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It's tricky, but with some use of active and hairy manouvering with the torpedo on your tail, you can get him to sink himself.
It's just a tad more riscky and difficult when it's a wire guided torpedo... It is dooable though 😁.
- Dolphin 38
https://steamcommunity.com/sharedfiles/filedetails/?id=1689020155
For the subs that has wire, you need to force that sub to break the wire before you can outrun them to sink itself with their own weapon. It's quite hard (and mostly rare), but it's doable as soon as you know the tactics.
I agree that getting it to break it's wire is a sound tactic indeed, but it is not the only option.
I have had run ins with Kilo and Tango subs, shooting wire guided weapons, and to save my own weapons I have loured them to guide their own wire guided torps into them selves.
It requires the use of active sonar, and flank speed, combined with the active use of your 3D wiew and making sure you are on the same depth as your opponent. Then put the enemy sub in between you and the torpedo and voila.
Using active can sometimes cause far away enemy subs to fire in your direction, which is an added bonus, as those torpedoes normally are not wire guided, and end up hitting their brothers in arms, and that helps, as it normally takes more than one Soviet torpedo to sink one of their own subs.
Now, is this realistic? Nope, not by a long shot. But game mechanics allows it.
It's something I have toyed around with for fun...
It's also a bit fun, because it's a bit more challenging to get wire guided torpedoes to hit their own subs... But it is dooable 😄.
- Dolphin 38
Tell you what, I tried myself to make the Han submarine to be hit with his own torp in South China Sea campaign, but failed, knowing that it's still got its wires on. Campaign ended early there.
so who is the noisemaker?
with 30 knots, you are so hot, every torp wants to meet you , ma´am!
( Did no one noticed this important information i quoted ? )
Good point actually . Found out , on a number of occasions , that once I had manovered myself out side the enemy torps " cone detection area " and then slowed / reduced speed , it actually helped the torp lock onto the MOSS decoy I had fired earlier.
BUT , this tactic can really go against you if the torp decides to break off persuing the MOSS ( enemy dropping noise makers ) and re-aquires you again . Also , it can go against the senses to slow down when you have enemy helos / aeroplanes dropping torps on your head !!
This is true for real life. Submarines do have such own ship safety parameters set up, but I don't think this is modelled in game though.
The idea is not way off though.
I have noticed that in the cases I have had trouble getting the enemy sub to sink it self with it's own torpedo, and ended up having a hard time with the enemy torpedo not homing on own ship, the enemy subs have maintained a very slow speed, staying allmost stationary.
This is what a sub would do in a situation where the wire is lost, and there is danger to own ship due to own torpedo searching for an enemy sub in close proximity.
You would want to stay within your "safety zone" in such cases...
But as I said, I really don't think this is modelled in game... Killefish (Julhelm) is it?
- Dolphin 38