (Fix) Min speed for Towed Array reduced
  • (Fix) Enchanced Wake Homing torpedo behavior, fixed bug that could cause jamming of WH torpedoes

DotMod 0.2b

DANGER - DOT MOD 0.2b WILL BREAK YOUR SAVES FROM 0.2a!

https://github.com/Dot-M134/ColdWaters-DotMod/releases/tag/v0.2b-beta

Models
  • (New) Barbel-class SSK by ElectricBoat with textures by Kevin DDSSTT
  • (New) Ohio-class SSBN by ElectricBoat with textures by Kevin DDSSTT
  • (New) Papa-class SSN by ElectricBoat with textures by Kevin DDSSTT
  • (New) Nimitz-class CVN by TheHappyYachter with textures by Kevin DDSSTT
  • (Updated) Trafalgar-class SSN now has 3 variants for different time periods and updated textures by KevinDDSSTT. It also receives custom cavitation effects
  • (Updated) Nautilus-class SSN has improved load speed
  • (Updated) Tigerfish torpedo textures, Spearfish and Mk 8 Torpedo Materials
  • (Updated) Sounds by Misfit for Iowa BB guns
  • (Updated) Sounds by Misfit for USN Surface Sonars
  • (Updated) Oberon load time improved
  • (Updated) Virginia load time improved
  • (Fix) Type 21 now has colliders, profile, and sound.
  • (Fix) Trafalgar-class now has proper Damage Mesh
  • (Fix) Ohio Launch Points corrected

Campaign
  • (Update) SCS Campaign has Trafalgar added

Data
  • (Fix) Range Corrections for some weapons
  • (Fix) Iowa BB size data
  • (Fix) Campaign Waypoints - THIS IS SAVE GAME BREAKING

UI
  • (New) New sprites for Weapons
  • (New) Barbel DC Image by SteelShark
  • (New) Papa DC Image by SteelShark
  • (New) Papa profile images
  • (Fix) Typos fixed
  • (Fix) Placeholder Oberon DC Textures
  • (Update) Updated Barbel ID Profile by ElectricBoat

Single Missions
  • (New) 5 new missions contributed by that_person

Code
  • (New) Additional Debug Information
  • (Fix) RBU Bugs fixed

DotMod 0.2a

https://github.com/Dot-M134/ColdWaters-DotMod/releases/tag/v0.2a-beta

Models
  • Iowa-class Battleship added. Custom conversion of Sketchup model undertaken by that_person, textures by Kevin-DDSSTT
  • Type 21/Amazon-class Frigate added. Scratchbuilt model by TheHappyYachter, textures by Kevin-DDSSTT
  • Spruance-class Destroyer added. Custom conversion of Sketchup model undertaken by TheHappyYachter, textures by Kevin-DDSSTT
  • Oliver Hazard Perry-class Frigate model updated. Scratchbuilt model by TheHappyYachter, textures by Kevin-DDSSTT
  • Virginia-class SSN updated. Custom conversion of Sketchup model undertaken by that_person, textures by Kevin-DDSSTT
  • Nautilus SSN added. Custom conversion of Sketchup model undertaken by that_person, textures by Kevin-DDSSTT

Bug Fixes
  • Campaign Fixes
  • Vessel Fixes

DotMod 0.1f

Not Released

DotMod 0.1e

https://github.com/Dot-M134/ColdWaters-DotMod/releases/tag/v0.1e-beta

Models
  • Oberon-class SSK updated. Custom conversion of Sketchup model undertaken by that_person, textures by Kevin-DDSSTT

New Content
  • Campaign Events updated
  • Russian Translations of Events

Bug Fixes
  • Campaign Waypoint Fixes
  • Naval Gun Script fixes
Última edição por TheHappyYachter; 27/jul./2022 às 17:06
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Exibindo comentários 7690 de 158
HistoryPlayer 19/jul./2022 às 12:13 
Escrito originalmente por TheHappyYachter:
If people encounter bugs please let us know. This was a massive update, something like 1300 files were changed. We are attempting to collate bug fixes and will be releasing an updated version likely early next week to attempt to address any issues we can.

Thank you for letting us know. I really appreciate your work.
Max Sprin 19/jul./2022 às 15:36 
Escrito originalmente por FERdeBOER:
Escrito originalmente por Max Sprin:
How to adjust HUD? I see nothing when I play a ship. HUD closes most part of my screen in the centre of my screen

If you haven't found yet: go to options > Video > Hud size

Thx, but I don't want to change the size of it. I want to change the position of it, like I can do in Epic mod.
Kilo_60 19/jul./2022 às 16:22 
So I'm guessing the 0.4a towed decoy array is for ships only?

If so, can it be removed from the sub UI menu?

Thanks and Great Mod!
Ziggurt 20/jul./2022 às 12:18 
How can I tweak down ASW AI patrols or remove them entirely? I am avoiding being spotted by airplanes and satellite but I had just now 3 ASW patrols (two surface and 1 submarine) follow me all the way from england to barents sea in the SSSR campaign (I unlocked the akula and used max speed on the map - usually I travel slowly across the map, this was only done for the test).

[Update] - found out this is result of 7x number of ASW AI patrols compared to stock + generous detection mechanism on behalf of aircraft and sats). Great if you like action packed gameplay - not my cup of tea in sub game but many will like this I guess.


Also - maybe not ALWAYS spawn the player right ahead of the patrol. (Found out it was related to the base game)
Última edição por Ziggurt; 21/jul./2022 às 6:56
TheHappyYachter 20/jul./2022 às 16:16 
Escrito originalmente por Kilo_60:
So I'm guessing the 0.4a towed decoy array is for ships only?

