Cold Waters

Cold Waters

alandber Jun 18, 2017 @ 5:56pm
What a Waste of Money
I'm enraged that I wasted the $40 for this bundle of pixels, ShipSim 2008 is a better playing game than this monstrosity. It's impossible to use your sonars to locate anyone without giving away your position, while the AI snipes you from halfway across the map with wire-guided torps. Oh, is that not bad enough? Throw in some air-dropped ♥♥♥♥♥♥♥♥♥♥ missile torps for good measure, plus make sure that you can be constantly detected even in the ultra silent mode. So, you can't run, you can't hide, but at least you can shoot right?

Wrong. My breaking point was facing down a point-blank Victor with 3 jammed tubes on my sub, only to jam the last three in rapid succession, leading to him getting an east kill on a totally helpless target. I mean, really, what is the point of this other than a blatant money grab? And ya can't even play the Soviet boats....Just worthless all the way around.
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Showing 1-15 of 32 comments
SUBSIM Jun 18, 2017 @ 5:57pm 
It's ain't so easy, huh?
Shadow Jun 18, 2017 @ 6:03pm 
Read the manual, give it some time and practice.

As for the tubes jamming, you were probably going too fast.
oneilbell42 Jun 18, 2017 @ 6:05pm 
Not a waste of money at all, but to each his own. I still have issues with completing missions without getting a first class ticket to the seafloor courtesy of the red navy, but it is more about me using my old RSR tactics rather that an ultra intelligent AI. The game is not perfect, but i would readily pay the $40 just to support the Idea of a modernized version of RSR with more content on the way......This is not NO MAN'S SKY. no one lied about content of the game, just relax and watch the game blossom like a flower in spring.
RushTheBus Jun 18, 2017 @ 6:10pm 
This sounds far more like user error than a problem with the game (there are some bugs though). I can't really say much for your sonar other than I typically rig for silent running or slow to 5kts upon getting into the 3d world to allow my passive sonar to do the hard work for me. Additionally, launching torpedo at a flank or near flank bell will result in jammed tubes. I would really advise you to read through the provided manual, go through the tutorials and take a look at Jive Turkey's video tutorials. I'm sure all three will really help you.

https://www.youtube.com/playlist?list=PLF9K78gj2FP0V9fL1p54BXuVRwWq-IA6J
Last edited by RushTheBus; Jun 18, 2017 @ 6:10pm
Maverick Swift Jun 18, 2017 @ 6:11pm 
Lol.You think this is HARD?? I think this game is way too easy. If you know your sub stuff you beat this game in 3-4 hours. I have to resort to the 60's campaign because there is no challenge in the 80's campaign with the ADCAPs. I also have the refined sonar mod that makes stuff harder to detect. This is an arcady-realistic game, so learn before you spout bollocks.
theCarthaginian Jun 18, 2017 @ 6:22pm 
Ok.
You seem to have misunderstood.
This is not a game where you fly around at top speed fragging targets. You have to be patient. If you are driving fast enough to jam your tubes, you are doing it wrong.

The beta versions fix the impossible aircraft; subscribe to that.

In the early campaign and 68 missions, you have inferior torps, but better ears. You have to use that to get into position behind your enemy to approach close enough to kill him.

Russian diesels can be hard to find - especially Tangos and Kilos. A Kilo-class on batteries is as quiet or quieter than an LA.
SweatyNeckbeard Jun 18, 2017 @ 6:55pm 
Thought you were playing this, didn't you?

https://youtu.be/Ek7WesWEtNw
mikeCK Jun 18, 2017 @ 7:07pm 
Well I'm no expert but this:

"It's impossible to use your sonars to locate anyone without giving away your position"

Yes...true story...if you run around with your active sonar on, then yes, the enemy will see you. Every time you activate active service sonar, it announces exactly who and where you are. Sorry, but between that and 6 jammed tubes, it sounds like your trying to play an arcade game, running around with active sonar on at flank speed. No wonder your dying.

Hundreds of us aren't having those issues. Read the manual, watch some YouTube videos and try again
Killerfish Games  [developer] Jun 18, 2017 @ 7:17pm 
Please keep the discussion constructive. Some genuine feedback may help new players get into the genre which is what it needs.

To the OP: firing angled tubes while your speed is too high has a chance to jam the tube.

From the Damage Control section of in-game help:
Tubes - Individual torpedo tubes can be rendered unusable and cannot be repaired at sea. A torpedo tube will have the wire cut (if one exists) or the weapon within it lost (if one is loaded) upon being knocked out. Some submarines have angled tubes in their sides behind the bow. Attempting to fire an angled tube at higher speeds (20+ knots) has a chance to jam the torpedo, rendering the tube disabled as well as loss of the weapon jammed in the tube.
SweatyNeckbeard Jun 18, 2017 @ 7:39pm 
Originally posted by Killerfish Games:
Please keep the discussion constructive. Some genuine feedback may help new players get into the genre which is what it needs.
It would help if the OP would come in here and just ask for help semi-politely instead of throwing around insults blaming the game for his lack of knowledge.

If they did that I'd be glad to help.
pavig Jun 18, 2017 @ 7:55pm 
Read the manual, and watch tutorials and let's plays of Cold Waters by Jive Turkey and TheHistoricalGamer on YouTube. Jive Turkey in particular knows how subs work and is very informative for how to plan your attack and remain undetected or evade.

Jive Turkey Playlist
https://www.youtube.com/playlist?list=PLF9K78gj2FP31K6IfmR3bMIVzCfHAmfIU

Thehistoricalgamer has some videos where he explains the history of how naval stuff works - not so immediately useful but interesting and good for immersion. :) Here's one on the Narwahl...
https://www.youtube.com/watch?v=gmgkH9AjII4


... oh and tutorials by this guy. (I don't agree with all his tactics, but he covers a lot of the basics.)
https://www.youtube.com/watch?v=S5dROC59Px8
Last edited by pavig; Jun 18, 2017 @ 8:01pm
maxx99 Jun 19, 2017 @ 2:44am 
Waste of money?

https://www.youtube.com/watch?v=j95kNwZw8YY

Stick with it, you'll love it.
Sugar Jun 19, 2017 @ 3:00am 
Dude this is not a run & gun.
Stay slow, run silent when ever poss, go dead in the water from time to time you'll get a better sonar picture ;)
mind your layers, change your depth have a listen
if you are screaming around at flank you will jam you tubes and get a lot more wire breaks ;)
MekStark Jun 19, 2017 @ 3:48am 
guys please keep it constructive without calling names
alandber Jun 19, 2017 @ 4:19am 
First off, get off your high horses, oh great masters of the game. I have played through every worthless tutorial mission, and the game walk-throughs were an important part of why I got this game in the first place.

I DO creep around on Ultra-Silent, I DON'T use Active except when they've magically painted me with their radar, and I DON'T travel flank speed except when outrunning these omnipotent torpedoes. And thank you to the three of you, (Rule303, pavig, and theCarthaginian) for at least trying to offer constructive help.
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Date Posted: Jun 18, 2017 @ 5:56pm
Posts: 32