Cold Waters

Cold Waters

ultrablue Jul 4, 2018 @ 3:55pm
Rocket Torpedos
How come these don't make a launch transient? I mean having torpedos surprise you out of the air makes for an exciting game and all but they're really kicking my ♥♥♥

edit: launched from enemy subs I mean. It makes sense why they would be silent from an ASW
Last edited by ultrablue; Jul 4, 2018 @ 4:03pm
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Showing 1-15 of 23 comments
Justicier10-7 Jul 4, 2018 @ 4:02pm 
As far as I know, the sub-launched ones do indeed make a launch transient... alot of the time they're launched at too great a distance to be able to hear.
rokvam Jul 4, 2018 @ 5:04pm 
Originally posted by Justicier:
As far as I know, the sub-launched ones do indeed make a launch transient... alot of the time they're launched at too great a distance to be able to hear.

Ahh... And now you got me started... When we fire from far away... What I would say is "too far away" for the Soviets to hear us, they still magically hear, and shoot back!

Sorry... I'll shut up now...

- Dolphin 11
ultrablue Jul 4, 2018 @ 5:26pm 
@ justicier that makes a lot of sense. I tested it out a few times in quick mission and this is what I found..

Realistic difficulty, Seawolf vs Akula. Ultraquiet as soon as the mission starts. I fired a few torpedos in random directions so the Akula would hear my launches but nothing else. This is where I had to do this over a few times. When I was too far the Akula wouldn't hear the launches. Too close and the Akula would just fire regular torpedos. However this last run I got the sweet spot where the Akula launched both. The first two launches were the regular torpedos and I caught the transient on both. Then it fired a rocket torpedo about 3 seconds later. I saw it visually, as well as pressing F3 to confirm it was a rocket torpedo. No transient heard. No announcement and no green torpedo on the map.
ultrablue Jul 4, 2018 @ 6:00pm 
Okay I've pretty much confirmed rockets don't make transients when fired. Seawolf vs Akula I launched all my harpoons and tomahawks from within 10kyds.. no response. The second I launch a torpedo he responds. Tried again Alfa vs Seawolf, with me in the Alfa. Launch rocket torpedos from within 10kds... no response. Launch a regular torpedo and then the Seawolf immediately fires back.
boris.glevrk Jul 4, 2018 @ 11:52pm 
I think "launch transients" (those that your sonar operator would tell you) only exist for torpedo tubes underwater? For the rest of the occasions you can only hear the torpedoes "showing up", whether when they hit the water or when they swimmed close enough.
rokvam Jul 5, 2018 @ 12:46am 
Originally posted by boris.glevrk:
I think "launch transients" (those that your sonar operator would tell you) only exist for torpedo tubes underwater? For the rest of the occasions you can only hear the torpedoes "showing up", whether when they hit the water or when they swimmed close enough.

If that is the case, this should be adressed... Missiles beeing launched under water will most definately producer a transient...

- Dolphin 38
boris.glevrk Jul 5, 2018 @ 1:22am 
Originally posted by rokvam:
Originally posted by boris.glevrk:
I think "launch transients" (those that your sonar operator would tell you) only exist for torpedo tubes underwater? For the rest of the occasions you can only hear the torpedoes "showing up", whether when they hit the water or when they swimmed close enough.

If that is the case, this should be adressed... Missiles beeing launched under water will most definately producer a transient...

- Dolphin 38
uh, fine, that was a wording fault on my side.
I was trying to say that only "something that came out of an underwater torpedo tube" would create a transient. You don't get that for an above-water launching platform.

And the OP has clarified that he was talking about sub-launched anti-sub missiles only, and no I don't think they create launch transients (though sometimes it does notify you via event camera, just like when an ASW aircraft dropped something, but no sonar operator reports) at the moment. And yes this is indeed a problem that KFG should deal with.
rokvam Jul 5, 2018 @ 6:17am 
Originally posted by boris.glevrk:
Originally posted by rokvam:

If that is the case, this should be adressed... Missiles beeing launched under water will most definately producer a transient...

