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Also very difficult Coop Missions ( Campaign) with a friend would be amazing too and i would gladly pay for a DLC :)
What you describe sounds like the previous versions.
But the game does not yet have a stopwatch and good charts!
As for multiplayer as DLC. Normally that is a bad idea PR wise. People are going to be upset that they have to pay for somthing that many consider an essential part of games these days. So If they do plan on adding multiplayer. It would be better to add it to the base game after sales of DLC gives them enough money to spend time developing it. Or maybe in a future Cold Waters 2
PlayerPositionOnLeavePort=-242,-154
Just below CampaignStartPoints=150 at the bottom of the second section.
For modding purposes, I think it would be helfpul if this value was per-location. This way multiple player bases can be added, each with their own OnLeavePort cooridinates.
E.g:
//Trondheim 6
Alignment=FRIENDLY
Function=PLAYER_BASE,STRATEGIC_NODE,AIRBASE,NAVAL_BASE,INSERTION_TARGET
BaseMapPosition=67.2,-83.5
PlayerPositionOnLeavePort=-xx,yy
AircraftType=us_p3c_orion
AircraftTypeInvaded=wp_il-38_may
AircraftSearchRange=700
AircraftPrepTime=15
AircraftHeadings=315,45
AircraftSearchRange=700
LinksToWaypoint=NC3
LinksToRegionWaypoint=N5
The disappearing wire icon bug is finally fixed though.