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For a MK37, the optimal range is 10-12 feet.
I consulted Wikipedia, and the optimal range of the Mark 37 torpedo is indeed 135 inches (11.25 feet); Any further, and the torpedo will fall away from the tube before impacting the target.
LOL
The length of a Mk37 is 135 inches (according to wiki), so he means that as soon as it is fully clear of the tube it's over haha
You need a solid solution and a ship with 2 wires. Fire both torpedos (preferabbly in the baffles).
I like to activate them right away to get the increased speed and guide them manually. (Keep them set to passive until the enemy sub detects them).
Guide them in slightly to each side of the target. This way you can pincer him in on either side with torpedos. He'll turn to avoid one and end up running into the other if done right. Luckily the AI generally isn't smart enough to realize he can outrun them in a straight line.
The added bonus is that many targets need 2 hits from a mk 37 to sink. And after the first hit they'll be significantly slowed by flooding, allowing the second the chance to catch up and finish the job.
Its so funny because its absolutely true.
1. can I get closer? (sometimes getting closer = being spotted by aircrafts)
2. are they approaching or leaving me?
3. how long of safe time (before being shot at and/or before an incoming torpedo goes active) can I still expect to have?
4. how effective would it be if I use missiles? I usually take less than 12 TASMs with me, so I need to make each one count. I usually take things like enemy anti-missile effectiveness and presence of ASW aircrafts into account on this one.
For 25+KYD I'll just fire my missiles.
For "normal" Mk48 I would probably give up on 20 KYD.
For Mk37 I just fire one at each target and don't expect them to hit, instead I expect them to chase the enemy away so I can focus on other targets/move to a better position.
That’s the problem I have! You’re right about this but it just shouldn’t be the case! The AI should know if it just goes flank speed it can never be hit by that type of torpedo.
Used to be you could trail the November until you were about 1000 yards behind then launch the Mk.37 and activate it 400 yards out and it would hit the sub before he could speed up! This is why some are saying it’s effective range is 10-12 feet from back when this tactic was still viable.
I’m not sure either method is is very realistic. I think the most realistic option for the 68 campaign is: not expecting American subs to go after the November, Victor or Charlie subs.
The worst thing the enemy sub can do is turn at all! That’s the only way it can get hit. I’m sure they programmed the enemy subs to do this because otherwise there’s a chance you’ll never be able sink some of the Soviet nuke subs.
Of course I believe the actual top speed of the November was actually greater then the Mk.37 so realistically there was always a chance that they wouldn’t get hit. That’s why I suggest just not making the faster subs ever be mission critical. Sure you may encounter them occasionally and if need be you can always chase them off with the torpedo but for a situation when you wanted to sink one i don’t know if they’d of sent a sub after one.
Last fall (before updates like SCS and the one that had enemy’s returning fire) I could launch the Mk.37 1200 yards directly behind the November (activate it, speeding it up to 26kts, at 500 yards) and the sub could accelerate fast enough the November would spend the next 20 mins. Just running with the torp in tow 200 yards behind it.
That was about the last time I ever tried engaging a sub that fast with a Mk.37. I might have to make use of the new mission editor to see if this has changed!
If it's a side one shot I fire them at around 2 - 3 KYDs and shoot 2 or 3 depending on the ship type. Although I have 1 at transports if the ship is moving steady and I'm confident it will jot change course or I'm right up on their stern. Also I did shoot 4 at one of those Russian cruises with all the guns on. Managed to get all 4 hits, a bit over kill I guess.
Yeah and that’s surprisingly easy to do against enemy merchants! Well it can depend on how the convoy is structured but it’s not at all uncommon to have ASW escorts at the front with merchants trailing and just sneak up on them for some surprise butt sex!