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if spotted, toss 4 active torps their way then run lol.
i mostly get kill the tender or ssns. this is 68 though.
idk if theres mods for loadouts or not.
If you were to reference real world sub missions in various books, they would mention that weapons are indeed off loaded to make room for special teams such as SEALs, Recon and SF. This type of berthing has been around since WWII and is used on non-special mission equipped subs similarly today. Since ships already have only enough berths (bunks) for the assigned crew (sometimes some vessels use a hot bunk syytem that requires one to share their bunk), they are often relegated to the torpedo room, where racks are stowed against the wall to make room for their equipment and such. Hard to believe, i know, but they really took up weapons space and often times the only wepaons available are what was loaded into a torpedo tube.
The SF unit's did not usually swim out of the torpedo tubes, though I think it is an option on larger tubes, they actually deployed from the lock out room, that enables pressurization and flooding to successfully ingress/egress.
The mission, like the TLAM strike, is about stealth and undectability. The 4 or 6 tubes you have, are used only in self defense.
So, the existing torp tube only loadout is based on fact, not fiction or to make your life more challenging. Well, actually is the latter, since you need to be extra careful to avoid contact.
Space on Subs is incredibly tight, it seems realistic to me that you would have to sacrifice stores for the extra bodies on board - unless you're in a modern sub like the Astute or Virginia that can have special forces shelters piggybacked on them.
Getting back to Holy Loch with only 4 torps (I actually usually carry two torps, two MOSS) is part of the fun.
This. The entire point of deploying an SF team via a sub is that the enemy side never even realises the SF team arrived, so the objective of the sub would not be to attack anything except as an emergency last resort, but to get in and get out again totally undetected. Game play wise, the trick then is getting back to base undetected to re-arm.