Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
120 knots of terror with supercavitating 360 knot torpedos.
XD
Nothing quite as funny as watching ships 'start' their turns as the torpedo hits them. Even more funny is snagging the profile data on the ASROC style sub-launched missiles and bolting a fast torpedo onto them. Torpedo hits the water near the enemy sub, five seconds later, their crews are breathing bubbles.
It forces you to make use of your whole arsenal rather then having one torpedo for everything like with the US.
You should try the Victor III with USET-80s and the 65-76.
Very clever British torpedo. It has sensor, that discriminates background noise, as well as sees through knuckles, decoys and such. It also uses, when wire is intact, subs sonar, and provides feedback from its own sensor to the sub. It has number of autonomical re-attack patterns, and uses them as situation demands. Oh, and it does 80 knots. Clever, little thing, this one.
Oddly, in the Red Dawn Rising campaign, the Alfa only seems to be able to carry USET-80, the SET-65, the 53-65M (wake homing?), and the MG-74 decoy. Sadly, I don't have the option for the SS-N-15, which is kind of sad, since it would be fun to carry a couple of those to deal with enemy subs at a distance.
Of course, considering the speed, I'm usually more than capable of dealing with anything with just a loadout of USET-80's and MG-74's...
I am curious though, did you mod it to be able to carry the SS-N-15? Or are you playing a different campaign?
I modded the Alfa in the oem game, Im not referring to using a mod for the game. I edit the files directly for using the alfa as a part of the USA selection. I did the same for the plan_Han as well..
My Alfa runs set65,usn_moss and SS-N-16. I edit the speeds and dive instances very slightly, add Anechoic Coating to their hull construction, and basically just have a ball in them. After looking over files that the mods included, I simply stepped in and made some edits of my own for spits and giggles. It extremely easy to do.
Make a copy of your Alfa in the game's VESSELS folder. Now open the Alfa file and look for the following:
[Movement]
SurfaceSpeed=16
SubmergedSpeed=42
AccelerationRate=0.35
DecelerationRate=0.08
RudderTurnRate=1
TurnRate=2.8
PivotPointTurning=0.256
DiveRate=6
SurfaceRate=6
BallastRate=0.25
Waterline=0.04
SubmergedAt=0.114
CavitationParameters=20,-100
PropRotationSpeed=-150
EscapeDepth=2000
TestDepth=2000
PeriscopeDepthInFeet=35
[Acoustics & Sensors]
SelfNoise=142
ActiveSonarReflection=20
ActiveSonarModel=wp_squid_arm
PassiveSonarModel=wp_squid_arm
TowedArrayModel=FALSE
AnechoicCoating=FALSE
RADAR=wp_snoop_head
RADARSignature=SMALL
[Weapon Systems]
TorpedoTypes=wp_set-65m,wp_ss-n-15
TorpedoNumbers=14,4
TorpedoTubes=6
TubeConfig=1,1,1,1,1,1
TorpedoTubeSize=21
TubeReloadTime=30
NoisemakerName=wp_noisemaker
NumberOfNoisemakers=20
NoisemakerReloadTime=20
NOW ADJUST THE VALUES AS YOU SEE BELOW---
[Movement]
SurfaceSpeed=16
SubmergedSpeed=43
TelegraphSpeeds=-14,0,5,10,15,22,43
AccelerationRate=0.35
DecelerationRate=0.08
RudderTurnRate=1
TurnRate=2.8
PivotPointTurning=0.256
DiveRate=6
SurfaceRate=6
BallastRate=0.25
Waterline=0.04
SubmergedAt=0.114
CavitationParameters=20,-100
PropRotationSpeed=-150
EscapeDepth=2000
TestDepth=2000
PeriscopeDepthInFeet=35
[Acoustics & Sensors]
SelfNoise=125
ActiveSonarReflection=20
ActiveSonarModel=wp_squid_arm
PassiveSonarModel=wp_squid_arm
TowedArrayModel=FALSE
AnechoicCoating=TRUE
RADAR=wp_snoop_head
RADARSignature=SMALL
[Weapon Systems]
TorpedoTypes=wp_set-65m,usn_moss,wp_ss-n-16
TorpedoNumbers=12,2,4
TorpedoTubes=6
TubeConfig=1,1,1,1,1,1
TorpedoTubeSize=21
TubeReloadTime=30
NoisemakerName=wp_noisemaker
NumberOfNoisemakers=35
NoisemakerReloadTime=16
Next you have to add the Alfa as an option to use in the simple mission found in the defaut folder....single001,single002...etc-
Simply Include the file name of the Alfa..in this instance-
wp_ssn_alfa
so for example, my single001 file reads the following choices given to me to use for that mission-
PlayerVessels=plan_ssn_han,wp_ssn_alfa,usn_ssn_narwhal,usn_ssn_skipjack,usn_ssn_permit,usn_ssn_los_angeles_flt2,usn_ssn_los_angeles_flt3,usn_ssn_seawolf
Notice how the statement reads for the first two sub options I may choose from are the Han and the Alfa....
Thats it for making it work for single missions and quick mission generators.
Now, should you wish to run your Alfa in the campaigns, you must go thru each campaign file and look for all of the enemy listings that include the option to have an Alfa as part of an event/engagement. Simply change out the Alfa to something you're more comfortable with...personally, I swap out the Alfa in campaign files for a Kilo or a Vic1 or a Romeo/Juilet.
Same steps are taken for the China campaign if I wish to use the Han...I go through every campain file thats called up and look for enemy listings option that include the plan_han and simply substitute it for another plan submarine.
From there, you're done. I've only had success with adding the Han and the Alfa to my fleet and choice of vessles to use for a mission assignment or simple mission.
Should you wish to polish off your edits, you go to the Default/Vessles/Profile folder and add the national flag of your choice to the Han and/or Alfa.
Then look to the Default/Language_en/Vessel folder and find the Han/Alfa descriptions, and you may edit the details you see fit to include or modify.
The vessel edits found above and their corresponding files have worked flawless for me. Indeed, I've given the ExtraSubs mod a try...albeit, there have been a few times that something went very sour using the mod we all know about and grab.
So, to wrap it up, if you want to add an Alfa to your fleet, or even the Han...the steps above will take you there. Should you have a question, feel free to ask.
The Alfa with anti-submraine missiles is plain overkill.