Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A Ka25 had an operational range of 400km cruising at 200kph. Meaning it's full reach was 800km at 200kph. Loitering consumes less fuel so in fact is more, but even at 200kph those things will stay up for 4 hours.
Did your fight last more than 4 hours?. Then the helicopter being aloft is perfectly normal.
PS: you can't hear a helicopter dipping a sonar, the only way you'll detect it is if it goes active. In my experience helos don't go active until they already have a solid passive contact with you - meaning they are mostly on top of your position.
So 99% of the time there's no reason you should get a map contact for one because you should get no map info on something you can't hear. And in the 1% left you have much bigger problems than the helicopter not showing on the map.
There could be some variance to it: some pilots would leave the area as soon as they find themselves at or past bingo fuel with no suitable friendlies around, while the most zealous ones would rather stick around, do their job and then ditch, hoping to get the Order of Lenin afterwards, perhaps.
And a whole spectrum inbetween. The mission's location would be another factor, of course. On average, red helos would stick around longer the closer they are to friendly territory.
Didn't realize those Sov mini-choppers had such long legs. Lack of a tail boom must really make you underestimate their size.
Likewise if the helo is within range of land you can put on your role playing cap and assume the crew would rather hunt you down than go for land and potentially spend the rest of the war as POWs :D
Doubt it all you want.
http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=211
That's the standard range on a normal loadout. The Hormone could swap one or both of it's torpedoes for external fuel tanks, so with reduced torpedo loads they had even more range.
Well, I was operating under the assumption that they were smaller than they are - as I said, the coaxial rotors make them look almost comically small for someone used to judging an eggbeater by the size of a common 'main/tail' layout bird.
Turns out a Hormone has about the same MTOW as a Blackhawk... but about 50% the range at cruise.
Perhaps. I could hear them overhead, coming and going, but no amount of communist zeal could find my boat after this[image.ibb.co], and no amount of revenge would be enough.
(Command was somewhat confused and told me I had failed the mission, but then I got a Silver Star and the Iceland Stands event, so I figure it was just a text glitch)
Someone had done some research and found out the range of aircraft MAD (passive magnetic detection) is more realistic around 500 yards rather than 1000, Cold Waters' default value.
If you'd like to mod it, you'd need to edit config.txt like so:
MADDetectionRangeInYards=500
I played the mission from the screenshot with this change, and helos appeared to be more reasonable. Even though I managed to sink the whole convoy, during my initial launches they were all over me, and then they stayed fairly nearby for a while, until they finally lost me. After the initial four or so torpedoes, I figure they ran out of ordnance, and once the escorts were hit, if I was still on their screens, they could do nothing but watch me fade away into the deep.
I'm fairly sure both fixed-wing aircraft and helicopters have MAD sensors.
Found some documentation here:
https://fas.org/man/dod-101/navy/docs/fun/part09.htm
It's a known fact that "Hovering in place" consumes fuel a lot faster than just flying from point to point...