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https://www.youtube.com/playlist?list=PLF9K78gj2FP31K6IfmR3bMIVzCfHAmfIU
I did this for 20 years (retired from USN in 1997).. This game is as close as I have seen to real submarine ops. Don't give up on it if you want to see how this really works.
Answered your own question then........
If you rely on the tutorials and the in game help, you need to read very careful. There are key pieces of information that are given in just a single sentence.
I didn't have prior knowledge of subs or sub games and I didn't watch the videos, but I enjoy the learning curve of figuring out how not to die, by dying lots. The key is to try different things after you die, not keep doing the same thing and wonder why you keep dying. This is not a game you can learn to win by aggression. It requires reflection and analysis.
When to use the periscope, the radar masts, active or passive sonar or the towed array to find targets. When to go slow and/or fast.. When to go deep or shallow, etc.. All depend on IF you understand the concepts in the previous paragraph.
So yes, you need to do the research to understand those concepts to be able to do well consistently at this game. If you are not willing to take the time necessary to understand all those concepts, then this is not the game for you.
The game is definitely not designed for the player who expects everything handed to him on a plate.
The ECM mast detects radar and other emissions from enemy vessels and aircraft. It can warn you of aircraft and can locate surface ships, help you get a solution on them, if they are emitting. It gives a colour coded threat level, which if it is too high, you should lower the mast to avoid being detected.
Your radar mast will give fast solutions on surface targets but is very likely to give your presence away to the enemy.
The optical mast is for visual ID of targets and can give fast solutions if you click the laser rangefinder on the targets.
There's also night vision on the optical mast I think - I don't use it much.
From the guides. Like everything, read up on it. Nothing can be covered completely in a simulation. Sometimes dev's even get surprised at the permutations.