- Dolphin 38
uh, fine, that was a wording fault on my side.
I was trying to say that only "something that came out of an underwater torpedo tube" would create a transient. You don't get that for an above-water launching platform.

And the OP has clarified that he was talking about sub-launched anti-sub missiles only, and no I don't think they create launch transients (though sometimes it does notify you via event camera, just like when an ASW aircraft dropped something, but no sonar operator reports) at the moment. And yes this is indeed a problem that KFG should deal with.

Ahh, misunderstood you there...

But you are wrong in thinking surface units launching missiles do not produce transients.

If you by, above water, mean aircraft, you would be correct, but missiles launched from surface ships makes a lot of noise, and that noise will propagate through the ocean.

So missiles launches from ships within reasonable distance would most definately be heard on sonar on board a submarine.

- Dolphin 48
dph3057 Jul 5, 2018 @ 6:57am 
Once in a blue moon I don't mind a total surprise, however, when my environment is clear, and I head off to watch my cruise missiles take out a port or I'm just admiring the mermaids perched on a atoll, It's bloody infuriating to take a hit from a torpedo that wasn’t there before, wasn't announced on launch and not mentioned as "torpedo in the water bearing..."

Inattention kills I know, just like planting your sub in the sand, but with no enemies around, and lots of time to watch your ordinance fallout of the sky, an airdropped torpedo that isn't announced means some crew member is going to be doing dishes for a very long time.
rokvam Jul 5, 2018 @ 7:52am 
Originally posted by dph3057:

...an airdropped torpedo that isn't announced means some crew member is going to be doing dishes for a very long time.

If you live to have him or her do the dishes that is... :steamhappy:

- Dolphin 38
ultrablue Jul 5, 2018 @ 7:57am 
Originally posted by rokvam:
Originally posted by boris.glevrk:
uh, fine, that was a wording fault on my side.
I was trying to say that only "something that came out of an underwater torpedo tube" would create a transient. You don't get that for an above-water launching platform.

And the OP has clarified that he was talking about sub-launched anti-sub missiles only, and no I don't think they create launch transients (though sometimes it does notify you via event camera, just like when an ASW aircraft dropped something, but no sonar operator reports) at the moment. And yes this is indeed a problem that KFG should deal with.

Ahh, misunderstood you there...

But you are wrong in thinking surface units launching missiles do not produce transients.

If you by, above water, mean aircraft, you would be correct, but missiles launched from surface ships makes a lot of noise, and that noise will propagate through the ocean.

So missiles launches from ships within reasonable distance would most definately be heard on sonar on board a submarine.

- Dolphin 48

Okay so I was wondering if fthis was intentional or an oversight but after reading this I'm guessing it's an oversight.
Justicier10-7 Jul 5, 2018 @ 12:53pm 
Originally posted by tigerbear:
Okay I've pretty much confirmed rockets don't make transients when fired. Seawolf vs Akula I launched all my harpoons and tomahawks from within 10kyds.. no response. The second I launch a torpedo he responds. Tried again Alfa vs Seawolf, with me in the Alfa. Launch rocket torpedos from within 10kds... no response. Launch a regular torpedo and then the Seawolf immediately fires back.

Very strange, I could have sworn they did. I'll have to run a few tests.
Killerfish Games  [developer] Jul 5, 2018 @ 5:58pm 
Let us know what you find.
Also be good to verify transients from VLS tubes vs internal tubes.
Darkstar Jul 5, 2018 @ 6:01pm 
I can confirm that surface ships do NOT create launch transients when they shoot. They should be audible at the ranges these engagements take place and should at LEAST give a bearing.
toinkertoy Jul 5, 2018 @ 6:17pm 
I’m thinking the transients do occur there’s just no good way to show them on the map! I certainly get action sequences on the event camera when a rocket launch occurs (although at some point the event camera stops showing events and I don’t know why) I always assumed these sequences were shown because you hear the launch! Maybe there should be some sort of corresponding audio notification for missile launches as well.
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Date Posted: Jul 4, 2018 @ 3:55pm
Posts: 23