Cold Waters

Cold Waters

Paddy Jun 16, 2017 @ 8:25pm
UGM 84 vs TASM?
What is the benefit of having TASMs over UGMs.
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Showing 1-13 of 13 comments
Shadow Jun 16, 2017 @ 8:37pm 
From the manual:

"[UGM-84] Harpoon is a rather small missile, and lacks enough punch to deal with large targets, so in the 1980's, an anti-ship version of the Tomahawk land attack cruise missile was developed, called TASM with twice the hitting power of the earlier missile."
Last edited by Shadow; Jun 16, 2017 @ 8:37pm
MosulVet Jun 16, 2017 @ 8:38pm 
Or, to be more specific -- Harpoon is 500 lbs of boom, TASM is 1000 lbs of boom.
Paddy Jun 16, 2017 @ 8:42pm 
Thanks
Darkstar Jun 16, 2017 @ 8:51pm 
TASM is slower, larger, and easier to shoot down, but has a much larger warhead
Last edited by Darkstar; Jun 16, 2017 @ 8:52pm
theCarthaginian Jun 16, 2017 @ 8:53pm 
Originally posted by Sage:
Or, to be more specific -- Harpoon is 500 lbs of boom, TASM is 1000 lbs of boom.

BUT, remember, the larger missile is a bigger target to a CIWS... so it is more likely to be shot down.

Every plus has a minus.
Lolman345 Jun 16, 2017 @ 10:48pm 
Also remember the TASM takes up a vls slot while harpoons take up torp munitions slots. This means harpoons need to be reloaded after each launch while with TASM's you can ripple fire them till your vls is empty.
Paddy Jun 16, 2017 @ 11:08pm 
Originally posted by Marshall Krivatach Okt:
Also remember the TASM takes up a vls slot while harpoons take up torp munitions slots. This means harpoons need to be reloaded after each launch while with TASM's you can ripple fire them till your vls is empty.

How do you select VLS slots. My Tasms have been lauching out of the torps.
theCarthaginian Jun 16, 2017 @ 11:09pm 
Originally posted by Paddy:
Originally posted by Marshall Krivatach Okt:
Also remember the TASM takes up a vls slot while harpoons take up torp munitions slots. This means harpoons need to be reloaded after each launch while with TASM's you can ripple fire them till your vls is empty.

How do you select VLS slots. My Tasms have been lauching out of the torps.

This only applies to using the VLS mods, because the 688 Flight II and 688i boats are not in the base game yet.
StillFabry Aug 10, 2017 @ 12:55am 
Originally posted by Sage:
Or, to be more specific -- Harpoon is 500 lbs of boom, TASM is 1000 lbs of boom.

Exacly UGM 84 have 405 "BOOOM"
and TASM have 845 "BOOOM"
u can see it on confic weapons.txt config file...
Last edited by StillFabry; Aug 10, 2017 @ 12:56am
bbarnes1941 Aug 10, 2017 @ 10:16am 
Honestly I haven't had much success with the Harpoons, so I pack a few Tomahawks instead and use them to blast merchants that attempt to escape while/after I sink their CIWS-carrying escorts. It's so much easier to launch TASMs than try to catch up and hit them with Mk48s, and the TASM is a one-shot kill, so it's more space-efficient than the Harpoons.

I suppose people have used Harpoons against CIWS targets, but if it's going to take 2 or 3... might as well use a Mk 48 and have a few left over.
kilen Aug 11, 2017 @ 10:48pm 
Originally posted by bbarnes1941:
Honestly I haven't had much success with the Harpoons, so I pack a few Tomahawks instead and use them to blast merchants that attempt to escape while/after I sink their CIWS-carrying escorts. It's so much easier to launch TASMs than try to catch up and hit them with Mk48s, and the TASM is a one-shot kill, so it's more space-efficient than the Harpoons.

I suppose people have used Harpoons against CIWS targets, but if it's going to take 2 or 3... might as well use a Mk 48 and have a few left over.

Perso, i use only harpoons on cargos, 1/ship is enough.
And i use TASMs during landing fleet missions to quickly sunk Alligators or similar landing ships in earlier mission.

