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the idea being is as you get more experienced at the game to make it more interesting & difficult you choose a (lesser submarine)
If it was as you suggest it would be really hard from the get go and just get easier as you got better subs and weapons
I am well aware this is not SH3, however it was a game of with attention to detail and realism, much like this game. True, back in world war 2, the captains probably did not get to pick which type of sonar was equipped or such. I could speculate, that the better performing captains would be equipped with the latest hardware, if anything.
If all games had to be played like the real world, the games would be boring :)
That you would suggest battlefront 2 baffles me.
I might say that in a series of wartime patrols that span 4+ years, you would be likely to get upgraded stuff from time to time. And that would be reasonable.
But in these campaigns, the entire war lasts 90 days at most. I've finished some campaigns in less than 60 days.
Not really much time to design and field new weapons, sonars, equipment, etc.
Solid argument.
Battlefront 2 suggestion was an attempt at humor over the controversy where the devs stated they implemented snails pace progression and loot boxes in order to give the player a sense of accomplishment.
Also games playing like the real world being boring is a matter of opinion. I play a lot of DCS World and quite love realistic cold ramp startups and taxiing to the runway prior to a sortie. And don't get me wrong, I love the idea of progressing through something and unlocking stuff but that just isn't what this game is about. Your sense of accomplishment here comes from your total tonnage sunk. While the game is more on the arcade side of things as far as simulators go, it's still a sim. RPG action and all that Michael Bay jazz is better left out of this masterpiece.