Cold Waters

Cold Waters

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Killerfish Games  [developer] Jul 1, 2017 @ 7:16am
Version 1.05b Beta Available
Version 1.05b beta is now available. This version contains fixes to the campaigns in order to continue to resolve the most major and disruptive issues. It also contains the first draft of crew voices which were provided courtesy of subsim.com

To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.05b.

Crew voices are disabled by default in version 1.05b.
To enable them simply open default/hud/default.txt and change LogVoiceVolume=0 to a value between 0-1 for volume.


Version 1.05b
5 Jul 17

General
Fixed typo for Bear reference data height
Number of functional torpedo tubes no longer limited to 6

Combat
Fixed a bug where sub riding too high in the water could "hover"
Sonarman voice now calls correct bearing to noisemakers
Sinking vessels can no longer be selected as a contact
Clicking a sunk vessel icon on map moves camera to that sinking vessel

Campaign
Leave Combat button now correctly detects if player sub is sunk
Time in port display time now correctly resets to 0 on entering port
Entering combat with propulsion damage now adjusts max speed accordingly


Version 1.05
1 Jul 17

General
Opening Help in After Action Report no longer opens mini-map which breaks subsequent Back button
Removed legacy WeaponName and WeaponDescription fields from weapons.txt
Removed legacy RADARID field from sensors.txt
aircraft.txt stats modified (additional weapons added later when combat balanced better)
Juliette designation corrected to SSG
Added date to Single Missions descriptions
default/hud/default.txt added MissionMarkerColorInsertion and MissionMarkerColorLandStrike variables
Added new optional variable to mission files, MissionPositionColor=LAND_STRIKE to colour deployment zone marker based on mission type
Added missing MaxPitchAngle=25 variable to MK37 in weapons.txt
Added temporary LogVoiceVolume=1 parameter to default/hud/default.txt (set to 0 to disable voices)
Voice talent added to credits


Combat
Player speed no longer defaults to emergency back if reactor offline when changing speed
Moving in reverse now generates noise in Signature panel display correctly
Back Emergency increases noise rather than decreasing it below All Stop
Sunk vessels no longer detected by player ESM
Sunk vessels no longer perform surface or air radar checks
Sunk vessels no longer ping with active sonar
Opening Help in periscope view forces periscope view closed
Fixed a bug where negative ballast not applied if player sub riding too high in the water, prevented submerging
default/hud/default.txt added [ESM Meter] colour variables to aid readability of ESM meter
Switching a wire guided torpedo from passive to active now works
Fixed towed array calculations for AI vessels
Crew voices added to audio/voices folder and implemented
Anechoic coating decreases active torpedo sensor range by 50%
Reference manual now opens to current signature profile
Spec Ops team now deploys at under 5 knots, rather than at stop
Increased TLAM cruise altitude to 300 to assist with terrain avoidance
TLAM homing in on target (activate in red circle) now provides log message
Land strike complete message displayed in log once all required TLAMs homing (activate in red circle)
Mini-map display now correctly offset when bottom left panel is moved by editing default/hud/default.txt
Enemy surface ships no longer deploy chaff or fire CIWS guns at land attacking missiles


Campaign
MapTimeCompression set globally and synced with pausing, briefings, summary, events, campaign menu, new sub assignment and campaign end
Port reload/unload/Spec Ops time required labels corrected for difficulty level modifiers
Verified subsystem displayed repair times take into account difficulty level modifiers
campaign_data.txt CampaignPoints and CampaignStart points values doubled for both campaigns to increase their length
Fixed a possible mismatch of player weapons in tubes which might cause some downstream bugs
Restructured EndLevel() in attempt to minimise impact of unknown bug
Fixed a bug where missing a mission caused all subsequent radio messages to state failed, even if won
Corrected all LAND_STRIKE missions to require 8 weapons fired at deployment zone
New Holy Loch background added for both campaigns
Fixed a bug where entering combat near/between two (or more) ports broke mission (blank blue underwater screen)
Fixed a bug where null minefields were trying to be checked with nav sonar
Campaign summary now correctly tracks completed land strike and insertion missions
Exit mission menu now displays whether land strike or insertion mission is complete
Last edited by Killerfish Games; Jul 4, 2017 @ 6:44pm
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Showing 1-15 of 64 comments
Akeuila Jul 1, 2017 @ 7:21am 
Many thanks!
Cap'n Darwin Jul 1, 2017 @ 7:45am 
Sounds great! Thanks for the hard work and continued support.
YoYo Jul 1, 2017 @ 8:07am 
Thx!

btw. any user video with crew voice?
Vengeance Jul 1, 2017 @ 8:17am 
Guys this is becoming better every update, i do think commands to sett periscope depth, speed and heading would be really useful. Its painful maneuvering manually. Otherwise, thanks so much for the continual updates. really starting to enjoy this game now.
Killerfish Games  [developer] Jul 1, 2017 @ 8:19am 
Updated helm controls are a high priority.
RushTheBus Jul 1, 2017 @ 8:19am 
This is a really greate update. While a few of the voice commands may need a bit of polish here and there, its overall adds great atmosphere.
ABULAFIA Jul 1, 2017 @ 8:27am 
Time compression is not working
Killerfish Games  [developer] Jul 1, 2017 @ 8:28am 
Originally posted by ABULAFIA:
Time compression is not working
In combat or on the strategic map?
Moses Jul 1, 2017 @ 8:48am 
nice update, thx for the hard work.
AveFerrum Jul 1, 2017 @ 8:55am 
The hard work is appreciated!

This game is amazing and only getting better!
gekobal Jul 1, 2017 @ 9:30am 
Noice!
hoffmannjames Jul 1, 2017 @ 9:58am 
The new crew voices are great. It adds so much more atmosphere to the game. Huge improvement!
Dark Neuron Jul 1, 2017 @ 10:23am 
Appreciate you trying to add more atmosphere to the game with the voices, but I'm not fond of them. I like feeling alone in the depths without any distractions. Request an option to turn them off. :-)
NappingMan Jul 1, 2017 @ 10:32am 
From the patch notes:

Added temporary LogVoiceVolume=1 parameter to default/hud/default.txt (set to 0 to disable voices)
Dark Neuron Jul 1, 2017 @ 10:44am 
Perfect, thanks
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Date Posted: Jul 1, 2017 @ 7:16am
Posts: 64