Cold Waters

Cold Waters

Cod_The_Fish May 14, 2018 @ 8:43am
Non existent oil rigs
Hi there,
I have played the SCS campaign several times now and yet I have not seen a single oil rig. Is there a specific area in the campaign where they show up or is it totally random?
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Showing 1-9 of 9 comments
Hurric May 14, 2018 @ 8:48am 
I have come across them in the SCS campaign ... but can't remember exactly where, but they are there
Racer D May 14, 2018 @ 9:02am 
I never had one in my finished SCS campaign either
Justicier10-7 May 14, 2018 @ 9:31am 
Had a mission to drop off SEALs at a Chinese-held oil rig in the Spratlys (Or Paracels... can't remember for sure)... other than that I haven't seen any elsewhere.
Last edited by Justicier10-7; May 14, 2018 @ 9:32am
rokvam May 14, 2018 @ 9:56am 
Originally posted by A Fighting Fish:
Hi there,
I have played the SCS campaign several times now and yet I have not seen a single oil rig. Is there a specific area in the campaign where they show up or is it totally random?

For me, they have spawned both in the Spratleys and Parcel Islands.

In the SEAL mission involving oil rig takeover, it spawn inside the blue circle...

But my sonar man just say... Conn - sonar, contact S1, is classified as... And then he goes silent...

Last edited by rokvam; May 14, 2018 @ 9:58am
Justicier10-7 May 14, 2018 @ 11:10am 
Originally posted by rokvam:
But my sonar man just say... Conn - sonar, contact S1, is classified as... And then he goes silent...

I noticed that as well, looking at the game files the Oil rigs have a different shiptype in the vessel files... so the voice that would be called on for a "merchant" designation is missing. I am uncertain if it can even be added for the rigs unless KFG adds extra code.

Only other option to get the merchant voice ID is to change the ship type to merchant within the vessel file... which I'm sure would come with ill-effects.
rokvam May 14, 2018 @ 11:25am 
Originally posted by Justicier:
Originally posted by rokvam:
But my sonar man just say... Conn - sonar, contact S1, is classified as... And then he goes silent...

I noticed that as well, looking at the game files the Oil rigs have a different shiptype in the vessel files... so the voice that would be called on for a "merchant" designation is missing. I am uncertain if it can even be added for the rigs unless KFG adds extra code.

Only other option to get the merchant voice ID is to change the ship type to merchant within the vessel file... which I'm sure would come with ill-effects.

Is it me remembering wrong or do they not show on the map as merchant?

Or do they show up as oil rig?

I don't remember...
Justicier10-7 May 14, 2018 @ 1:14pm 
I think currently the message log is just a blank when you ID it... so it's the same as the voiceover.

The voices and message log are kinda tied into the same code it seems.
rokvam May 14, 2018 @ 1:58pm 
Originally posted by Justicier:
I think currently the message log is just a blank when you ID it... so it's the same as the voiceover.

The voices and message log are kinda tied into the same code it seems.

Is there no ID on the tack map?
Killerfish Games  [developer] May 14, 2018 @ 6:13pm 
Oil rigs show up as a contact on your tac map.
They are most certainly out there, especially around the Paracel Islands and in the Norwegian Sea they are clustered around the North Sea and a few near the Norwegian coast.

But the ocean is a big place and generating combat in the vicinity of a rig can be rare, but they are out there.
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Date Posted: May 14, 2018 @ 8:43am
Posts: 9