Cold Waters

Cold Waters

magicman Mar 22, 2019 @ 12:18pm
Torpedo refusing to acquire enemy sub
An enemy torpedo found me and I started evasion, but I just couldn't shake it off. I managed to bring it back to the enemy sub. I deployed decoy and the torpedo disengaged and started to loop around.

The first sub it came upon was the enemy, but it ignored it and continued to loop, then acquired on me again. This happened 5 or 6 times and the torp finally got me.

The enemy was not moving, had active sonar on. Around 600 ft. Not sure the type but it was a nuke.

I was at 30 knots also with active sonar on and 600ft. Torpedo was active homing.

My question simply; is this normal behavior for the torpedo to not acquire that enemy sub?

Also, I have returned torpedo's to sender many times so it bothered me enough to post here. Figured something was not right , or I am something new. Thank you for any replies.
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Showing 1-10 of 10 comments
Cheap_Trick Mar 22, 2019 @ 6:01pm 
what was your depth? And, to remind us...with layers, ducts, speeds and sensor angles unique to alot of the torps in the game, and varying sonic attributes to each sub at various depths, its comes down to the luck of the draw. A few torps can run well passed 50,000 yards...including their sensor angles. I dialed mine back just a bit to bring the playing field a tad closer to sauce for the goose. (Odds being closer to even)
Stonehammers Mar 22, 2019 @ 6:17pm 
It probably still had it's wire.
Last edited by Stonehammers; Mar 22, 2019 @ 6:18pm
rokvam Mar 23, 2019 @ 1:20am 
Stonehammer is correct... The torpedo was beeing wire guided.

It's tricky, but with some use of active and hairy manouvering with the torpedo on your tail, you can get him to sink himself.

It's just a tad more riscky and difficult when it's a wire guided torpedo... It is dooable though 😁.

- Dolphin 38
Naruto 607 Mar 23, 2019 @ 3:37am 
Originally posted by Stonehammers:
It probably still had it's wire.
Only for most US and Chinese submarines. Russians don't for most of their submarine classes. That's why they always get caught in friendly fire, or being shot by their own torpedo after some random MOSS decoys headed straight to them, or your sub is too close to the enemy sub and deployed a lot of decoys near them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1689020155

For the subs that has wire, you need to force that sub to break the wire before you can outrun them to sink itself with their own weapon. It's quite hard (and mostly rare), but it's doable as soon as you know the tactics.
rokvam Mar 23, 2019 @ 4:11am 
Originally posted by Naruto 607:
Originally posted by Stonehammers:
It probably still had it's wire.
Only for most US and Chinese submarines. Russians don't for most of their submarine classes. That's why they always get caught in friendly fire, or being shot by their own torpedo after some random MOSS decoys headed straight to them, or your sub is too close to the enemy sub and deployed a lot of decoys near them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1689020155

For the subs that has wire, you need to force that sub to break the wire before you can outrun them to sink itself with their own weapon. It's quite hard (and mostly rare), but it's doable as soon as you know the tactics.

I agree that getting it to break it's wire is a sound tactic indeed, but it is not the only option.

I have had run ins with Kilo and Tango subs, shooting wire guided weapons, and to save my own weapons I have loured them to guide their own wire guided torps into them selves.

It requires the use of active sonar, and flank speed, combined with the active use of your 3D wiew and making sure you are on the same depth as your opponent. Then put the enemy sub in between you and the torpedo and voila.

Using active can sometimes cause far away enemy subs to fire in your direction, which is an added bonus, as those torpedoes normally are not wire guided, and end up hitting their brothers in arms, and that helps, as it normally takes more than one Soviet torpedo to sink one of their own subs.

Now, is this realistic? Nope, not by a long shot. But game mechanics allows it.

It's something I have toyed around with for fun...

It's also a bit fun, because it's a bit more challenging to get wire guided torpedoes to hit their own subs... But it is dooable 😄.

- Dolphin 38
Naruto 607 Mar 23, 2019 @ 10:42am 
Originally posted by rokvam:
I agree that getting it to break it's wire is a sound tactic indeed, but it is not the only option.

I have had run ins with Kilo and Tango subs, shooting wire guided weapons, and to save my own weapons I have loured them to guide their own wire guided torps into them selves.

It requires the use of active sonar, and flank speed, combined with the active use of your 3D wiew and making sure you are on the same depth as your opponent. Then put the enemy sub in between you and the torpedo and voila.

Using active can sometimes cause far away enemy subs to fire in your direction, which is an added bonus, as those torpedoes normally are not wire guided, and end up hitting their brothers in arms, and that helps, as it normally takes more than one Soviet torpedo to sink one of their own subs.

Now, is this realistic? Nope, not by a long shot. But game mechanics allows it.

It's something I have toyed around with for fun...

It's also a bit fun, because it's a bit more challenging to get wire guided torpedoes to hit their own subs... But it is dooable 😄.

- Dolphin 38
Yeah. No doubt. :r6target:

Tell you what, I tried myself to make the Han submarine to be hit with his own torp in South China Sea campaign, but failed, knowing that it's still got its wires on. Campaign ended early there. :steamfacepalm:
MethodMaemph Mar 31, 2019 @ 8:51am 
Originally posted by magicman:
....The enemy was not moving....
....I was at 30 knots....

so who is the noisemaker?

with 30 knots, you are so hot, every torp wants to meet you , ma´am!




( Did no one noticed this important information i quoted ? )
Last edited by MethodMaemph; Mar 31, 2019 @ 8:57am
VanZan_75 Mar 31, 2019 @ 10:24am 
Originally posted by MethodMaemph™:
Originally posted by magicman:
....The enemy was not moving....
....I was at 30 knots....

so who is the noisemaker?

with 30 knots, you are so hot, every torp wants to meet you , ma´am!




( Did no one noticed this important information i quoted ? )


Good point actually . Found out , on a number of occasions , that once I had manovered myself out side the enemy torps " cone detection area " and then slowed / reduced speed , it actually helped the torp lock onto the MOSS decoy I had fired earlier.

BUT , this tactic can really go against you if the torp decides to break off persuing the MOSS ( enemy dropping noise makers ) and re-aquires you again . Also , it can go against the senses to slow down when you have enemy helos / aeroplanes dropping torps on your head !!




Last edited by VanZan_75; Mar 31, 2019 @ 10:26am
Another explanation (apart from the wire) is that the torp is within the minimum engagement distance of its launch sub. For safety the launching sub will put parameters on the torp (depth and distance) that reduce the risk of the torp coming back at the launching sub.
rokvam Mar 31, 2019 @ 2:00pm 
Originally posted by The Inept European:
Another explanation (apart from the wire) is that the torp is within the minimum engagement distance of its launch sub. For safety the launching sub will put parameters on the torp (depth and distance) that reduce the risk of the torp coming back at the launching sub.

This is true for real life. Submarines do have such own ship safety parameters set up, but I don't think this is modelled in game though.

The idea is not way off though.

I have noticed that in the cases I have had trouble getting the enemy sub to sink it self with it's own torpedo, and ended up having a hard time with the enemy torpedo not homing on own ship, the enemy subs have maintained a very slow speed, staying allmost stationary.

This is what a sub would do in a situation where the wire is lost, and there is danger to own ship due to own torpedo searching for an enemy sub in close proximity.

You would want to stay within your "safety zone" in such cases...

But as I said, I really don't think this is modelled in game... Killefish (Julhelm) is it?

- Dolphin 38
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Date Posted: Mar 22, 2019 @ 12:18pm
Posts: 10