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- Dolphin 38
I've never managed to get the MoH after many campaigns, it's quite challenging with limited weapon stores. However, probably the easiest way to do it would be to purposely fail certain missions assigned to you that you know will not bring much if any tonnage (TLAM, SEALs, Dieselboat wolfpacks) and instead roll the dice to see if COMSUBLANT will issue you a mission with bigger targets like a carrier group, SSGN, or large resupply convoy.
It's kinda a shame that it appears to be based entirely on single-patrol tonnage, but simulating the kind of actions that would warrant issuance of a MoH in real life would be very challenging from a coding perspective.
I GOT IT !!! https://steamcommunity.com/profiles/76561197988353111/screenshot/938322961236838305
Only needed to prolong the war to 319 days and over 2M tons sunk ! https://steamcommunity.com/profiles/76561197988353111/screenshot/938322961236839509
So it seems the idea is to camp most of the time just north of Narvik and let the Soviets come at you ; if there's a decent chance that the enemy patrol contains ships displacing over 8,700 tons, start the battle and use the ESM mast and periscope to identify the surface ships. If it's subs, add the radar mast to speed up your acoustic signature identification process as that would instantly identify all those neutral surface ships.
Then sink only ships weighing over 8,700 tons, and maybe smaller 1-2 ships if it's really necessary to get to the juicy target. Otherwise, dive below 600ft of depth and flee at full speed.
If given a TLAM mission, get to the enemy naval base and infiltrate the closest red objective to sink some high tonnage targets ; I sank 3 Poltavas and 1 Kazbek the last time I had to do it.
If there's a surface patrol on the strategic map, try to engage it if it's not too risky ; most of the time, you get to use the ESM mast and the periscope if starting the battle at 10kt or less, outside the range of the enemy, so you can press escape to leave the battle if the surface ships are too light.
The key is avoiding as much as possible the SEAL insertion and TLAM missions, and try to ambush anything, or even lure, enemy patrols toward the deep areas of the map, like southwest of Taipei. If you're a bit lucky, you'll get 2-4 missions against Russian warships in a single patrol, which greatly help toward the 200K tons goal.
Also, proportionally, you can carry more offensive weapons ; with 1,900ft+ depths areas, coupled with the Seawolf and the seemingly inferior Chinese torpedoes compared to the Soviet ones in the 1984 campaign, you need less MOSS and noisemakers to evade torpedoes. For example, if you're fleeing at 1,700ft depth at 35 knots, and an airborne torpedo arrives in your area, make a sharp climbing turn coupled with a decoy to make it lose track for a dozen seconds easily, which are enough to significantly climb and put some distance, so you often get outside the search cone of the torpedo. You can also engage enemy subs with little risks of being hit ; be at roughly the target's depth, fire the ADCAP, readjust the range if necessary as the enemy's torpedo launch will give away its exact position, and then dive and engage flank speed. The AI will adjust their torpedoes' heading, but not the depth, even sending them toward the surface quite often, while you'll happily evade them at 1,000ft+ depths. Also, always use the ballasts coupled with the planes ; maneuvers in the vertical plane like that are generally enough to defeat enemy torpedoes when timed right.
I'd also be tempted to say that thanks to the improved capabilities of the ADCAP, you can reduce the proportion of Harpoons and TSAMs in your armory, which improves your killrate. Anything below 15-20K tons is sunk with a single ADCAP hit, which cannot be said with the Harpoon, and the ADCAP's hit probability is very close to 100% ; you just need to compute the right navigation points and activate the torpedo early enough. My typical weapons composition is 4 MOSS, 4-6 Harpoons, 4-6 TSAMs, everything else is ADCAP.
And I already control all the positions on land.
I wish they could find a way to make the rationale of awarding medals linked to the "real" reasoning for the different awards.
Sinking 200.000 tons of enemy shipping in one single patrol is hard, but getting the CMOH is about exteaordinary heroism and selfless sacrifice, and could for example be given for sneaking into an harbour, sinking warships or SSBN's in port, after the primary goal has been completed.
Also, it would be cool if crew citations, like the presidential citation and such, could somehow be added.
- Dolphin 48
No doubt I agree with you there but that would take one hell of a programming job!
Think about all the conditions that go into being awarded a medal, all the potential variables that determine “heroism” “bravery” “meritorious”. It’s not just if you attack a convoy of 2 landing ships but also if there are 4 escorts with them. And not just if there are 4 escorts with the 2 landing ships trailing at the rear (that’s easy) but if the 2 landing ships are sandwiched between the escorts (much harder). It also might depend on if the escorts become alerted to your presences and how close to detection you are at the time they’re alerted, possibly how many fire at you and how good their solution is at the time of detecting you. You’d have to code in if/and/or statements for each possible condition. The code alone could easily go on for pages and pages!
As awesome as computers are things like this are where the human brain actually out performs computers and also part of the reason why AI in a game will never be quite as good as the player!
No doubt Norway could award medals to officers of a foreign state for actions contributing to the defence of Norway. This would also apply for Great Britain. What medals this would apply to is something I would have to check. As I still serve, I have access to the Norwegian guidelines for awarding medals.
The addition of this would be a cool feature indeed.
I agree getting the medal awards to co-encide with the real reasons behind such honours is a long shot, but tweeking the medal distribution "rules" to make more sense would be a welcome addition to the game.
What you describe, in measuring in numbers of invasions twharted, is an interesting proposal in that regard.
- Dolphin 38
But some extra medals around, some which might be totally dependent on chance, could be an interesting way to go!
Yeah, I can see the daunting task this would be from a programming standpoint if you want to mimic real life award "reasoning".
A welcome change though, would be to not only to look to tonnage alone as a reason to award medals, but maybe go for a number of twharted landings in a campaign, or number of Spetznatz incursions stopped, or even something along the lines giving a bonus for completing "sub" missions, like sneaking into a harbour to sink ships after you have landed your SEALS, or launched your TASM's.
This is quantifiable, and even if it's not really how things work IRL, it's better than just using tonnage alone as a measure of succsess and a basis for awarding medals.
I am not a programmer, but I think what I describe above should be managable...
- Dolphin 38