Cold Waters

Cold Waters

oh6cayuse Jul 4, 2018 @ 1:19pm
Belknap = Sitting Duck
We had a thread a short while ago regarding the Knox's ability to take down anything and everything in any situation, perhaps the most heavily defended warship in history :)

The Belknap seems to suffer from the opposite problem, just had 3 stabs at a 1 on 1, Han vs Belknap and every time I can sink her easily with C-801s. Sea Skimming and Pop-Up right in the face of the R2-D2s. The countermeasures seem to deploy too late too. Perhaps a similar issue?
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Justicier10-7 Jul 4, 2018 @ 3:54pm 
There's a definite firing arc issue with her. On the "1.15 beta now available" thread I have voiced concern on this and I think KFG is looking into it.

Also posted my Belknap CIWS config in said thread... the firing arcs are pretty aggressive with only 20 degree deadzones to the 12 o'clock and 6 o'clock. I did that due to technical limitations since the AI rarely brings the ship about to line up CIWS to take out incoming missiles... they're more concerned with charging straight to your position to kill you.

Here's the code if you want to try it:
Anti-MissileGunHitProbability=0.015
Anti-MissileGunRange=4000
Anti-MissileGunFiringArcStart=-170,10
Anti-MissileGunFiringArcFinish=-10,170
Anti-MissileGunRestAngle=-90,90
Anti-MissileGunUsesRADAR=0,1
Anti-MissileRADARRestAngle=-90,90
Anti-MissileGunParticle=ships/particles/usn_phalanx_burst
Last edited by Justicier10-7; Jul 4, 2018 @ 3:57pm
oh6cayuse Jul 5, 2018 @ 11:29am 
Logical, I will try, but . .

Anti-MissileGunFiringArcStart=-170,10
Anti-MissileGunFiringArcFinish=-10,170

. . are we not creating an 20c overlap forward i.e. -10 overlapping +10? I see minus and plus 170 giving a 20c zone to rear.

Cheers
Justicier10-7 Jul 5, 2018 @ 12:47pm 
Originally posted by oh6cayuse:
. . are we not creating an 20c overlap forward i.e. -10 overlapping +10? I see minus and plus 170 giving a 20c zone to rear.

In CW, instead of there being a 360 degree "compass" to determine firing arcs, it seems to use the same 180 degree system that is in place for determining baffles. What this looks like is a negative number assigned to port-side, and a positive to starboard. So, if 0 degrees is bow, 180 is astern, then a firing arc starting at -170 and ending at -10 would be covering only the port side gun, leaving a 10 degree blind-spot on the bow and stern of the ship. Now when you factor in the starboard side gun, its just a mirror image... so another 10 degrees resulting in 20 total fore and aft.

As far as overlap, I have used the same scheme as the other CIWS guns in the game, with the portside gun starting with a high negative, and the starboard starting with a low positive. If the guns perform their arc in a clock-wise manner, this makes sense.

It is a confusing system, a standard 360 degree method would have been much easier to work with.
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Date Posted: Jul 4, 2018 @ 1:19pm
Posts: 3