Cold Waters

Cold Waters

Rolvaag Apr 17, 2018 @ 9:15am
Random Mission Generator
Hi killer fish, first off I'd like to start out by saying how addicted I am to this really fun and challenging game.

I've played through the 1984 campaign multiple times and my only complaint is that it's too short and can be completed within about 4 hours.

I'm wondering if this South China Sea expansion will give us an option to have a longer campaign sort of like Silent Hunter 4. In that game I really liked that they gave you an operational zone where you could interdict enemy shipping at your choosing.

As it is right now the campaign is kind of scripted with you having to accomplish missions in a certain amount of time or else you'll lose the war.

I would love to see either a random mission generator to keep the gameplay fresh or a more open campaign mode that allows you to operate in ocean zones for a specific amount of time in order to interdict enemy shipping.

Obviously I know you guys have a budget and a limited amount of time but I love this game and I think that could do a lot for its replayability
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Showing 1-3 of 3 comments
Justicier10-7 Apr 17, 2018 @ 10:14am 
Well, technically every mission you "drop into" is a result of a random mission generator. However, the modmaking community has created a bunch of campaigns for Cold Waters thus far, one of which has no set missions assigned by COMSUBLANT. It is the "Red Storm Rising" campaign, which is essentially a "Free Roam" campaign that is attempting to be truer to the campaign that the original '80s game had. This might be what you're looking for.

With regards to the South China update, I'm uncertain that anyone but the developers know for sure how long it truly is. JiveTurkey has been streaming his playthrough of the campaign, but after 5 days of +1.5hr streaming per day, he still hasn't finished the campaign.

My suspicion is he's nowhere near the end of the campaign... my reasoning behind this is due to the devs hinting at some special events happening mid-campaign. Thus far, I have not seen evidence of this in JiveTurkey's playthrough/testing, so either it was just a rumor, or Jive is simply not even half-way through the campaign.
Echo Kilo Apr 18, 2018 @ 5:13am 
I was just about to start a thread about this same topic.

I would very much like to see a mission generator of some sort in the future. As fine as the campaigns are, one doesn't always feel like going for the full blown war. And in a campaign, you don't really have control over what kind of engagement you'll end up in. Sometimes I just want to have a single, more limited and controlled engagement.

The included single missions are good, but the problem with them is that in many of them you're limited to a certain era and, in some, even a specific sub class. I often find myself hoping for an easy way to have a battle against two or three nuclear subs (or even mix between SSN/SSK etc). I also like the missions where one is tasked with sinking the redfleet surface groups, especially the Kirov one, but I'd very much like to try it with some other subs like 688 class.

The mission generator would not have to be anything fancy. Just allowing player to choose the theater (once SCS is out), era and mission type (basically same mission types as covered by the current single missions). One could then choose any sub matching the selected era, and the missions could be generated in the same fashion as the single missions or campaign missions are.
Justicier10-7 Apr 18, 2018 @ 11:28am 
If a single mission builder/generator is what you're looking for, check this out:

http://www.jimmyarcade.co.uk/coldwatersmissionbuilder/
Last edited by Justicier10-7; Apr 18, 2018 @ 11:29am
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Date Posted: Apr 17, 2018 @ 9:15am
Posts: 3