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If the ambient noise is high, and enemy subs are crawling quietly (specially diesel) then, even with no layers in between, unleast at very very short distance, this subs are 'black holes'.
No matter how modern the hardware is, if they're quietter than the ambient noise, ther's no way to detect them passively.
Of course, if you get really really close you'll finally hear them.
In this ocasions we have to use active sonar, or deliveratelly cavitate, so that either the target subs or their scorts lose their nerves and shoot at you... revaling their positions.
So, when hunting subs, ambient noise is key factor, specially if you start far from them on the battle (something that we can control but just to acertain point)
In such situation, they find themselves on the classic defensive advantage position, well covered behind a noise wall: since you're the offender, is up to you to take the risk, take the initiative, and asume you're not going probably the one who shoots first.
Last question. I am a big seawolf and los angeles and Victor 3 fan.
But would like to try other platforms.
from a performance perspective.
what would you consider a top 3 performers in this game in the following categories.
1. Sensor (sonar)
2. Speed (best chance to outrun torpedos)
3. Weapons (TASM or Harpoon)
With respect to ambient noise, yes, 78dB is a very comfortable ambient noise, but, for what you're talking about (21st century subs), it may be possible that you were engaged against what the USN really calls 'the black hole' (the Kilo) simply from too far.
A kilo crawling at 5-8 knots is extremely quiet, and remember that you need an SNR of >10dB to GAIN contact, although thereafter your sonar man can struggle to KEEP contact until 1dB.
So, proabaly you were close to 10dB anytime, but simply due to distance no contact gain.
If they are after you, you simply vanish... if you're the hunter, you're forced to jump out of the cover and lead the charge...
Whit respect to the 3 question... well, in my opnion:
1- in 68' the sturgeon, in 84' the 688i, after this, my guess is the most recent always the best sensor, but not sure.
2- In 68' any soviet SSN can outrun the mk37. In 84' nobody can outrun its foe's HW torps, but the papa was the fastest ever, although the alfa, almost as fast is far more agile.
3- Any western sub with mk48, along with AI limitations, is weapon superior. Regarding TASM or Harpoon, TASM is much more powerful, but both missiles very conservative designs compared with russian missiles.
Another trick that sometimes works and soe=metimes does not is 'reconnasance by fire.' I launch a torpedo down the bearing that's my best guess as to where the enemy is and then steer it around to see if I scare anybody up.
Such tactics, using mk37s, are, at the very best, futile, unless very very lucky.
moving on to a different platform now in campaign mode.
Glad it worked and sure you had lot of fun :-D .... Cold Waters is a great Game!!!!!
http://www.subsim.com/radioroom/downloads.php?do=file&id=5234