If so, can it be removed from the sub UI menu?

Thanks and Great Mod!

The Towed Array panel controls both Towed Decoys and Towed Arrays, you'll only see it if the ship/sub has one or the other of those.
TheHappyYachter 20/jul./2022 às 16:17 
Escrito originalmente por Max Sprin:
Escrito originalmente por FERdeBOER:

If you haven't found yet: go to options > Video > Hud size

Thx, but I don't want to change the size of it. I want to change the position of it, like I can do in Epic mod.

You can edit hud positions in hud\default, hud\default_usn, etc. you need to work out which one applies to your vessel. THere might be a bug in that code that I am investigating at present
TheHappyYachter 20/jul./2022 às 16:18 
Escrito originalmente por HistoryPlayer:

Thank you for letting us know. I really appreciate your work.

And we appreciate the feedback, thankyou!
TheHappyYachter 20/jul./2022 às 16:19 
Escrito originalmente por Herodotus:
Game now crashing on launch. Re-installed fresh copy of mod on original data folder but no go.
Loads of info but right the start is this:
Read from location 00000014 caused an access violation.

I am not sure what is going on there, but I would suggest that you manually delete all the game files and mod files from disk and then reinstall both.
Herodotus 20/jul./2022 às 16:26 
Escrito originalmente por TheHappyYachter:
Escrito originalmente por Herodotus:
Game now crashing on launch. Re-installed fresh copy of mod on original data folder but no go.
Loads of info but right the start is this:
Read from location 00000014 caused an access violation.

I am not sure what is going on there, but I would suggest that you manually delete all the game files and mod files from disk and then reinstall both.
It turns out it was my PC. I had installed a Realtek aufidio driver that messed up many apps on my PC. Had to do a restore, which didn't work then uninstalled that driver and now all is well again.
Sorry 'bout that. Always fiddling with my PC to make it better, a leftover from building the very first 486 in my garage with a neighbour on four kitchen tables.
Herodotus 20/jul./2022 às 16:48 
Escrito originalmente por Voth:
Escrito originalmente por O'Neill:
Great to see player controlled helicopters. I noticed the Arleigh Burkes don't have them even though they carry them. When will they get Seahawks?

As davidt_man said:
You can edit the according files yourself - i also noticed the Udaloy did not have any helo.

What I did:
Open wp_84_bpk_udaloy_pl (found in: [...]\Cold Waters\ColdWaters_Data\StreamingAssets\dotmod\vessels\02_Surface\02_WP\03_Destroyers\04_Udaloy)

Add (under Hullnumbers):
AircraftNumbers=1
AircraftTypes=wp_helix
AircraftSpawnPoints=-0.080,0.153,-0.967
AircraftTransitionPoints=-0.6,0.7,-1.7

(note wp_helix is the name of the KA-27, if you want your Seahawk it's name should be usn_sh60b_99)

the spawn and transition points work alright that way for me for the Udaloy of course the Arleigh Burke will need different values

Now your helo need torps which seem to be drawn for the ship storage, the KA27 in the udaloy example uses umgt-1 therefore we need to add those torps to the available ones

just add it to the "TorpedoTypes" list:
TorpedoTypes=wp_set-65m,wp_53-65k,wp_moss_mg-74,wp_umgt-1
and give it some capacity:
TorpedoNumbers=8,8,10,6

save and done.
Thanks for this. Any further additions would be welcome.
Would love to have the world map that epic Mod has, but I understand there is quite a bit of goings on between the different teams. Just want Australia to be a playable area, as it just might be one day in the future. Not being antagonistic or alarmist, but who knows?
Daedalus 22/jul./2022 às 8:54 
Arleigh Burke SH60B placement:

StreamingAssets\dotmod\vessels\02_Surface\01_USN\02_Destroyer\04_Arleigh Burke\usn_99_ddg_arleigh_burke_flight_1_pl

put this below hullnumbers:

AircraftNumbers=1
AircraftTypes=usn_sh60b
AircraftSpawnPoints=0,0.06,-0.9
AircraftTransitionPoints=-0.6,0.7,-0.9

If you want the late version of the seahawk, you would need to add the Mk50 torpedo to the ship. (I did that for the Flight II, but its up to you)
VX 22/jul./2022 às 9:36 
Using a Knox class frigate vs surface ships produces a constant pause in the game. Doesn't happen vs sub units. This seems to be the case with several US surface ships vs Russian Surface units, almost seems associated with their active pings or radar sweeps as the pause is every 6 seconds or so. I am using .4a over a clean install.
Última edição por VX; 22/jul./2022 às 12:30
Herodotus 22/jul./2022 às 10:23 
Escrito originalmente por CDRommel:
Arleigh Burke SH60B placement:

StreamingAssets\dotmod\vessels\02_Surface\01_USN\02_Destroyer\04_Arleigh Burke\usn_99_ddg_arleigh_burke_flight_1_pl

put this below hullnumbers:

AircraftNumbers=1
AircraftTypes=usn_sh60b
AircraftSpawnPoints=0,0.06,-0.9
AircraftTransitionPoints=-0.6,0.7,-0.9

If you want the late version of the seahawk, you would need to add the Mk50 torpedo to the ship. (I did that for the Flight II, but its up to you)
Cheers.
Shoelace 23/jul./2022 às 1:35 
Flickering of the underwater surface.
VX 23/jul./2022 às 7:30 
Escrito originalmente por Shoelace:
Flickering of the underwater surface.

It's been there for a very long time in Vanilla, nothing to do with the mod.
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