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Relatar um problema com a tradução
Thank you for letting us know. I really appreciate your work.
Thx, but I don't want to change the size of it. I want to change the position of it, like I can do in Epic mod.
If so, can it be removed from the sub UI menu?
Thanks and Great Mod!
[Update] - found out this is result of 7x number of ASW AI patrols compared to stock + generous detection mechanism on behalf of aircraft and sats). Great if you like action packed gameplay - not my cup of tea in sub game but many will like this I guess.
Also - maybe not ALWAYS spawn the player right ahead of the patrol. (Found out it was related to the base game)
The Towed Array panel controls both Towed Decoys and Towed Arrays, you'll only see it if the ship/sub has one or the other of those.
You can edit hud positions in hud\default, hud\default_usn, etc. you need to work out which one applies to your vessel. THere might be a bug in that code that I am investigating at present
And we appreciate the feedback, thankyou!
I am not sure what is going on there, but I would suggest that you manually delete all the game files and mod files from disk and then reinstall both.
Sorry 'bout that. Always fiddling with my PC to make it better, a leftover from building the very first 486 in my garage with a neighbour on four kitchen tables.
Would love to have the world map that epic Mod has, but I understand there is quite a bit of goings on between the different teams. Just want Australia to be a playable area, as it just might be one day in the future. Not being antagonistic or alarmist, but who knows?
StreamingAssets\dotmod\vessels\02_Surface\01_USN\02_Destroyer\04_Arleigh Burke\usn_99_ddg_arleigh_burke_flight_1_pl
put this below hullnumbers:
AircraftNumbers=1
AircraftTypes=usn_sh60b
AircraftSpawnPoints=0,0.06,-0.9
AircraftTransitionPoints=-0.6,0.7,-0.9
If you want the late version of the seahawk, you would need to add the Mk50 torpedo to the ship. (I did that for the Flight II, but its up to you)
It's been there for a very long time in Vanilla, nothing to do with the mod.