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报告翻译问题
* Completely re-worked Soviet airborne ASW sensors, including adding additional sonobuoy types such as the Korshun series, reworking sonobuoy loadouts, and modifying the sensitivities of both active sonobuoys and dipping sonars, which were often way too powerful. I can expand on this in a future post if anyone is interested.
* Added SSBN mission patrol zones and waypoints in the polar cap, Barents Sea and Kara Sea (in real life HQ is NOT going to tell a sub skipper to search the entire Barents Sea in hopes of somehow running into an SSBN bastion!)
* Added multiple new SSBN Bastion missions and made them much more varied. A new one in the Kara Sea is especially difficult.
* Modified sea ice zones for the winter time period of the scenario, using data from the National Snow and Ice Data Center and the Norwegian Polar Institute. I had thought that sea ice was placed automatically by the game engine based on the season, but this does not appear to be the case. Sea ice zones in the original campaigns appear to have used data from mid-summer.
* Added missions specifically targeting Soviet ASW forces.
* Modified mission frequencies and eliminated a bug that caused Insertion missions to happen too frequently.
* Created additional artwork for “mission end” screens.
* Fixed a bug that spawned unescorted Soviet merchant vessels in random locations.
The mod can be downloaded here: https://drive.google.com/file/d/1D47ajmqysKCI_YxvMRbrncXGQ1zQAUNk/view?usp=sharing
https://steamuserimages-a.akamaihd.net/ugc/1643216017184975886/A0306D791E5D239ED523B5BDE56E30DA33CE8A94/
The only thing I noticed is a bug where the dive planes are set to 30 randomly, causing the sub to breach. It can be fixed by using the depth control panel to set a depth, but it can be really annoying to start a surface group mission and then breach in front of a Kirov. Please fix this, but otherwise its a great mod.
Edit: Sorry turns out the bug was just an accidental key bind swap.
Thanks for the kind words BobTank! One problem I personally had early on was hitting the "planes up" key (S) when I meant to go to silent running (Shift-S). Sometimes I would lean on the S key for too long when hitting Shift-S and would end up going full-rise on the planes, with predictably poor results if I was already shallow.
* Modified Land Strike missions to make the amount and type enemy activity near the launch basket much more variable.
* Modified SS Wolfpack missions to increase the number of enemy subs encountered, especially early in the conflict.
* Corrected the language in some ASUW mission orders and eliminated some contradictory information.
* Added one knot to the max speed to the Sturgeon class so that it is capable of performing knuckle maneuvers.
* Added additional artwork for "mission end" screens.
The update can be found here: https://drive.google.com/file/d/1D47ajmqysKCI_YxvMRbrncXGQ1zQAUNk/view?usp=sharing
Just wondering if you made em harder or if it's just bad luck.
Also wonder if you made the wires more likely to snap. I had one mission where the first 3 out of 4 launches snapped the wires immediately. Again, maybe it's just bad luck...
I have not changed the wire break parameters so that might just be bad luck. Wires tend to break more while diving quickly, if that is any help. I try to remain on a steady course and depth when firing and that seems to make a difference. Also the slower speed you are at the better. Anything above 14 knots will likely snap your wires too.
Oh cool, glad to know my memory wasn't playing tricks on me. And yeah, I usually launch at 9 knots to avoid any wire breaks.
Did you also get rid of the mission for the carrier? In the vanilla campaign, the last two missions are always an SSBN hunt and then a carrier task force. With your campaign, it ended after killing the SSBNs.