Cold Waters

Cold Waters

Xavier Jun 17, 2017 @ 7:44pm
Adding Subroc's ?
Would it be possable for them to add subroc's (UUM-44 SUBROC) to the game? or would it be to much? Just Curois. If you are wondring it's bassicaly a rocket porpeled 5 k-t depth charge.
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Showing 1-15 of 17 comments
RushTheBus Jun 17, 2017 @ 7:54pm 
I'm sure its possible but they've been pretty consistant that they don't intend on including nuclear weapons.
Xavier Jun 17, 2017 @ 8:10pm 
Yeah, to be honest I don't have and just found it today. Was wondring and just started looking through everything.
getysbug Jun 17, 2017 @ 9:10pm 
It was US Navy doctorine to carry these weapons, even though they probably never intended to use them. More of a "Just in case" type thing. Kind of hard to watch a boomer shoot missles at your homeland and you can't stop them because someone thought it was un PC to carry nukes aboard.

The Navy had them. They carried them. Thank God they never used them.
theCarthaginian Jun 17, 2017 @ 9:27pm 
There was a weapon called SEA LANCE planned, which was functionally identical to the SS-N-15 'Starfish' already in game. You could clone that weapon, tweak the specs and even use the same model to make the SEA LANCE available for US subs.
Last edited by theCarthaginian; Jun 17, 2017 @ 9:28pm
Nefaro Jun 17, 2017 @ 9:56pm 
Originally posted by theCarthaginian:
There was a weapon called SEA LANCE planned, which was functionally identical to the SS-N-15 'Starfish' already in game. You could clone that weapon, tweak the specs and even use the same model to make the SEA LANCE available for US subs.

That was an available option in Red Storm Rising, too.

Although I think it was limited to the later campaign start date(s). 1992 and maybe for 1988. Perhaps the devs will eventually add it to a new, later, hypothetical campaign date.
kenberg Jun 17, 2017 @ 10:17pm 
KillerFish will not do nuclear weapons.
But ween we get workshop i know sooner or later some one will mod torpedoes and missles to have a greater blast radius,
And the RPK-2 Vyuga is more or less a Russian copy of the UUM-44 SUBROC.
Nefaro Jun 17, 2017 @ 10:20pm 
I wouldn't want nukes in it either. Simply due to it being more like a cheat; easy mode.

The hypothetical SeaLance, however...
theCarthaginian Jun 17, 2017 @ 11:03pm 
Originally posted by Nefaro:
Originally posted by theCarthaginian:
There was a weapon called SEA LANCE planned, which was functionally identical to the SS-N-15 'Starfish' already in game. You could clone that weapon, tweak the specs and even use the same model to make the SEA LANCE available for US subs.

That was an available option in Red Storm Rising, too.

Although I think it was limited to the later campaign start date(s). 1992 and maybe for 1988. Perhaps the devs will eventually add it to a new, later, hypothetical campaign date.

Historically, the Sea Lance should have been available in the 1990's, as the development contract was awarded in 1986 and the program was terminated in 1990 while testing. I'd say that a 1995-96 timeframe would be appropriate for it to appear during the game.
Last edited by theCarthaginian; Jun 17, 2017 @ 11:03pm
Doc Roley Jun 18, 2017 @ 1:16am 
You guys are psychic :foresee: I was thinking about how useful a couple of sea-lance rounds would be while playing today. :ss13ok:
We don't carry SUBROC in this game and probably we are glad of the extra weapon spaces for weapons we can actually use. I also did wonder about SUBROC until I learned there was never a conventional version.

If we have tac nukes then the Soviets will get them too....

There's a whole other related discussion there that's bubbling around in my mind but I will post another topic on it.
Originally posted by kenberg:
KillerFish will not do nuclear weapons.
I hope that's the case and I'm kinda glad, but KFG did do nukes in Pacific Fleet. They were surprisingly difficult to use and not necessarily a battle winner. I played around with dropping them and generally managed to have no outcome at all the battle (due to my inexpert B-29 skills no doubt).
jhughes Jul 30, 2021 @ 6:37am 
Well .. it is kind of mean to sink enemy submarines .. what if we have flying unicorns that paint the hull a rainbow color and that counts as a paintball sinking. That way there is less violence.

Come on .. this a simulator of a cold war turning into a shooting war .. SUBROCs existed .. I was there :) We didn't use any, mainly because we were not in an all out shooting war with the USSR .. had we been, we would have used them.
Last edited by jhughes; Jul 30, 2021 @ 6:39am
knighttemplar1960 Jul 30, 2021 @ 6:27pm 
Holy necromancy Batman!. Stinger missiles existed to shoot down enemy aircraft and stinger masts were on the drawing board but were never utilized because they determined that having a stinger mast would increase the danger to the boats causing a different problem from the one they were trying to fix.

I know that the Russians did carry portable SAMs on some of their boats so that they could surface and send a man up. I don't know how successful that tactic was.
Agrippa HX Aug 4, 2021 @ 5:44pm 
Originally posted by jhughes:
Well .. it is kind of mean to sink enemy submarines .. what if we have flying unicorns that paint the hull a rainbow color and that counts as a paintball sinking. That way there is less violence.

I don't think it's a question of violence. There's lots of violence in Cold Waters. The problem is that (a) you can only use nuclear weapons in a scenario where you receive authorization and (b) the war then ceases to be a conventional war and becomes a limited or full nuclear war.

How fun would that be? Destructive, sure, but fun? What happens when the Soviet nukes are raining down on your sub? Sounds like frustrating BS to me. And had the Cold War become hot, it is entirely possible that it would have been limited to a conventional conflict because the use of a nuclear weapon would escalate things quickly into a scenario where there can be no winner.

Back in the late 80s, there was a game called Balance of Power. It could end in a nuclear war between the superpowers, which was considered a game loss condition. There was no graphical depiction of a mushroom cloud; the game instead would display a simple text message that you've lost and won't be rewarded with an animation for causing a global thermonuclear war.
dustpatrol Oct 13, 2024 @ 12:39am 
https://www.youtube.com/watch?v=MqNVA52PPh0

https://www.youtube.com/watch?v=5OdN6WrYy54

how did it turn out?

I never used them against subs at the moment. and ships I wont hit with that thing. they would be used in a retaliatory and only on command.
How effective is the subroc?(epid mod , dotmod)
Last edited by dustpatrol; Oct 13, 2024 @ 3:28am
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