Cold Waters

Cold Waters

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Killerfish Games  [developer] Jun 22, 2017 @ 7:18am
Version 1.04b Beta Available
Version 1.04 beta is now available. This version contains several fixes to the campaigns in order to address the most major and disruptive issues. Broken missions/bad mission files resulting in blank (blue) under water levels as well as bugs relating to unresponsive buttons in port and crashes while in port have been fixed.

The problem of failed mission radio messages followed by the win event has not been addressed yet as the cause has yet to be determined. However some of the fixes in 1.04 might solve some or all of these, so please report if you continue to experience this bug.

Version 1.04b
23 Jun 17

Campaign
Fixed typos in default\campaign\campaign001\missions\SSBN_PATROL_1.txt and LAND_STRIKE_LOCATION_10.txt which broke these missions
SSN_WOLFPACK_4 added [MISSION WIN] tag to language file
84 INSERTION missions added missing [MISSION MISSED] tags to language files
Increased period between land war events; 48 to 168 hours to increase duration of both campaigns
Increased TerritoryTakebackThreshold to 5 for both campaigns to increase campaign duration
Increased number of initial invaded zones for both campaigns
Fixed broken port issues which seemed associated with receiving medals
Fixed a bug where "cumulative" medals were not being awarded
MapTimeCompression now adhered to when pausing strategic map with Space
DateTitle no nonger shows date when credits roll at end of campaign
Legion of merit award renamed to remove "navy" from prefix: camapign event files and in both campaign_data.txt files
Legion Of Merit award title corrected to be LEGION OF MERIT MEDAL for both campaign award events
All award events music score corrected to "Cold Waters Theme" (except Purple Heart)
Last edited by Killerfish Games; Jun 22, 2017 @ 11:45pm
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Showing 1-15 of 35 comments
strykerpsg Jun 22, 2017 @ 7:26am 
My gosh! Do you even sleep? Thanks for the continued updates....now, about those forthcoming DLCs.....

Krupi Jun 22, 2017 @ 7:40am 
DLC... F that for £30 they still need to add content before moving to DLC!
Speed and Angels Jun 22, 2017 @ 8:44am 
80s campaign expansion(add-on) will be better.
steveaeroplane Jun 22, 2017 @ 10:35am 
The game just came out at $40, I'm not so sure about DLc already...
theCarthaginian Jun 22, 2017 @ 10:43am 
Originally posted by cv63:
80s campaign expansion(add-on) will be better.

We have a 1984 campaign.
Do you mean 1990's?
CiosInflacji Jun 22, 2017 @ 10:47am 
Alfa still tries to bury into the ocean floor, so maybe let's not be so quick with the DLC (unless it's some Underground Ops DLC).
TalonCG Jun 22, 2017 @ 11:00am 
Thank you!
The Inept European Jun 22, 2017 @ 11:28am 
Thanks KFG. You are awesome! :-)
Speed and Angels Jun 22, 2017 @ 12:28pm 
Originally posted by theCarthaginian:
Originally posted by cv63:
80s campaign expansion(add-on) will be better.

We have a 1984 campaign.
Do you mean 1990's?
90s aw... before 91 the USSR collapse would be ok.
Actually, I wanna get the SSN-688i add-on with a newer campaign.
theCarthaginian Jun 22, 2017 @ 12:44pm 
Originally posted by cv63:
Originally posted by theCarthaginian:

We have a 1984 campaign.
Do you mean 1990's?
90s aw... before 91 the USSR collapse would be ok.
Actually, I wanna get the SSN-688i add-on with a newer campaign.

A 'what-if' campaign where the USSR never fell and the Soviet Navy had 4 real carriers, a dozen Slava-class cruisers, 5 Kirov-class nuclear cruisers and large runs of Sierra and Akula-class subs would be what I'm talking about.
That is what the 688i and Seawolf were designed for, after all.
Last edited by theCarthaginian; Jun 22, 2017 @ 12:44pm
QuebecPoutine Jun 22, 2017 @ 12:59pm 
Thank god you extended the campaigns!
TW-打劫貓~ Jun 22, 2017 @ 2:38pm 
Thank you!
Shadow Jun 22, 2017 @ 3:00pm 
Have the campaign point markers been tweaked or is there just a 168-hour delay between general events instead of 48 now?

Using my mod, which does just that without touching campaign points, I've found that simply adding time between general events doesn't do all that much to extend the campaign's duration by itself, since you still hit the final mission threshold within 6-8 victories (depending on intermediate losses). It only slows down the ground war a lot, and its definition is rushed by the comparatively quick campaign at sea.
Last edited by Shadow; Jun 22, 2017 @ 3:01pm
Originally posted by Krupi:
DLC... F that for £30 they still need to add content before moving to DLC!

Stow that nonsense. We got a feature-complete and fully functioning game for 40 bucks.
I've seen $60 games that are broken on launch.

They can DLC whenever they want, and I'll happily throw money at them.
Multicast Jun 22, 2017 @ 3:05pm 
I can confirm that the radio message saying that the mission failed even tough that mission was a success doesn't happen anymore (at lest for me).
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Date Posted: Jun 22, 2017 @ 7:18am
Posts: 35