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Firing one at a convoy won’t lead to friendly fire now days. Thier torpedos (both enemy warships and enemy subs) have a depth ceiling and won’t hit surfaced targets. Enemy subs however are another story!
MOSS is a swim-out weapon so does not make a launch transient sound like a Mk. 48 does. It’s more like the Mk. 37 that’s also swim-out!
Addition: I should prolly note for clearity here that enemy torpedos CAN hit your boat if you surface just not AI units that are surfaced! The AI just isn’t that smart so they put in a depth ceiling to eliminate friendly fire. However then players used that to thier advantage by surfacing thier subs to avoid a torpedo so KFG changed that.
If this was a feature that Soviet warships used then I'm fine with it but if its simply KFG implementing synthetic difficulty then that sucks...because that was in incredibly satisfying strat to pull off and by no means fool proof. :(
So yeah, instead of the MOSS being used as a proactive cat among the pigeons, it seems its pretty much now a straight reactionary countermeasure to torps and detection tracking.
The best part though is at least i know!
One must remember that the torps are usually missile dropped and/or have an activation point so it does negate almost ALL stupid FF incidents. The prospect that some accidents are possible actually gives me more of a feeling of authenticity as I'm sure a Soviet fire control man nervously firing on a recently identified US attack sub with superior technology could in some marginal instances be prone to misfire or set his activation point incorrectly or indeed have an escort charge ahead at the wrong moment.
I personally prefer it when devs improve their AI as opposed to coding in 'magical' synthetic barriers that spike difficulty or take away features for the same reason because they view it as cheese when in reality it can be hard to actually pull off if you don't get all factors lined up correctly.
I just personally think if you're going for casual sim then if you're looking at features or combat - introducing clearly gamified barriers or rules just detracts from the experience.
One thing I WOULD buy wholeheartedly though, is if in the 80's, naval powers had perfected any kind of IFF signal technology that does repel friendly torps. I would have thought that'd be one of the first technologies in development that coincided with fire and forget munitions. Then again I don't know if that tech existed then...or now for that matter?