Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We have a 1984 campaign.
Do you mean 1990's?
Actually, I wanna get the SSN-688i add-on with a newer campaign.
A 'what-if' campaign where the USSR never fell and the Soviet Navy had 4 real carriers, a dozen Slava-class cruisers, 5 Kirov-class nuclear cruisers and large runs of Sierra and Akula-class subs would be what I'm talking about.
That is what the 688i and Seawolf were designed for, after all.
Using my mod, which does just that without touching campaign points, I've found that simply adding time between general events doesn't do all that much to extend the campaign's duration by itself, since you still hit the final mission threshold within 6-8 victories (depending on intermediate losses). It only slows down the ground war a lot, and its definition is rushed by the comparatively quick campaign at sea.
Stow that nonsense. We got a feature-complete and fully functioning game for 40 bucks.
I've seen $60 games that are broken on launch.
They can DLC whenever they want, and I'll happily throw money at them.