LAst efficient case for TASM or UGM4: against capital ships IF!! target is already damaged by a torpedo.

It can also happen i use them both vs escorts if context is advantaging (short delay to strike, no more torpedos, damaged myself or others).

But missiles stay poorly effective compared with Mk48.
Torpedos can be guided to escape decoys or reaching a sub a rightfull depth already, wich allow a 90% success ratio with a bit of practice.
Missiles need luck or very effective intel to know where each targets are, where they go, how to strike to maximize chances of missiles to hit, etc.

So, to really use correctly missiles, be sure to know in wich direction cargos flee in earlier mission, destroy the escorts first, then run finish the job with a Harpoon at good distance... its best use of UGM84s imo (y) :)

Or, for TASMs, in very earlier mission against a 6to9 invasion fleet, to sunk more targets faster as possible and make it easier and less stressing, next, to get them all.

But rest of time, Mk48adcap is the best asset, missiles are a plus.
And better to never use missiles when AA exist, specialy if u still have torps and if target has a ICWS to defend itself or any close ships.

I always try to waste a minimum of weapons and dont fire too much (counting on luck or autoguidance) weapons simultaneously... no need to reload too many times then.

And VLS, depend wich sub.
Trafalgar UK class i play actually has VLS but no missiles in it, only Tiger or Spearfish.
But for those like Yasen with 40VLS ammos (P700 anti-sub or P500 ground strikes), its ideal of course... there u can openfire without worry to much about wastes of ammos. (BUT !! reloading stores take HUGE time ! Wich makes u waste 2missions there for full store reloaded too... nothing is really perfect, must do with)

And I still regret there is no Stinger or any close-range VLS missile to strike helos after been detected... thats a lack i dont understand (irl, i mean ! Why engineers and theory never involved short range AntiAircraft missiles in their plans is not sensed imo, but well thats facts, no choice).

For the rest, i still trust torps more than missiles and carry them instead of UGM or TASM if i must choose in store.
Reloading homebase or waste ammos is evitable with torps, less with missiles or any full auto-guided weapon, etc...

(But i assume its also a matter of gameplay, player by player. When i check vids on utube, its crazy how we all have very different gamestyles and ways to manage controls or tactic... i suppose it also depends of each gamestyle mostly, before thinking about efficency of weaponery) ^^ :)
Last edited by kilen; Aug 11, 2017 @ 11:10pm
ChaosphereIX Aug 11, 2017 @ 11:27pm 
I only take TASM, and only use them on ships with no CIWS, or if they are bow on. Harpoons are no better and have a much smaller warhead. I find the CIWS is equally effective at shooting down both missiles if they are approaching in within the fire arc, as in nearly 100% for both.

Honestly, if you have a Mk48 or similar torp, it is a better option nearly always unless you are just cleaning up merchants...Missiles just bring the heat. I do use Harpoons to make ships turn when I am firing slow torps at them, however.

Russian SSGNs like the Oscar can be fun occasionally, however, in making a whole fleet disappear in seconds. Have to be lucky though.

oh and kilen, the Trafalgar has no VLS, it is 5 torpedo tubes but the game engine cannot do odd number tubes. So making them a "VLS" tube was the only solution.
kilen Aug 11, 2017 @ 11:35pm 
Originally posted by ChaosphereIX:
I only take TASM, and only use them on ships with no CIWS, or if they are bow on. Harpoons are no better and have a much smaller warhead. I find the CIWS is equally effective at shooting down both missiles if they are approaching in within the fire arc, as in nearly 100% for both.

Honestly, if you have a Mk48 or similar torp, it is a better option nearly always unless you are just cleaning up merchants...Missiles just bring the heat. I do use Harpoons to make ships turn when I am firing slow torps at them, however.

Russian SSGNs like the Oscar can be fun occasionally, however, in making a whole fleet disappear in seconds. Have to be lucky though.

oh and kilen, the Trafalgar has no VLS, it is 5 torpedo tubes but the game engine cannot do odd number tubes. So making them a "VLS" tube was the only solution.

Aaah, good to know that, i didnt know... yes, i understand better now, thx for info :)

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Date Posted: Jun 16, 2017 @ 8:25pm
Posts: 13