Cold Waters
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Version 1.15f Beta Now Available
To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.15e.

Version 1.15e
In Beta


Quick Mission now supports many vessels in scroll-able lists rather than the 75 cap.
Quick Mission now previews an image of the vessel when clicking on vessel name (when adding vessels to the group)
Changing map in Quick Mission builder now clears all vessels currently assigned to groups.
Fixed Knox anti-missile gun firing arc
Fixed display bug in Unit Reference and Recognition Manual where weapons only available in VLS were not being displayed.

1.15f
SSBN patrol missions fixed for campaign_003
Fixed Belknap anti-missile gun firing arc
Belknap hull foam values corrected
Knox hull foam values corrected
Knox and Belknap bow wave and prop wash particles corrected
3 letter month abbreviations in mission files now case insensitive
Oscar and Victor 3 planes issues fixed
Juliet and Victor3 model files updated
Han torpedo loadout fixed
Awards.txt file removed from default and separate copies now in each campaignXXX subfolder

1.15g
1.15f had a bug where newly started campaign had a crash when bestowing medals.
Any campaign started with version 1.15f is effected and broken permanently.
Version 1.15g released today fixes this issue.
Τελευταία επεξεργασία από Killerfish Games; 6 Αυγ 2018, 0:49
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A small error notified: in quick mission, when choosing Soviet vs Nato 2000, the aircraft in option is Z-9 and Y-8X, which is supposed to be SH-2F.
In addition, the weapon number of Han-class is incorrect.

In the game, Han could only carry 14 torpedos/missiles. However, according to many sources (including the introduction board of No. 401, the first ship of Han-class which had retired to be a museum), the actual number of weapon Han carried is 20. In other way of speaking, the number "14" only accounted those in store, and excluding 6 torpedos/missiles already in the tubes.
I have firing arcs for the Belknap for your consideration, KFG. I tried to get it as realistic as I could... the boat has complete coverage for the stern section, but any missiles down the bow will leave her dead to rights since the AI puts too much priority on trying to run straight for you.

Anti-MissileGunHitProbability=0.015
Anti-MissileGunRange=4000
Anti-MissileGunFiringArcStart=-190,25
Anti-MissileGunFiringArcFinish=-30,170
Anti-MissileGunRestAngle=-90,90
Anti-MissileGunUsesRADAR=0,1
Anti-MissileRADARRestAngle=-90,90
Another little bug... older Dieselboats are capable of their faster surfaced speeds while submerged. It takes a while to get to it due to their low acceleration, but the whiskey for example is capable of reaching 18 knots submerged.
Τελευταία επεξεργασία από Justicier10-7; 6 Ιουλ 2018, 12:23
Version 1.15f beta is now available with these additional fixes:

SSBN patrol missions fixed for campaign_003
Fixed Belknap anti-missile gun firing arc
Belknap hull foam values corrected
Knox hull foam values corrected
Knox and Belknap bow wave and prop wash particles corrected
3 letter month abbreviations in mission files now case insensitive
Oscar and Victor 3 planes issues fixed
Juliet and Victor3 model files updated
Han torpedo loadout fixed
Awards.txt file removed from default and separate copies now in each campaignXXX subfolder

Please verify that medals are being correctly displayed in the event awarding them and for the campaign statistics page.
Add please in game submarine type 945А (Kondor) - NATO classification «Sierra -II» class submarine. https://en.wikipedia.org/wiki/Sierra-class_submarine
Τελευταία επεξεργασία από SID 6.7; 5 Αυγ 2018, 2:38
There was an update today but I don't see any information on it?
1.15f had a bug where newly started campaign had a crash when bestowing medals.
Any campaign started with version 1.15f is effected and broken permanently.

Version 1.15g released today fixes this issue.
thank´s Killerfish games for the support
Αναρτήθηκε αρχικά από jcllore:
thank´s Killerfish games for the support

Agreed. Outstanding support for this game, even long after release. Other developers could learn alot from Killerfish.
Τελευταία επεξεργασία από ComicBookGuy; 6 Αυγ 2018, 10:09
Got a possible bug carried over from the previous patch, missions involving aircraft carriers in 1984 campaign, you can’t click continue to the war map after completing the mission, the screen just freezes and I have to go into task manager to restart the game.
Αναρτήθηκε αρχικά από Ashmck:
Got a possible bug carried over from the previous patch, missions involving aircraft carriers in 1984 campaign, you can’t click continue to the war map after completing the mission, the screen just freezes and I have to go into task manager to restart the game.
Can you verify this still occurs with version 1.15g using a fresh campaign?
A campaign started in version 1.15f will carry over the medals bug.
Looks like the Akula's planes are too far aft like the Romeo.

https://ibb.co/cZTV3z
Locking this thread as 1.15g is now released.

Remember:
1.15f had a bug where newly started campaign had a crash when bestowing medals.
Any campaign started with version 1.15f is effected and broken permanently.
Version 1.15g this issue so if you encounter a freeze after a mission briefing (for a campaign started with version 1.15f), you should start a new campaign.
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Ημ/νία ανάρτησης: 1 Ιουλ 2018, 22:07
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